Inside the room we find 5 more orc statues, shorter than the initial one. One of the statue's head has been smashed; the pieces lie on the floor. These are statues of Bashag's most loyal servants.In the southern wall is carved a series of stone shelves, upon which once stood a series of clay urns. These now lie on the floor in front of the shelves, smashed, revealing the funerary ashes inside.The stone floor around them appears scarred and eroded, as do the walls around the right-hand door. The scarring seems to reach out from the door towards the urns.
I've let this last week sort itself out, and I have encouraged the participants. I meant what I said about creativity and tightening your descriptions, which is important. But now I'm going to have to be a little rough.
Here I am as a player. Hm, statues. I look at the shelves and the urns. I don't have detect magic or malevolence, but the funerary ashes suggest some sort of undead or curse may be up. I would ask if something animated created the scars, but I expect the answer would be that a tool made them.
I would guess there is some single entity in this dungeon; something that has torn through this space and removed the inhabitants. That would suggest going to the right door, to follow the scars and see if it lends a clue as to why this is empty. I would expect to find non-intelligent creatures, until I reached some maintained part of the dungeon, suggesting I was closing on the top entity's lair.
Now, deconstruct my interpretation. Does this seem like a rational interpretation on my part? Would you change your dungeon design if I said so at the table? And would that change be ethical? I don't ask you to say what you would make the design, I am only asking if my statements would sway you to alter that design [assuming, of course, this wasn't your exact intention].
Let me see if I get any response for this post, before I apply myself to expanding the dungeon further and continuing the workshop into a 3rd week.