Friday, April 5, 2019

Writing to Spec

As the DM's Workshop continues, I'm interested in providing an offer to boost my Patreon numbers and to provide some payback to my keenest supporters.  I've seen around many sites that D&D designers will offer hand-drawn maps or that they'll create a one-page dungeon according to specifications.

It's not in my skill-set to do the same, as I don't draw and I don't think in static dungeon set pieces.  But I can offer a write up on my wiki, regarding any subject that relates to the real world (places, moments in history, science, culture, etc.), AD&D (spells, monsters, combat, magic items, artifacts, outer planes, etc.) or rules in D&D that don't exist, that I'd like to create at some point.  Basically, the reader would be pointing me at a subject I could write someday, but I don't plan to do so anytime soon.

No doubt, some negotiation would be involved.  I'm not interested in writing wiki entries about something that will never appear in my world (tieflings, for example), but I'd be willing to put effort towards something I'm probably never going to cover on my own (drow elves, for example).  My take on some popular things won't be canon, of course.  I've never run in, or seen run, or read, the Vault of the Drow or any associated materials (if the reader can believe it).

Before jumping in on it with Patreon, I want to see what sort of a headache it might be.  The requirement would be $12, for a minimum of, say, 400 words (3 cents a word), which would get one such post per month.  Those Patreon supporters who have presently satisfied the criteria for the month of April would be Carl, James, Andrea, Justin, Jack, Vlad, Wandrille, Ken and Walter.  And for the sake of long time past support, I'd like to also make that same offer to Tim T., Jonathon L., Shelby U. and Pat L.  That's 13 posts; I'd like to see how hard that is.

If anyone wants to donate the difference between their support in April and $12 (through Patreon or the donate button for a one time only experiment), I promise to get to everyone, whether or not I can by the 1st of May.  If it is too damn popular, and just out of my reach, I'll consider raising the bar or abandon the idea.  I'm calling April a test.

If we can't agree on a wiki topic, I will certainly refund your money.  Please ask questions if I haven't made myself clear.  Anybody want to give it a go?

12 comments:

  1. Hello Alexis !

    Well, I would give it a go, but you already write what I want to read, and especially what I need ...
    I've no game interest in (A)D&D production (personal interest is still there, but you provide already).
    Real-world wise, I'm interested in the 16th / 17th century, as it's close to what one of my group is playing in, but I've no idea what subject would be of use for me that I shouldn't work on myself.

    The one subject I'd have use is on the ways to have nearly-human (Homo) populations of elves, dwarves and orcs cohexist & survive with humans since the mid/late Stone Age to the Renaissance, knowing they can interbreed, share the same territories (broadly speaking) and that humans are still the dominant species. But that too, is something I must work on myself.

    However, I would be interested in knowing how the different species in your world appeared / evolved, and the part of "magic did it" there is. So, a stone-age version of your world, how would it look ? How could your "demihumans" survive the human onslaught ?

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  2. There are topics I'd like to see written ~ even if it's only a draft ~ most notably concerning the sage skill system. I'll give it some thought and let you know what they are.

    A question, however: would you consider collaboration? Not necessarily sharing the creative process for your world, but fielding ideas or suggestions?

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  3. That's a cool ask. I found the book I want in my library, Vlad. I'll start putting it together.

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  4. Well, I'm in a very good mood now. And quite impatient too.

    Now, maybe I'll have the time to post a corrected room for the workshop when I come back from work. Would be useful to have a second set of criticism ^^

    Take care.

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  5. Alecis, I love love this. Far too much magic and planar elements for the way I see rhe world I'm building, but I really dig it. I'll take some time to think about it. I've ideas to reconsider ...

    Thank you !

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  6. Yeah, the dwarf thing. But that is the myth; and on some level, I'm bound by the actual existence of gods in my universe, as well as magic, so I have to establish their origin too.

    I wish you the best of luck adapting it.

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  7. Well, those are nicely established.
    However, some elements are being based on the pre existence of extra planar civilisations and technologies (Ymir, Rhor, Vili and co. have powerful magics available to them) vastly predating "ours", thus opening another can of questions.

    Granted, "outside insertion" was on my list of useable solutions, but I wanted to keep the whole as devoid of it as possible.

    Oh, and by the way, I forgot why you don't have gunpowder used in your world, looked for it, and I have to admit, that's a mighty good reason. I'll have to think about that too ...

    Si, folks, put some money on the table for Patreon, it's definitely worth it !

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  8. Something that I'd like to see would be on the subject of how player characters might go about creating new spells. The existing spell list I assume must have been developed since the discovery of the spellcasting "technology" - how might a character go about adding to it?

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  9. Always a deep and difficult subject. I see it as a series of processes, based on knowledge, means and time spent. Knowledge as determined by the sage abilities. Means in terms of gathering materials and building an appropriate space for research. And time spent, in that rather than use Gygax's approach that the solution is to throw a TON of gold coins at the problem, effectively "buying" the new spell, I'd prefer the character FEEL the process.

    I'd do it by creating a series of plateau-based tables, where depending on the power/level of the spell, each breakthrough would result in a new build-up of materials and time. A 1st level spell would have one "plateau" ~ and then success. A 9th level spell (which would require the ability to use 9th level spells before they could be researched), would have nine plateaus.

    Shall I start sketching out some conceptual frameworks for you, Lothar?

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