Wednesday, April 3, 2019

Complete Wiki Index

The following is a complete set of links that appear on my wiki to date. A copy of this will be appearing on the wiki, and I expect to update it monthly. I hope this makes it easier to find things on the wiki.  To be honest, Blogger doesn't make it easy to lay this out.  This is the best I can do.


PLAYER’S HANDBOOK
Creating the Player Character ~ character creation ~ player character index

Character Abilities: ability stats ~ charisma ~ constitution ~ dexterity ~ intelligence ~ strength

Character Races: character race limits ~ character race relations ~ dwarf race & physiology ~ elf race & physiology

Character Classes: assassin ~ bard ~ cleric ~ druid ~ fighter ~ illusionist ~ mage ~ monk ~ multi-class characters ~ paladin ~ ranger ~ thief

Alignment & Background: alignment ~ character background generator ~ skill gaining

Character Readiness: assassin combat abilities ~ bard combat abilities ~ cleric combat abilities ~ druid combat abilities ~ fighter combat abilities ~ illusionist combat abilities ~ mage combat abilities ~ player character hit points ~ thief combat abilities ~ weapon proficiencies

Secondary Skills

Inherent Abilities: martial music ~ on guard

Sage Knowledge ~ knowledge points ~ sage field ~ sage study

Class Sage Abilities: assassin sage abilities ~ bard sage abilities ~ cleric sage abilities ~ druid sage abilities ~ fighter sage abilities ~ illusionist sage abilities ~ mage sage abilities ~ monk sage abilities ~ paladin sage abilities ~ ranger sage abilities ~ thief sage abilities

Sage Abilities ~ definition

A-E: acceptance ~ acupuncture ~ affirmation ~ aid rest ~ amputation ~ arboriculture ~ assay ~ assassination ~ audition ~ avian behaviour I ~ avoid encounter ~ balance load ~ bargaining ~ beast forms ~ beast origins ~ beekeeping ~ binding wounds ~ biography ~ birdwatching ~ burial ~ business dealing ~ butchering ~ camouflage ~ carve sigil ~ cave finding ~ caving I ~ celestial navigation ~ choose prognostication ~ climb walls ~ cognitive history ~ comprehend aura ~ concentration ~ conspiracy ~ construct bivouac ~ contrive ~ control golem ~ cultivate ferns & mosses ~ cultivate mushrooms ~ define morality ~ detect land ~ detect mania ~ detect slime ~ detoxification ~ diagnose ailment ~ diagnose & treat farmyard disease ~ distill liquids ~ domesticate horses ~ domestic brewing ~ dowse for water ~ dual attackers ~ endurance running I ~ essence ~ extemporize

F-I: faculty ~ falsifying ~ fame ~ farming ~ firm footwork ~ fishing ~ floriculture ~ foraging ~ free diving ~ free spirit ~ functionary ~ grassroots movement ~ greater history ~ heraldic adoption ~ heraldic code ~ heraldic registration ~ herding ~ history of empire ~ horse breeding ~ horse feeding & diet ~ horse handling I ~ horse handling II ~ horse jumping I ~ horse-mounted combat I ~ horse-mounted combat II ~ horse physiology ~ horseracing ~ horseshoeing ~ hunting ~ identify amphibians & reptiles ~ identify artifact ~ identify bugs & spiders ~ identify clean water ~ identify earths ~ identify mammals ~ identify manifestation ~ identify sea life ~ identify slime ~ immersion ~ insect behaviour I ~ inspiration

