The schedule may look a little heavy, but I've been writing the equivalent of this schedule for the last month, and more than this for the last two weeks. Still, its biting off about the most that I can chew. I will try to get these posts up as early as I can on each day, often the night before, as I'll consider the start of the day at midnight EST (10 pm the evening before my time) as soon enough to publish. Sometimes, I'm going to be late; hopefully, never later than 10pm my time the day it's due.
I'm going to continue writing for this blog, the Tao of D&D, and for the Higher Path, reducing both blogs a few posts from my pace in May.
Authentic Adventures Inc. is being introduced publicly for the first time. For the past two weeks, I have been making it available to my Patreon supporters who have given me a $10 donation or more. I am adding it as a tier at that price, for those interested in the content there.
I will be using the blog to write adventures and story lines for general reader use. Yes, I know. This is a departure from my philosophy, and no doubt some will call me a hypocrite. I still feel that writing your own adventures is better for you as a DM, and that it will improve your DMing more than any other approach you might take towards worldbuilding. But ... there's nothing wrong with demonstrating how I do it, or the kind of adventures I design. I certainly don't create the sort of linear adventure frameworks that I've seen in game modules. I believe that an adventure and a sandbox can exist side-by-side, and not through some nonsense "give the players three options of what to do" rhetoric. I believe strongly that the players should always have hundreds of options, and that those options should not be limited by what I can invent.
Authentic Adventures Inc. will try to express this ideal, not as an argument that I'm making, as I would here, or as I would on The Higher Path. I will actually be designing the adventures, twice a week, including battle and dungeon maps where necessary. My long-range goal will be to complete the adventure on the blog, and then collect and combine the texts, details and images together as a publishable object for sale through Lulu, like other books I've written.
I also hope to have readers correct or challenge my content, as a way of making it better; and because much of the content is the sort that can be dropped into any game at any time, I hope that some will try things out and playtest them, to further add substance and ideas to the work I'm doing. I will, given the chance, playtest some of the material, but I must say I haven't had an adventure fail on me in more than 30 years, so I'm not worried. The key is to be flexible in one's expectations, and build the adventure in a way that it doesn't have to be accomplished in a certain order, or indeed completed at all, in order to be a satisfying, amazing experience.
So, $10 a month gets you inside and provides you with weekly content on Mondays and Thursdays, timed so that you can find it, read it and add it to your game on Wednesday or the weekend.