Thursday, May 16, 2019

A Small Update

There, at last I've made these links all work.

Give Proficiency: grants possible skill with an instructor’s weapon proficiency.
Give Secondary Skill: grants an ability acquired by the instructor from his or her progenitor.
Harden Commoner: lessens the experience needed for a commoner to become hardened as a combatant.
Reading & Letters: provides skill in teaching others how to read & write.
Train Man-at-Arms: provides the training needed for a comrade to become a man-at-arms.

I meant to have that done Tuesday, but I got hung up with the progenitor's list, which is an upgrade of the secondary skills post I added in April.

Lots done, lots to do.


6 comments:

  1. This is fascinating!

    Would you ever start a party as commoners, and then have them advance to comrades, and then first level characters?

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  2. If a party wanted it, sure. And the "big bad" at the end of the first adventure would be a 1st level fighter. Or perhaps a 1st level mage.

    But of course, this only describes the path for a fighter. Clerics would go to a seminary, a bard to a college, mages and illusionists to schools, the assassin and thief would learn their craft on the street, the monk would spend years meditating, etc.


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  3. A bit of a tangent, but the thought came to me as I have been reading these.

    You have your own rules for henchmen, and now for commoners --> men-at-arms when they are caught up with the PCs. Have you made any changes to the followers that come to PCs when they reach "name" level?

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  4. Baron,

    Yes, calling those "retainers" or "followers," depending on the class. I had planned to work on them sometime; and this material above sets the stage for it. The fighter gets a load of men-at-arms, and the cleric too. I have morale rules; all that is really needed is to settle a system for how they're gathered, managed and paid. As near as I can tell.

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  5. Yeeeeeah! (Almost) every profession getting its own sage skill - that's the good stuff! As you made the progenitor list you must have been quite proud/satisfied to be able to link together so many pieces of the sage system.

    Looking at other people's toy "worlds" based on nothing more than a few hours of "wouldn't it be kewl if...", with not a whiff of understanding politics, religion, economics, manufactures, geography or much else... I can't express how glad I am that you're out there setting the bar five miles up.

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