J-R: judge belief ~ know bioregion ~ know deity ~ know fungi ~ land suitability ~ leap to feet ~ letters ~ leverage ~ locate self ~ locus infrastructure ~ machinate ~ make a reading ~ make art ~ make fire ~ mammal behaviour I ~ mandragora ~ mariner combat ~ marriage ~ metacognition ~ military studies ~ minor invasive surgery ~ mistletoe I ~ mountain routefinding I ~ mushroom hunt ~ navigation ~ noesis ~ parkour ~ passing through ~ pathfinding I ~ pathfinding II ~ patronage ~ phalanx ~ predict emergence ~ predict meteor events ~ prepare ingestive poisons ~ preach ~ predict beasts ~ primitivism ~ proselytize ~ prospecting ~ protective bracken ~ pruning ~ purgation ~ reading ~ reading tides ~ recognition of signs I ~ recognition of signs II ~ recognition of signs III ~ recognize heavens ~ recognize hero ~ religious history ~ repertoire ~ repose ~ reveal approach ~ ritual slaughter ~ rock foraging ~ running

S-Z: sailing ~ scaly behaviour I ~ schmooze ~ scrambling ~ sea life ~ seek bedstead ~ seek shrines ~ senses I ~ set injury ~ sheltering ~ sight & fire ~ skiing ~ smelt natural metals ~ snatch & grab ~ solicitor ~ sphere of influence ~ stability ~ standard bearer ~ steadfast ~ stealth ~ studied artifacts ~ studied beasts ~ studied heroes ~ swimming ~ sylvics ~ teamstering ~ telescope making I ~ theistic design I ~ theistic design II ~ theistic expression ~ timesense ~ tinkering ~ tracking ~ transmogrification ~ treat disease ~ tree climbing ~ turn undead ~ underground mining ~ validating heraldry ~ vegetable gardening ~ vigor ~ warhorse training ~ water discipline ~ woodcutting ~ woodland foraging

Sage Studies

alchemy ~ amphibians & reptiles ~ animal physiology ~ architecture ~ artifacts ~ astronomy & astrology ~ athletics ~ backstabbing ~ balance ~ beachcomber ~ beasts ~ birds ~ blightlander ~ bugs & spiders ~ bushes & shrubs ~ camelback riding ~ chicanery ~ collaborate ~ concealment ~ conceptualism ~ conducting ~ creativity ~ criticism & composition ~ current affairs ~ demi-gods ~ disciplinarianship ~ divination ~ dog training ~ double-dealing ~ dweomercraft ~ empowerment ~ engineering ~ faith ~ falconry ~ flying mounts ~ flowers & sprigs ~ forester ~ forgery ~ fungi ~ geography ~ geology ~ gods ~ golems ~ grasses & grains ~ guile ~ heightened senses ~ heraldry signs & sigils ~ heroes ~ history ~ horseback riding ~ instruction ~ jack of all trades ~ judgement ~ jungle bushcraft ~ language ~ law & policy ~ lockpicking ~ logic & ethics ~ logistics ~ mahout ~ mammals ~ martial discipline ~ medicine ~ mercantilism ~ morale strengthening ~ mosses & ferns ~ motivation ~ murder ~ natural astronomy ~ occultism ~ oceanography ~ outer planes ~ performance ~ mountaineer ~ physics ~ pickpocketing ~ piety ~ poisoning ~ politics ~ pragmatism ~ publishing ~ puissance ~ religious art & music ~ religious design ~ ritual ~ scouting ~ setting & removing traps ~ setting traps ~ sharp practice ~ slime molds ~ sure-footedness ~ trees ~ tutoring ~ unarmed combat ~ underwater mounts

Spells

Spell Use & Acquisition: bardic spell acquisition ~ cleric spell use & acquisition ~ druid spell acquisition ~ illusionary spell acquisition ~ magical spell acquisition ~ spellcasting

Bard Spell Lists: bard 1st level spells ~ bard 2nd level spells

Cleric Spell Lists: cleric 1st level spells ~ cleric 2nd level spells ~ cleric 3rd level spells ~ cleric 4th level spells ~ cleric 5th level spells ~ cleric 6th level spells ~ cleric 7th level spells ~ clerical spell tables

Druid Spell Lists: druid 1st level spells ~ druid 2nd level spells ~ druid 3rd level spells ~ druid 4th level spells ~ druid 5th level spells ~ druid 6th level spells ~ druid 7th level spells ~ druidic spell tables

