On the sidebar, the reader will see that I have created a list for the top ten posts, as voted on by the readers. I'm going to remove the poll as soon as I publish this - but I wanted to take time to thank everyone who helped choose the 54 titles for the poll and for voting in the poll itself. I think the Gentle Readers made good choices ~ these are at least some of my favorite posts to write, to be certain.
All of them, I notice, represent a big chunk of writing. The two 10,000 word posts, the Preparation and Petard posts (both 7,000 words+), the posts that were the start of a string of posts, all demonstrate that the argument tl;dr is not part of the lexicon of my readers. You like a lot of writing. I will remember this in the future, particularly since most of the longer posts on this blog rarely yield more than two or three comments.
It has been an educational experience. I believe that next year around this time I will encourage readers to make a list of 2017 posts, then see if any of those challenge the top ten already posted.
Thank you again. I'm going to think now about what else I can write.
Showing posts with label Old Posts Top Ten. Show all posts
Showing posts with label Old Posts Top Ten. Show all posts
Monday, April 17, 2017
Thursday, April 13, 2017
Please Vote
The poll on the sidebar is progressing as expected, with 21 votes so far. I know that I have more readers than that, but no doubt the prospect of choosing ten titles to vote for has frightened away a great many readers. I would urge those who haven't voted to feel comfortable with only voting for one or two posts. Pick those that seem most familiar. It will hurt no one and it will help. The more votes I get, the more likely it is that a clear top ten will rise to the top and that there won't be any ties that will require a run-off poll.
Saturday, April 8, 2017
Polling for the Top Ten Posts
Before talking about anything else, let me post the links for all 54 of the posts that are up for vote, for the top ten posts for the Tao of D&D, up to March, 2017. (See Sidebar for poll).
24 Petards to be Roasted Upon (or, How to Be a Player)
8 Tips That Will Let Any Idiot Improve Their D&D Game
All the Magic in the World
Art and Fall of Preparation, the
Breaking Camp - The Best Part of the Day
BU to HP
Calm, Cool, Gentle Presentation, the
Conflict No. 1: One on One
Crossovers
Daughters, DMs & Henchmen
Fallow
Four Measures
Goblin Fort, End of 1st Round, first of a series
Groups
Help Costs
Higher Class, a
How It's Done
How to Dungeon Master (The 10,000 Word Post)
How to Play a Character (The 10,000 Word Post)
How to Start a Trading Town I, first of a series
How to Tackle a Dungeon I - First Steps, first of a series
I Thought Everyone Knew
In You
Infrastructure is Fun
Infrastructure Perspective
Interpolators
Island, the, first of a series
It is NOT "Just" A Game
Keep 'em Hungry
Let's Try It From the Beginning Again
Mapping Garalzapan's Land
Mass Experience
Mining - Metals & Minerals
Morale and Popularity
My World
Narration of the Real, the
One True Tao, the
Perspective from the Floor
Rules That Work
Seizing the Day
Setting the Scene
Size of Alexis' World, the, first of the tech level series
Smolensk Mysteries
So Sick of If
Tales from FanExpo 2014
Threaten Them
Trade Process, the, first of a series
Training in the Use of Magic
Weather Generation Mark VI - Temperature, first of a series
Where You Eat Matters
When Wisdom Isn't a Dump Stat
Why Don't They Throw Rocks?
Why Wasn't I Consulted?
World You Live In, the
For the moment, I'll suspend any opinions on the above. Where a reader indicated liking a series, I posted the first example of that series. I did not include the Civ IV Technologies on the list because those were spread out over three years and - while technically a series - are so different in scope that I did not feel that any one example could represent the whole group. So we'll give the series an honorable mention.
24 Petards to be Roasted Upon (or, How to Be a Player)
8 Tips That Will Let Any Idiot Improve Their D&D Game
All the Magic in the World
Art and Fall of Preparation, the
Breaking Camp - The Best Part of the Day
BU to HP
Calm, Cool, Gentle Presentation, the
Conflict No. 1: One on One
Crossovers
Daughters, DMs & Henchmen
Fallow
Four Measures
Goblin Fort, End of 1st Round, first of a series
Groups
Help Costs
Higher Class, a
How It's Done
How to Dungeon Master (The 10,000 Word Post)
How to Play a Character (The 10,000 Word Post)
How to Start a Trading Town I, first of a series
How to Tackle a Dungeon I - First Steps, first of a series
I Thought Everyone Knew
In You
Infrastructure is Fun
Infrastructure Perspective
Interpolators
Island, the, first of a series
It is NOT "Just" A Game
Keep 'em Hungry
Let's Try It From the Beginning Again
Mapping Garalzapan's Land
Mass Experience
Mining - Metals & Minerals
Morale and Popularity
My World
Narration of the Real, the
One True Tao, the
Perspective from the Floor
Rules That Work
Seizing the Day
Setting the Scene
Size of Alexis' World, the, first of the tech level series
Smolensk Mysteries
So Sick of If
Tales from FanExpo 2014
Threaten Them
Trade Process, the, first of a series
Training in the Use of Magic
Weather Generation Mark VI - Temperature, first of a series
Where You Eat Matters
When Wisdom Isn't a Dump Stat
Why Don't They Throw Rocks?
Why Wasn't I Consulted?
World You Live In, the
For the moment, I'll suspend any opinions on the above. Where a reader indicated liking a series, I posted the first example of that series. I did not include the Civ IV Technologies on the list because those were spread out over three years and - while technically a series - are so different in scope that I did not feel that any one example could represent the whole group. So we'll give the series an honorable mention.
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