Showing posts with label Vlogging. Show all posts
Showing posts with label Vlogging. Show all posts

Thursday, September 3, 2020

Refreshing Comments

I don't want this comment buried back in 2017.

Jim Davis has left a new comment on your post "A Rundown on What Advice Exists":
Alexis,
I appreciate the feedback, even though I'm only just now reading it. I've been an intermittent reader of your blog for a few years now and think How to Run is superb DM advice, so I take "not too bad" and "wouldn't be the worst DM I've had" as compliments. I'm genuinely curious about the times I've gone up my own asshole (you're not the first to observe that) but I understand if I'm a little late in soliciting that level of feedback.
Thank you for your honesty; it's refreshing to get anything resembling a genuine critique.
And yes, I was looking through your backlog to see if you'd watched any Web DM. I wanted to know what you thought of our videos. I'm very glad you didn't think they were terrible.
-Jim "punchable demeanor" Davis

Jim,

Your comment was refreshing also.

I kicked a lot of people that day.  I've reread my post; I confess the knife was just as sharp as I could grind it.  I don't take it back.  I will, however, be positive.  You've been either genuine or sarcastic.  Either would be understandable and I deserve the response you've given.  In return, I'm anxious to be genuine, and write in a manner that won't be understood as sarcasm.

By my count and the internet's, you and Pruitt are significantly popular.  You're long lived; your last video was yesterday.  You receive 100,000 or more views per video; I receive nothing like that kind of traffic.  You have 24,000 followers on twitter and by the looks of their comments, they genuinely love you.  You're interviewing Luke Gygax, you're in the heart of the community, your words are listened to and treasured.  That's not sarcasm.  That's what I see as an honest evaluation of how others feel towards you.

Which leaves me puzzled as to why you would comment on a blog post I wrote three years ago.  I am just as puzzled as to why you would be an intermittent reader of my blog at all.  I don't write the sort of content you produce, at all.  There isn't a glimmer in anything I've seen in any video you've produced -- though I admit, it's been a couple of years since I watched anything -- of the least influence I've had on your material.  You say that my How to Run is superb DM advice; but there's no evidence that you've taken it, and as far as I know, you've never told any of your viewers this.  If you had, no evidence of it has ever materialized as visitors to my site from yours.

My content is ... critical.  Sometimes viciously, sometimes academic ... but always deconstructive and always critical.  I was taught to be so and I embraced it with both arms.   The content of your programming is motivational.  Your method is to inspire your audience; to encourage them to believe in themselves.  You present the game as something that's fun, and you try to helpfully simplify the game processes, so that your listeners will feel confident.  Your advice devotes itself to reminding the players to "don't stress" and play the game however they want to play it.  That sentiment is uplifting, cheerful and fortifying.

If you do read me, and this spirit of incentivising promise is indeed your genuine feeling, then I can't imagine how frustrating it must be to see the brutal, negative hatchet job I commit against the game you support and believe in, day in and day out, mercilessly.  I should think it would be the kind of thing that would make you sigh, shake your head slowly, and mutter to yourself, "That poor guy.  He just doesn't get it.  He doesn't see how simple and how much fun this game could be.  He's so smart; he's so comprehensive about the game; but he just can't seem to take his hand off the downer stick.  Hopefully, someday, he'll see the light and come out of this dark place he's stuck in."

If I believed in what you say on your videos; if I wrote the kind of things you say; and if I stood by them as right and legitimate ... then that is what I would think about me.  I would feel sorry for me.

On the other hand, if you were to read this blog, and really believe that How to Run was a bit of superb DM advice, given how it guts the sentimentality of role-playing with a fish knife ... then, I don't know.  That book argues that good game play can't be brought into being through motivation and simplification.  It can't be brought into being by believing in yourself.  If that's what you think is "superb" ...

Then I am sorry for you, that you've chosen to spew pretentious bullshit for years on the internet in order to make a buck.

Understand.  I'm not saying this last is what you're doing.  But I am saying that if this last isn't what you're doing, then your praise of my book was a lie; and that probably, you've never read my book.

As a bit of genuine criticism.  It's the way you lift your chin as you're getting into character, knowing that you're about to speak.  In film making, it's a self-conscious tic that a good director would point out, and that an acting coach would address, spending a couple of afternoons to get you past the habit of doing that.  People in film-making, particularly in video journalism, take is as evidence of an amateur; which you're not, obviously, having done this for so long.  But it is, nevertheless, amateurish, at least in the eyes of anyone who's spent any time doing this sort of thing for a living.  The good news is that it's fixable.  Find a good acting coach; they're pretty much everywhere; if you talk to some community documentary filmmakers, you can fix that habit right up in no time.  Think of it like not quite having a good poker face.  Once you sort that out, your face will be far less punchable, and in general people with more money will find you more reassuring and fundable.  Good luck.