Illusionary Spell Lists: illusionist cantrip tables ~ illusionary spell tables ~ illusionist 1st level spells ~ illusionist 2nd level spells ~ illusionist 3rd level spells ~ illusionist 4th level spells

Mage Spell Lists: magical cantrip tables ~ mage 1st level spells ~ mage 2nd level spells ~ mage 3rd level spells ~ mage 4th level spells ~ mage 7th level spells ~ mage 9th level spells

Spells

A-C: abjure ~ accompaniment ~ aerial servant ~ affect normal fires ~ aid ~ air walk ~ alarm ~ alter self ~ animal friendship ~ animal summoning I ~ animate dead ~ animate object ~ animal trance ~ armor ~ atonement ~ audible glamer ~ augury ~ avatar ~ barkskin ~ bind ~ blade barrier ~ bless ~ blindness ~ blink ~ blur ~ burning hands ~ call lightning ~ call woodland beings ~ change self ~ chant ~ charm person ~ charm person & mammal ~ chromatic orb ~ cloak of fear ~ cloudburst ~ color spray ~ combine ~ command ~ commune ~ comprehend languages ~ confusion ~ conjure animals ~ continual light ~ control temperature ~ control weather ~ create wildfire ~ create food & water ~ create water ~ cure blindness ~ cure critical wounds ~ cure disease ~ cure light wounds ~ cure serious wounds

D-G: dancing lights ~ darkness ~ darkness 15 ft. radius ~ deafness ~ death’s door ~ deeppockets ~ delude ~ detect charm ~ detect illusion ~ detect invisibility ~ detect lie ~ detect life ~ detect malevolence ~ detect poison ~ detect snares & pits ~ dispel emotion ~ dispel exhaustion ~ dispel illusion ~ dispel magic ~ dispel malevolence ~ divination ~ dust devil ~ earthquake ~ endure cold & heat ~ enlarge ~ entangle ~ enthrall ~ erase ~ ESP ~ exorcise ~ faerie fire ~ fascinate ~ fear ~ feather fall ~ feign death ~ find familiar ~ find traps ~ fire trap ~ firewater ~ flame blade ~ flame strike ~ flame walk ~ flaming sphere ~ fool’s gold ~ forbiddance ~ find the path ~ fog cloud ~ forget ~ forte ~ friends ~ gate ~ gaze reflection ~ giant insect ~ glyph of warding ~ goodberry ~ grazioso ~ grease

H-O: hallucinatory forest ~ hallucinatory terrain ~ heal ~ heat metal ~ heroes’ feast ~ hold animal ~ hold person ~ hold plant ~ hold portal ~ holy word ~ hypnotic pattern ~ hypnotism ~ identify ~ illusionary script ~ imbue with spell ability ~ improved invisibility ~ insect plague ~ invisibility ~ invisibility 10 ft. radius ~ invisibility to animals ~ invisibility to undead ~ irritation ~ jump ~ knock ~ know intent ~ Leomund’s trap ~ levitation ~ light ~ limited wish ~ locate animals ~ locate object ~ locate plants ~ lower water ~ magical vestment ~ magic missile ~ magic mouth ~ magic stone ~ massmorph ~ material ~ meld into stone ~ Melf’s arrow ~ melt ~ mending ~ message ~ messenger ~ minor creation ~ mirror image ~ misdirection ~ mount ~ murk ~ neutralize poison ~ non-detection ~ Nystul’s magic aura ~ obscurement

P-R: paralyzation ~ part water ~ pass without trace ~ penetrate disguise ~ perception ~ phantasmal bow ~ phantasmal camp ~ phantasmal feature ~ phantasmal figure ~ phantasmal guard ~ phantasmal killer ~ phantom armor ~ phantom steed ~ plane shift ~ plant door ~ plant growth ~ prayer ~ precipitation ~ predict weather ~ preserve ~ produce fire ~ protection from cantrips ~ protection from fire ~ protection from lightning ~ protection from malevolence ~ protection from malevolence 15 ft. radius ~ purify food & drink ~ purify water ~ push ~ pyrotechnics ~ quest ~ raise dead ~ ray of enfeeblement ~ regeneration ~ remove curse ~ remove fear ~ remove paralysis ~ repel insects ~ resist cold ~ resist fire ~ restoration ~ resurrection ~ rope trick ~ run

