I could use a go-between, someone willing to accept a direct email from me at the beginning of each week. This should be someone who has no plans to take part in the workshop. Perhaps Justin? The idea is that I will create the bare features of the dungeon first. Then declare in a private email the actions of my characters. THEN the designers can work out the details. When those are settled, the middle-person will unveil my answers and whatever needs to be resolved can be.
I based the characters on my rolls, being sure to include a cleric, a mage and a fighter. Rolling the cleric, I got a 4, which I had to put under dexterity. I got very lucky with one set of rolls and so I made a monk. Monks are my favorite class. I got very lucky with hit points, rolling in the upper range for every mass-hit point roll.
I don't know if we're going to have trouble with editions being run. Combat is going to come up and we will have to deal with that, but the way I have it worked out, it will work just fine if each of you will translate the stats into whatever system works for you.
I'm endeavoring to make this as system-neutral as possible, as the actual worldbuilding is more or less universal. To some extent, however, I'll need to be able to use the magic I have according to the way the spells are described in the wiki. If that creates problems, we can resolve them. I don't care about these characters so I'll be fine with making concessions.
I don't think I can read this blog anymore.
ReplyDeleteMonk?
MONK is your favorite class?
Ranger is RIGHT there.
That is a smart move Alexis. Playing through the dungeon as it is made certainly enforces the constraints of the workshop so that it cannot be misunderstood.
ReplyDeleteBut how can any interaction take place if we vote for every post? As I see it, you will have to interact with all of them or we will have to vote without knowing any more than the first view of the rooms. Or am I missing something?
I'd be happy to help, Alexis.
ReplyDeleteI forgot to give the cleric spells. Fix it when I wake up.
ReplyDeleteMany rooms will have tons of elements; once the players are invested, you can elaborate considerably. But a kitchen's elements are familiar and easily remembered. And as the themes of the dungeon grow, the players will be eager for more detail.
Think back to the store front vs. the store's contents. The display window is simple ~ but the store itself is laid out and very complicated. By then, however, the shopper is inside and committed.
Pandred. Sniff. Well maybe I don't want you to read this blog any more. Did you think about that?
ReplyDeleteYeah, the monk. I like the speed and the open hand stun (way reduced from the original rule, but still there).
Justin, I have your email.
ReplyDelete