Monday, January 1, 2018

New Years 2018 - Things to Come



Here we are, New Years' Day ... and I am finishing up my tenth year of writing for the blog.  There have been so many house rules since the start, so many ideas and things I've implemented into my game.  I've written more than 2,500 posts telling people how to play, making up rules and getting into a great many arguments.  I've made bad mistakes as a writer and, occasionally, as a human being.

So, why not make a few resolutions, since today is the day for it.  By now, the Gentle Reader is surely aware that I consider designing D&D to be a journey, not a destination.  So while I will continue to work on many ongoing projects, some of which will never be finished, I also have some new ideas in mind.

I have tested the screen capture software I have on the new computer and it works.  So does the camera and mic I have, so I have made some dry runs in the audio-visual department as well.  I'd like a better mic, and have had some suggestions on that front, but that's something that can easily wait. Here's some things I am thinking about for 2018.

Vlogging

I tend to agree with readers regarding giving D&D advice via talking head.  I have disliked my own efforts in the past, even to the point of deleting them from youtube.  However, it is also true that we get better with things we practice.  I haven't had a lot of practice.  I should get more.  The right path would be to record myself every day, until it gets to where I don't hate what I'm seeing.  I'm going to try that.  Until I have some insight in this regard, I'll say no more.

The Online Campaign

I haven't talked about this with the players, but I'd like to get the Juvenis campaign going again.  Part of the reason it was a headache had to do with the speed of my old computer, which did not happily process images very well, despite the demand with multiple images for combat sequences.  Just now I am struggling with a new version of Publisher, which isn't anywhere near as friendly as the version I've used since 2007... but I'm getting the hang of it.

I should still be able to make images like this ~ even better.

Something I'd like to suggest would be trying an online game, IF the players are confident enough with their images appearing on the internet.  I considered doing it with voices only, but I think that could be confusing.  I certainly don't want to pressure anyone.  I don't think I'd give up the blog ~ but if it proved possible, the videos of the live sessions could be embedded in the Juvenis blog.

A few things about recording.  I have watched the video strategies that others have employed and I must say, I am not a fan.  Problems I have include the dullness of empty, listening player faces, as the DM prattles; nervous grinning and giggling, because a camera is running, adding nothing; competing for verbal space, as people talk over one another; an unchanging view-shot that goes on for hours, without relief; and not enough editing.

I believe that filmmakers are trying to "capture the table vibe" with this sort of depiction ... but it is awful and misses the point of playing in a game altogether.  D&D is not about staring continuously at players.  Most of your eye-movement will be centered on: a) your character sheet; b) whatever the DM is drawing; c) rulebooks or source material; and d) the face of your dice.  Yes, of course you do look at the other players, but not from a vantage point seven feet away, like depicted here:



The very proximity of the players here takes me right out of the game.  It is nothing like real game-play, where the next player's face is two shoulder-widths away.  Where most of the time, you can only look at one fellow player at a time, as you turn your head from side to side.

I've felt for a long time that properly filming a D&D game is a feat in itself.  Each player should be personally cam'd and mic'd.  The game table needs close-up shots as well; the whole thing should be heavily edited, like a film, with camera angles changing to better catch the moment-to-moment interpersonal relationships.  The example above, the most popular online game in the world, is like a cheesy set-piece in a high school play, with less authentic costumes, voice-acting and amateurish character-casting.  Stuff like the above only played on stage when the performers were super-popular jocks, who could memorize two lines before roaring, "San Dimas High School Football Rules!"

Cue cheers.

It might be interested to get players to film themselves on their cells, up close, then cut that together into the general film, but probably not practical.  I have found that my screen capture will simultaneously capture both my main screen and my secondary monitor at the same time.  I'm planning on making some tests to see if I can split the video after recording (I'm pretty sure I can, as the editing program I have will let me change a video's size quite a bit).  This would let me duplicate a second video that would show the screen with the combat maps and images, separate from the video that would show only the players.  The two videos could then be cut together, with the players' voices retaining their continuity, regardless of the editing.  I could line up another personal video of a player filming their dice or their own face, so long as the sound through their computer was consistent with the recorded sound on my own (which should be easy, and the sound mix troubles basically ignored, as I am not yet able to play with sound).

One big problem is this: how do the players see the maps and images I'll be putting on the video, while the game is going on.  I don't have an answer for that one.

On the editing front, I can edit visuals way easy, I've had hundreds of hours of practice.  It would be a lot of work to present one video of game play, but if it worked out as I liked, it would be WAY different from the shit I'm seeing on youtube.

I'll wait to hear back from Pandred, Embla, Englehart and Lothar on this one, but I am definitely going to try this with someone this year.


Podcasting

This is a different thing altogether.  Part of my podcasting experience has shown that one-person podcasts just don't work.  At the same time, I don't seem to be able to rely on any one person to put in the time and the commitment to get into a regular cage match with me on D&D (or most any other subject), for various stated reasons that I completely appreciate.

However, I think that some of you wouldn't mind having a go at me once, so here is what I have in mind.