S-Z: sanctuary ~ scare ~ scrying water ~ serenade ~ shadow monsters ~ shatter ~ shield ~ shocking grasp ~ silence 15 ft. radius ~ shillelagh ~ sleep ~ slow poison ~ snake charm ~ snare ~ span ~ speak with animals ~ speak with dead ~ speak with monsters ~ speak with plants ~ spectral double ~ spectral milieu ~ spell immunity ~ spider climb ~ spike growth ~ spike stones ~ spiritual hammer ~ spook ~ starshine ~ sticks to snakes ~ stinking cloud ~ stone shape ~ stoneskin ~ stone tell ~ succor ~ suggestion ~ summon insects ~ symbol ~ Tasha’s hideous laughter ~ taunt ~ Tenser’s floating disc ~ tongues ~ tree ~ trip ~ true seeing ~ ultravision ~ unseen servant ~ vanity ~ ventriloquism ~ wall of fog ~ warp wood ~ water breathing ~ water walk ~ whispering wind ~ wind passage ~ wish ~ withdraw ~ wizard lock ~ wizard mark ~ word of recall ~ wraithform ~ wyvern watch

Cantrip Tables: haunting sound cantrips ~ illusionary cantrips ~ legerdemain cantrips ~ person-affecting cantrips ~ personal cantrips ~ reversed cantrips ~ useful cantrips

Cantrips: bee ~ belch ~ blink ~ bluelight ~ break ~ bug ~ chill ~ clean ~ close wound ~ color ~ colored lights ~ cough ~ crack ~ creak ~ cricket ~ croak ~ curdle ~ dampen ~ dim ~ dirty ~ distract ~ drip ~ dry ~ dust ~ dusty ~ exterminate ~ firefinger ~ flavor ~ footfall ~ freshen ~ furnish ~ gadfly ~ gather ~ giggle ~ groan ~ hairy ~ haze ~ hide ~ knocking ~ mask ~ mirage ~ moan ~ mouse ~ nod ~ noise ~ palm ~ polish ~ pottery ~ present ~ rainbow ~ rattle ~ ravel ~ salt ~ scratch ~ smokepuff ~ snap ~ sneeze ~ sour ~ spider ~ spill ~ sprout ~ stitch ~ tangle ~ tie ~ thingamagig ~ thump ~ twitch ~ two d’ilusion ~ unlock ~ warm ~ wheeze ~ whistle ~ wilt ~ woodcraft ~ wrap ~ yawn


DUNGEON MASTER’S GUIDE

Combat ~ combat index

Armor & Weapons: armor list ~ banded mail ~ chain mail ~ crossbow ~ holy water sprinkler ~ javelin ~ leather armor ~ padded armor ~ ring mail ~ scale mail ~ shield (armor) ~ spear ~ splint mail ~ studded leather ~ using found objects as weapons ~ weapons list

Melee: attacking in combat ~ attacks with two weapons ~ combat rounds ~ critical hits & fumbles ~ damage ~ entangled & snarled weapons ~ grappling ~ helpless defenders ~ hit dice ~ hit points ~ hit points per die ~ incidental damage ~ initiative ~ melee ~ multiple defenders in one hex ~ near hit ~ necrotic damage ~ negative hit points ~ overbearing ~ precise hit ~ pummelling ~ rear & flank attacks ~ roll to hit ~ saving throws ~ saving throws for items ~ stun lock ~ surprise ~ THAC0 ~ using poisoned weapons ~ wounds

Movement: action points ~ charging on foot ~ charging while mounted ~ combat hex ~ crashes & collisions ~ drawing a weapon while moving ~ fight while unsteady ~ movement in combat ~ normal pace ~ running ~ sprinting ~ submerged combat ~ triple-speed ~ tumbling

