Wednesday, May 1, 2019

Guns in the Neighbourhood

If we're going to go back to the beginning, let's really go back.

This is the neighborhood in which I grew up, from the age of 4 on:


Though this really isn't "home."  These houses are way bigger than they were when I was between 8 and 11.  In the 1980s, most of the owners were enjoying the boom economy in Calgary and they jumped forward to expand and build upon the original size of the home.  Many of these were rebuilt twice.  The one with the pool in the upper left hand was knocked down entirely and rebuilt from scratch.  If the reader wants to know the original size, there are three houses on the bottom row that have bluish roofs.  The middle blue roof, the small one, that is the original size of every house in the picture.

As well, there was a lot less foliage.  The neighborhood was built about 1967, when my parents bought their house, and like all new neighborhoods they were mostly lawn.

I died many, many times on this map.  Many times.

Starting around 7 or 8, and up until getting into Junior High, one favorite game from our youth was "Guns."  We played a lot of it.  That is what this post is about.  And for that, the above map is not too helpful, so I've created one of my own.


I've restored the houses to their original sizes, and added names.  I've reduced the amount of greenery to about what it was between 1971 and 1975.  The blue line defined the settled upon boundaries that we used for years, in part defined by terrain but also ~ of course ~ defined by the friendliness of the neighbors.  The Armstrong backyard, for example, was almost all garden, with a fence around it, but we could run along the edge of it on top of the 4 ft. (1.4 m) high wall that ran alongside the Donaldsons.  The yards belonging to the Martin, Malloy and James houses were way high above the grassy alley at the back, six to eight feet (2+ m), so they were inaccessible.  Paul Martin was a kid my age that lived up there, but he never played with us but a few times, so we left his house out.  The Collinses never seemed to be home, so we just used their backyard, and Teri Shea was a friend.

The Cacek woman was a harridan, who did not like us in her yard, but as long as we didn't go too close to the actual house, she'd just yell at us; so we used the far end of her yard freely without worry.  The Dmytryshyn's lived next to the Cacek's but our boundary went to the kitty walk on the east.  Bannerman Drive made the south boundary.  Virtually everyone across Bannerman Drive was unfriendly.  Neighbourhoods, eh?

The best feature must be that grassy alley.  We were lucky in that.  The alley had been closed off and seeded by the city, and was only used for city vehicles.  This made a terrific greenspace for play, without traffic, that gave us a freedom that a lot of neighbourhoods didn't have.  I've often mused on the good fortune of that.

Okay, the game.  Any number could play, though it wasn't much fun with less than four.  We had a dozen playing on several occasions ~ outsiders, cousins, school friends and so on.  There were arguments, but most of us who played all the time had agreed on the rules and outsiders did not get a voice about them.  Hey, this laid the basis for how I managed rules for D&D, so it matters.

You did not need a gun.  Your finger would do, but we preferred an actual toy weapon.  You could not take a weapon from a person (they'd just use their finger anyway, and weapons were property).  If someone pointed a gun at you, looking at you, the shot hit.  Always.  There were no misses.  You could not shoot through bushes or fences, you had to lift your head and your arm over obstacles to shoot.  You had to put your arm and your head around a corner to shoot.  You could shoot while running.  Two people often shot each other at the same time.  You had to make noise when you shot someone, so that persons hiding could hear you doing it.

When you were shot, you "died."  That is, you fell and laid still for at least 20 seconds.  The "at least" is important.  You were not required to get up after 20 seconds.  A dead person could not be shot again.  After 20 seconds, you could "come alive" again ... any time, so it was a good idea to get a long way from a dead person.  As a dead person, you waited until someone hanging around wasn't looking at you, then you rolled over and shot them.  At the very least, you probably both succeeded in shooting each other.

The trick was to find cover while dying.  Therefore, the goal was to die as spectacularly as possible.  This did not mean to grab your chest and stagger into cover, but to throw your body in the direction you wanted to die in and roll until you ran out of momentum.  Jumping off the cliff by the Armstrong's house was great, or rolling down any of the slopes (they all slope towards Bannerman Drive, by the way), falling over a fence, into trees and shrubbery, etc.

Moving was important.  You had to know the best places to climb the fences, where they were shorter and easiest to hop over.  In some places, the fences were nearly six feet high (2 m) ... remember, we were only nine.  The back of the Donaldsons was a short chain link fence, so it was a good way to get from the back yard to the alley.  The Brimsmeade's yard was death; it was easy to get trapped in there if you went in, so it was rarely used except to hide in.  If someone hid there, however, we mostly just ignored them.  A person had to move around if they wanted the best experience.

It was great that there were so many places where we could run without restrictions.  I can remember shooting someone in the alley from the Lefebvre's back yard, hoping the fence into my back yard, cutting down the slope and between my house and the Holts, running up the street to the Donaldson's, flying through their back yard and hopping the chain link fence at the back, catching the same person again from the other side.  I could do that run in less than a minute.  Ah, the energy of youth.

The most defensible place was the Shea's back yard.  This was a stepped yard that overlooked the Cacek's back yard, the Lefebvre back yard and into my back yard, at the same level of the Collins' yard.  Plus it had two low walls, pierced by stairs, with slopes, trees and a line of shrubs atop each wall.  The kitty walk, as shown, ran past the house and that was the far boundary of our war zone.

A defender or defenders could get up into the top corner there and shoot anyone in the wide field.  We had to get into the Collin's yard or hide in the upper right-hand corner of my yard and jump the fence, hoping to catch a defender as they poked their head up.