I'd like to interview Dungeon Masters who are in the process of running a game that is, in some part, of their own design.  It doesn't have to be D&D, but I may need a primer if the game is very obscure.  My agenda would be this:

The first half of the video would be a fact-finding process.  Keeping my own opinion out of it, I would be asking how the DM got started in the game, what they liked about it, why they keep playing, what sorts of things have they learned, how are they applying those things to the game they are playing now and so on.  I'd like to provide the DM ahead of time with all the questions I'm going to ask, to ensure that there are no surprise questions and that the DM had time to prepare.  I would then run through the questions, letting the DM rule the interview, presenting their opinions and position freely and with full knowledge of what was coming.

Then, I believe I would pause the recording, and explain (based on what I had just heard) where I intended to push back.  I would want the interviewed DM to have a few moments to prepare (again, not wanting to blindside anyone), before starting the recording again.  The second part would be, then, somewhat confrontational, but hopefully in the spirit of constructive disagreement, supported by my giving warning before cutting into anyone.

Once I got a few of these recorded and edited, viewers should start to grasp the principle and intent of the interview, enjoying the conflict while recognizing that the participants did not seem to be taking it personally.  It would still be a cage match, but the agenda would be to inform and deconstruct, not to shame and humiliate.

Obviously, I can't count on any famous people to come forward and be interviewed, but I don't think that matters.  I believe that the best DMs on the internet are familiar with or reading this blog ... and I further believe that the everyday DM has more to say about the creation of a good game than celebrities would.

I haven't got questions yet, but I am researching into it and it is really just a matter of applying myself for a few hours.  Obviously, a few guests will mean a change is needed, so there's no need to feel a strong need to be exact in this regard.

I would like to start interviewing people in January; I've lined up a few people on facebook about this, but I have made no definite appointments.

In Conclusion

So, this is what my superior computer will let me do.  I'm probably biting off more than I can chew, like I did with the comic last year; but that comic was a fun ride while it lasted and I may find myself going back to something like it one day (maybe a serial; people liked that idea).  For now, here is where my thoughts are.  It is just day-to-day from here.

Sunday, September 28, 2014

Trade Table Videos or No?

Yesterday, I got a query on my old post about building a trade system from scratch - but I have to admit that it's very difficult to answer the question because the manner in which my system works is acutely complicated.  Much of it is based on knowledge I have gained on manufacturing and resource processing, incorporated by degrees over the 25+ years I've been working on the project.

More than a year ago I made a video for youtube called Tao of D&D Trade Tables Part I.  That originated with my thinking that I could do a brief overview of my pricing tables, but the video ran an hour and 8 minutes without my finishing the overview.  It generated a very small interest for the time it took.  As a result, I never did motivate myself towards finishing.  To date, I've had no one point out that there was never a Part II.

Yet, I do have people who write to me specifically to talk about the economic framework and the trade system.  I also have people who never fail to attack me for ever daring to implement one. However, except for the one post I linked above, nothing I've ever produced at length about the details of the trade system has gotten more than minimal feedback.

So here is the question.  Do people want me to spend several hours making what would have to be some very dull videos (for most) describing and detailing every corner of the trade system?  I'm not saying just an overview.  I'm saying a detailed 'course' in the design.  Point by point, for as long as that takes me to record.

Yes or no?

Fact is, that's a lot of time and effort to do something that, first, does nothing for my players; and second, will be a complicated reiteration of something I already know cold.  So my motivation is minimal.  To do that, I'd want to feel it really was of value to someone.

I could ask for comments proving that people want it, but I have enemies.  I have people who would gleefully write a comment, "Yes, do it!" just to make me work.  Because they're haters.

If I do this, it's wouldn't be because I need to do - it would be because you, the readers, want this.  So if you CARE, here's the deal:

Use the donate button on the right sidebar and send me $1 by Paypal.  That's it.  One measly cruddy dollar.  It's never going to make me rich, it's a third of a cup of coffee and that's going to hurt no one.  And if I get TWENTY people who are willing to have their names show up in my email because they've paid me $1, then I'll make the videos.

Someone will ask if they pay $20 by themselves, will I do it?  The answer is no.  The money doesn't matter.  Putting yourself out there, proving that you want this, that's what matters.  Twenty people. That's the deal.

If you really feel motivated, you can get your 19 other friends to send me a buck.  Do that, and you can make me do this just for you.

I think it's fair.  Because for me, to explain this again is a helluva lot of time and work.  Which, to be honest, won't be fun for me.

Whattaya say?  Is it a deal?

Monday, February 13, 2012

Infravlogging

My February vlog, late.  An answer to the Infravision Question, which will probably not make anyone happy, and a bit about treasure tables.  Overall, I'm feeling more comfortable as I do these.

Sunday, January 8, 2012

Vlog the Fool

I had promised the first sunday of every month, but hey, January 1 was a holiday.  So here's January's vlog.  I don't have to introduce it ... the video says it all:



And I mean that sincerely.