Range Combat: ballista ~ catapult ~ grenade missiles ~ line of sight ~ mangonel ~ shrapnel ~ skipping

Further Actions: ability checks ~ fight while immersed

Naval Combat ~ index ~ anchor ~ arc of fire ~ backing sail ~ barge ~ bireme ~ caravel ~ carrack ~ coaster ~ cog ~ collisions (naval) ~ crew quality (errata) ~ damage to hull & rigging ~ dekares ~ dogger ~ drifting ~ fouling & unfouling ships ~ grappling & ungrappling ships ~ hardpoints ~ holk ~ junk ~ ketch ~ knarr ~ line of sight ~ logging movement ~ movement allowance ~ movement execution ~ movement notation ~ naval sequence of play ~ ship hexes ~ ship’s attitude ~ ship’s weapons ~ ship types ~ simultaneous movement ~ sinking ~ transparency in logging movement ~ turning ~ wind (combat) ~ wind change ~ wind effects on movement ~ yawl

Campaign ~ index

Trade & Equipment ~ overview ~ coins ~ equipment notes

Animals: working animals

Apothecary: amaranth ~ betel nut ~ bloodletting ~ blue mass ~ boric serum ~ camphor oil ~ citronella oil ~ faerie oil ~ gripcolle ~ healing salve ~ mandrake root ~ monk’s head ~ poison ~ quicksilver ~ wood alcohol

Trade System: fish fins ~ fish (freshwater) ~ fish (saltwater) ~ locating references ~ manufactured goods ~ pricing equipment ~ quantity of goods ~ references ~ resources (trade commodities) ~ sea ivory ~ seaweed ~ shellfish ~ sources ~ sponges ~ trade system ~ transport ~ turtles ~ undeveloped goods prices

Travel: assisted riding ~ freight ~ horse gaits ~ interplaner relationships ~ locality ~ locus ~ mountain climbing ~ overland travel ~ riding animals & mounts ~ slope line table ~ travel & movement

Adventure ~ overview ~ addiction ~ aging ~ clothing insulation ~ clothing insulation calculator ~ death ~ dehydration ~ disease ~ encumbrance ~ experience ~ falling ~ food ~ forced activity checks ~ gaining levels ~ illumination ~ injury ~ intoxication ~ malady checks ~ mild afflictions ~ pleasant weather ~ severe afflictions ~ sleeping for rest ~ temperature grades ~ terminal afflictions ~ throwing a grapple ~ torch ~ warm weather ~ water sources

Non-Player Characters: aristocrats ~ artisans ~ bands ~ bandits ~ clans ~ crews ~ drovers ~ enlistment of hirelings ~ followers ~ functionaries ~ henchmen ~ heroes ~ hirelings ~ mercenary hirelings ~ morale ~ standard morale ~ traders ~ tribes ~ village leader

Encounters: common language ~ encounters ~ rouse sleeping creatures

Animal Friends: animal friends ~ desert animal friends ~ jungle animal friends ~ ocean-going animal friends ~ savanna animal friends ~ steppe animal friends ~ tundra animal friends ~ woodland animal friends

Magic: artifacts ~ Ardebil Carpet ~ astrological chart ~ bone throwing ~ demonic possession ~ Holy Crown of the Hungarian kings ~ numerology ~ tarot ~ Tauroblic Altar of Lugdenum ~ tea leaf reading ~ Theotokos of Kazan ~ wild magic ~ wishes

Politics & Culture: abaddon ~ agitate ~ anachronism ~ animism ~ art vs. product ~ cabal ~ civil disobedience ~ college (bardic) ~ congregations ~ conspiracy theories ~ disperse (speech) ~ European world ~ feeding the poor ~ incompetence (political) ~ influence ~ Islamic world ~ mantraism ~ modern history ~ music (art form) ~ mythology ~ Oriental world ~ pogroms ~ prehistoric world ~ rabble-rousing ~ rally ~ religious philosophy ~ religion ~ shamanism ~ sukha (philosophy) ~ upeksa ~ vegetable patch ~ war in heaven

