Wednesday, April 10, 2019

Bronze Age Europe

A little more history, with surprises thrown in, particularly towards the end.  I've been enjoying exploring a historical rendering of my game world.  Most of this has been in my head for decades, but it's never been thoroughly written out.

By the late Neolithic period in Europe, six dominant cultural regions had formed: a) Danubian cultures, from the Rhine to the Black Sea; b) Mediterranean cultures, from the Adriatic to eastern Iberia, including large portions of the Alps; c) Thessaly and Macedonia; d) the Dneiper and Don valleys; e) a mosaic of local cultures, including halflings, from Iberia to Sweden; and f) the pre-Vepsian culture extending across northern Europe from the Volga to the Greenland Sea.

The construction of megaliths took place mainly in the Neolithic period, continuing into the Chalcolithic and the Bronze Age. Prominent examples include the sites of Brú na Bóinne and Carrowmore in Ireland, Maes Howe in Orkney, and Gavrinis in France, Carnac in Brittany, Stonehenge, Avebury, Ring of Brodgar and Beltany.

The smelting of copper begins along the Danube from 3500 BCE. After 2800 BCE, various peoples, displaced by the Vepsian gnomes, move south and occupy all the lands between the Dneiper and the north shore of the Caspian Sea. The polished battle axe proliferates in these steppe cultures after 2500, possibly due to influence by gnomish metallurgy. Beaker pottery spreads throughout Europe from 2200 to 1900, influencing the manufacture of kilns and ultimately of metallurgy.

The Vepsian Bronze Age begins around 1950 BCE, marking the beginning of that culture’s consolidation into the Vepsian civilization. The arrival of seafaring elves (sometimes called the seafaring peoples) results in settlement along the north shore of Ulthua (circa 1800). These bring a crude Bronze Age culture with them and an advance technology in woodworking.

By 1600, other Bronze Age cultures have taken hold in south-western Iberia, central Europe and initiating the start of Mycenaean Greece.

The Cretan Neolithic culture advances in many ways after 2700 BCE, forming the complex Minoan Civilization. Yet despite many technological feats, the Minoans do not develop arsenical bronze until after 1450; this allows them to be overrun by the Mycenaeans by the next century.

By this time, after 1500 BCE, numerous central European cultures have developed Bronze Age societies. The Celts, Italics and Illyrians expand into Italy, the Rhone, Seine and Rhine Valleys, Iberia, the Balkans and Asia Minor, where they destroy the Hittite Empire, which by this time had developed the secret of founding iron. This knowledge would afterwards spread through Europe, initiating the region’s Iron Age.

The use of bronze tools and weapons greatly empowered the cultures able to use the technology. Bronze Age swords appeared in the 17th century BCE. These, along with spears, shields and maces, supported by slings and javelins, allowed these cultures to claim lands inhabited since time immemorial by monsters and immense creatures of dreadful form. The Bronze Age initiated an age of heroes, in which warriors who were godlike in stature were able to slaughter these beasts and make the lands clear for settlement. Hydra, Stygian beasts, enormous lions, lesser and greater cyclops, chimera and minotaurs were eradicated or driven back. The Nuragic civilization of Sardinia was built upon the bodies of giants and still has monumental Giant’s graves. The effect of this was to give humanoids untold accumulations of experience that had never been available, providing them with prowess and knowledge that was hitherto unheard of in Earth’s history. These heroes became so powerful that some became demi-gods, possessing names that are instantly familiar to this day.

This led to an expansion of the fighter class, in which training in certain kinds of weapons produced a newer, different breed of combatant, with greater hit points and a greater potential in battle. Not merely limited to three or four experience levels, fighters could accumulate as many as 15 to 20 levels, making certain of their number powerful beyond the comprehension of the time.

Priests of the Bronze Age were able, in certain parts of the world, to communicate and interact directly with Gods, who had grown interested in Earth through tales told to them by Odin. God settled upon Olympus for a time, showing an interest in the Mycenaeans and Minoans, and in Elphyne, sometimes called “Fairyland.”
[take note, the humanoid “elf, elven” is distinct from the faerie “elfin,” which does not refer to a single race but to the collection of all fae-folk].

This association led to the earliest use of clerical magic, expressed as crude spells much reduced in power from the present period. These spells were largely portentous in nature ~ augury, for example, possessed an earlier form than the more familiar spell. Other early spells include create water, purify food & drink, chant and enthrall.

Rumblings of other classes that gave some promise of appearance after the Bronze Age include the druid, ranger and thief. But these would not flower until the Iron Age that followed.

See Also,
Campaign
European History
World History

1 comment:

  1. Fascinating stuff; never considered that actual classes, class abilities, and potential development (level advancement!) would be tied to technological advances...but, of course, it makes perfect sense with regard to your campaign setting, and probably with regard to my own!

    As elements of the game play, I’ve just never had the idea “where do these things come from?” instead just saying these things ARE (in my game world), and THIS is how we model them. Given this way of looking at them provides all sorts of new and justifiable insights into things like class restrictions, racial level limits, etc. Very neat indeed!

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