Waterborne Adventures: diving ~ swimming combat ~ wind speed

Astral Adventures: Abyss ~ Crann Bethadh ~ demonic culture & origins ~ devilish culture ~ Eden ~ Elysium ~ ether ~ four elements ~ Gehenna ~ Pandemonium ~ Prime Material ~ Tartarus

World ~ overview

Design: 2015 weather generator ~ 20-mile hex ~ all cities ~ development level 5 ~ development level 6 ~ development level 7 ~ development level 8 ~ development levels ~ fishing ~ hex groups chooser ~ map key ~ mapmaking ~ original United Nations statistics ~ six-mile map ~ two-mile map ~ technologies ~ weather tables

Dungeons: Ternketh keep

Kingdoms & Provinces: Archangel ~ Astrakhan ~ Bjarmaland ~ Brinyu ~ Burgenland ~ Croatia ~ Cumana (het) ~ Cumana (sanjak) ~ Donbass ~ Guns ~ Harn ~ Harnia ~ Hungary ~ Itossia ~ Khlynov ~ Kiyev ~ Kostroma ~ Kursk ~ Little Ruthenia ~ Moscovy ~ Moskva ~ Nissi An ~ Nizhne-Novgorod ~ Novgorod ~ Nyatria ~ Ruthenia ~ Ryazan ~ Seraphina ~ Sumi ~ Tatarstan ~ Tula ~ Upper Hungary ~ Voronezh ~ West Border

Peoples: tribes of Cumana

Biomes: Balkan forest ~ mixed forest

Maps ~ sheet maps

A: A01 Greenland Sea ~ A02 East Svalbard ~ A03 Jotunheim ~ A04 Kara Sea ~ A05 Laptev Sea ~ A06 Laokkoy

B: B01 Lofoten ~ B02 Lapland ~ B03 Yak’Margug ~ B04 Ob Gulf ~ B05 Lower Yenisey ~ B06 Tunguska ~ B17 Denmark Strait ~ B18 Iceland

C: C01 North Sea ~ C02 Baltic Sea ~ C03 Lithuania & Poland ~ C04 Upper Volta ~ C05 Ural Mountains ~ C06 Ob & Irtysh Rivers ~ C07 Lungos ~ C08 Angara ~ C09 Lena ~ C24 Connaught

D: D01 Germania ~ D02 Carpathians ~ D03 Danube Mouth ~ D04 Don & Volga Rivers ~ D05 Buzachistan ~ D06 Qanda ~ D07 Balkhash ~ D08 Altai ~ D09 Khangai ~ D10 Yablon ~ D30 Brittania

E: E01 Spain ~ E02 Italy ~ E03 Greece ~ E04 Anatolia ~ E05 Asia Minor ~ E06 South Caspian ~ E07 Khorezm ~ E08 Turkestan ~ E09 Tarim Basin ~ E36 Portugal

F: F01 Gaetulia ~ F02 West Libya ~ F03 Cyrenaica ~ F04 Lower Egypt ~ F05 Palestine ~ F06 Babylon ~ F07 Persia ~ F08 Registan ~ F09 Punjab ~ F10 Himalayas ~ F11 Tibet ~ F12 Namkin ~ F41 Canary Islands ~ F42 Morocco

G: G06 Nubia ~ G07 Arabia ~ G08 Empty Quarter ~ G09 Oman ~ G10 Gujarat ~ G11 Maharashtra ~ G12 Orissa ~ G13 Bengal ~ G14 Irrawaddy ~ G15 Laos

H: H08 Ethiopia ~ H09 Horn of Africa ~ H10 Socotra ~ H12 Ladshadweep ~ H13 Madurai ~ H14 East Ceylon ~ H16 Andaman Sea ~ H17 Gulf of Siam

L: L32 Paraguay ~ L33 Parana


MONSTER MANUAL

Taxonomy: beasts ~ demon ~ devil ~ dragon ~ dragon’s lifespan ~ mammals ~ monster ~ monster & animal species ~ monster behaviour ~ number appearing & distribution ~ range (habitats) ~ slime molds

Bestiary ~ index

A-D: alpaca ~ ankheg ~ ant (giant black) ~ ant (giant bull) ~ ant (giant carpenter) ~ antelope (sable) ~ ape (carnivorous) ~ ape (gorilla) ~ axe beak ~ baboon (mandrill) ~ badger ~ baluchitherium ~ barracuda ~ basilisk ~ bat (giant) ~ bear (black) ~ bear (brown) ~ bear (cave) ~ beaver ~ beetle (giant bombadier) ~ beetle (giant fire) ~ beetle (giant rhinocerous) ~ beetle (giant stag) ~ beetle (giant water) ~ beholder ~ boar (warthog) ~ boar (wild common & hylochloerus) ~ bonesnapper ~ brownie ~ buffalo ~ bugbear ~ bulette ~ camel (wild) ~ carrion crawler ~ catoblepas ~ cattle (domestic) ~ cattle (wild) ~ centaur ~ centipede (giant) ~ cheetah ~ chimera ~ cockatrice ~ couatl ~ crab (giant) ~ crayfish (giant) ~ crocodile ~ demon (manes) ~ devil (lemure) ~ displacer beast ~ djinni ~ dog (blink) ~ dragon (huakinthos) ~ dragon (malignans)

F-Z: firenewt ~ frog (giant) ~ frog (huge) ~ frog (large) ~ frog (large poisonous) ~ frogling ~ fungus (violet) ~ gargoyle ~ gelatinous cube ~ giant strider ~ hippogriff ~ hyena ~ lurker above ~ mite ~ moa ~ naga ~ ostrich ~ pudding (black) ~ rhea ~ snake (boa constrictor) ~ treant ~ troll ~ worm (giant blood)

4 comments:

  1. Pretty impressive. Do you find it easier using blogspot for the wiki? It looks tremendously frustrating...but then, I’ve never tried building a wiki.

    ReplyDelete
  2. comme ci comme ça. I found wikispaces very frustrating to comfortably write on. The formatting system was very notebook like, adding random spaces between paragraphs and refusing to accept headings.

    Blogger, on the other hand, writes very easily. It doesn't format headings well, but it is easier to post pictures into and I think it looks cleaner and easier to read. Less junky fonts available. I so hate courier and I'm developing a real hate for georgia too.

    Links were easier to create and to track in wikispaces. It's easy enough to make them in blogger, but there's no backlinks page; so you can't just check to see what other pages on the blog are linked to the page you're seeing. I miss that too.

    Of late, I've started creating a mirror file in word. I can track the links better there and put in links to multiple posts in order, if I add a new page. My ship rules thus far are together on a 12K word document and what I've done for player characters of late is gathered on a document of about 15K words. This way, if I add a post about "death," I can quickly search the document for the word and put in hyperlinks. I color the new links red, so that at some point when I'm not doing anything important, but listening to a podcast or book, I can go through and update the blog wiki in very little time.

    I've been experimenting with this for about two months now and it is working VERY well, much better than what wikispaces could offer me. And ultimately, when I have a file like this "finished," I can distribute the complete file for free to my readers, in word, complete with hyperlinks.

    ReplyDelete
    Replies
    1. Be careful of word, when the file size gets too big or you have too many links, it starts having some weird bugs. Dunno if it's fixed in the latest version, but I switched to Latex for my manuals.

      Very impressive work, BTW.

      Delete
  3. Thank you. You're quite right about word; past 900 links the page showed signs of data management failure. Something like the above will need to be split into more than one file.

    I've moved back to word 2007 lately, and it is working clean and wonderful. With pure text, it is fine up to 65,000 words. How to Run was 109,000 and while the visual presentation showed signs of wear, no data loss occurred though I was editing it for hours at a time. It is always best to split files that get above 60K words. The hyperlinks will probably make that a smaller number ... I promise to keep an eye on it.

    ReplyDelete