OR, we could simply storm the fort.  This always worked better with two people, but I got so I could storm even multiple people by myself, using the rules.  Observe:


Starting in the Cacek or Lefebvre back yard, you run headlong at the Shea's.  They kill you.  You die with great skill and at speed, rolling and tumbling until you stop.  You wait your time, then you jump up, not bothering to shoot, like a sprinter coming out of the blocks.  You die again, rolling and tumbling forward.

Your third death gets you to the slope below the alley.  After that's over, you leap up and onto the alley, dying again.  You have to pick your moments, waiting until they get uneasy watching your body just lie there.  Someone else appears and they try to shoot them, so you use that to jump up to the first stair.  You die again. But now you're close.  One more death and you're inside their camp.  Basically, the defender has to abandon the position by that point, because you're under the wall and behind the bush, so you're almost as defended as they are.  They have to poke out their heads to shoot you ~ whereupon you will shoot them.

I had so much fun playing this game.  It was infinite, there was no "win" or "lose," we got out of it as much as we put in, the game was completely our own and we didn't need equipment to play.

Perhaps, before age 11, I was tempering myself to be a Dungeon Master?

I know for certain that I was instrumental in working out a lot of the rules we played by.  The problem would come up, "What if?" ... and we would talk about it.  Someone would propose a solution, a boundary, an agreed-upon rule ~ and I have to admit, I was often the "someone."  I'm a smart fellow now, I was a smart kid.  I didn't force my rules on people; I suggested rules that seemed best for everyone, even then.

But honestly, I think we all did this, didn't we?  Didn't we all make up our own games?  Well, here I'm speaking to people over 35.  I know that a lot of younger people, particularly those younger than 22, never got to do anything like this.  This whole post has to seem like some sort of weird-ass mystery to them.  Kids?  Making up their own rules?  Playing guns?  Without anyone watching?  Actually ignoring an adult shouting to get off their yard?  We never got Mr. Collins' permission, and he was a mean old bugger.  He was just never home.  Mr. and Mrs. Armstrong were no friends, and Mrs. Brimsmeade could be a real bitch ~ but again, you'd disappear into her own trees and what was she going to do?

Having the freedom to play taught us how to make our own games.  I must admit, I'm well aware that some of the things I'm asking DMs to do on this blog just aren't possible, because the reader has no experience whatsoever with game play.  And the Adventurer's League reflects that.  I'm proposing that the reader "practice" and "rehearse," where I started doing that at the age of 7!  How unfair is that, when someone who's 22 right now has never actually done a single thing on their own?

I've been watching a lot of Jonathan Haidt, Greg Lukianoff and Lenore Skenazy, three voices who are addressing this crippling of children that's been ongoing for awhile now.  In particular, the 2014/15 shift that happened on campuses all over America.  I find it interesting that this same shift, with many of the same characteristics, took hold of D&D in 2014.  I don't think it is coincidence.  But I will leave the reader with some viewing material, hosted by Malcolm Gladwell (who scrambles to find arguments against it), that should be watched if you want some sense of why the Adventurer's League is so popular among young people.



As for me, I've been thinking about this post since late Monday night.  Took me a lot of yesterday to set up the maps.  I'm not sure what it means; perhaps spatially it also gave me some good concepts for describing battles and combat encounters.  Look at the map above: cliffs, slopes, trees, houses, low walls ... not to mention a host of hiding spaces that don't appear on the map, that would be hard to explain, since houses were made differently in the 1960s.

I hope this brings the reader some insight.  I'm still unclear on what it's telling me, but I'm sure that there are hard-wired principles of play built into this that helped me be a better DM today.


12 comments:

  1. I intend to watch this video at my earliest opportunity.

    One thing about the 2014/2015 date: consider that the Sandy Hook school shooting took place in December of 2012 when a 20 year old dude murdered 26 unrelated people, including 20 first graders and six adults before taking his own life. Prior to Sandy Hook, most mass shootings in the USA had been perpetrated against teenagers or young adults (with high profile shootings occurring in high schools and on university campuses). After Sandy Hook, the idea that "young children aren't safe...even at school" became a part of Americans' national conversation. Considering the time it takes for the wheels of institution to move on this kind of thing (legislation, changes to school policy, impact on ongoing child raising), I'm not surprised that a dramatic shift in perception is seen 1-2 years after the event.

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  2. If you watch the video and other related resources, you'll find that Sandy Hook is very late to the party. The issue is with University Students in 2014 who were raised as children in the early to mid 1990s, at the start of the politically correct age, when parents began to embrace wholeheartedly what we used to call notions that "everyone is a winner" and "failure is not permitted." Haidt and Skenazy's work is about bubble-wrapping children until they become unable to solve their own problems, and thus turn to officials and supervisors to solve their problems for them.

    So this really has nothing to do with the kind of fear you're reckoning. This is a deeper fear, founded in the time when in the 80s, we used to broadcast constantly every child that was kidnapped, and that the old way of raising children was harming them.

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  3. Beautiful insight into your childhood. I have no word for when I find myself nostalgic on someone else's behalf but I certainly felt it reading that.

    I'm a product of the 90s myself. I was certainly lucky enough to be able to play, alone often as I didn't have siblings but also with friends, I can't remember my games in quite the detail of yours but I do remember being the one wanting to apply some framework to the games we played. I didn't just want to pretend to sword fight, I wanted to work out how many hits meant you lost or fell in the lava. I gravitated to miniature wargames before role playing.

    I half agree with you on the nature of our upbringing. I know personally that over protective parents can be incredibly damaging to a child and don't much dispute the negative effect it can have. You need to instill a sense of mastery and competence in children especially and it hurts to instill the idea that a child should be afraid of the world.

    I do however feel it's overblown as an explanation for the supposed failings of our generation. I can never remember getting a participation trophy and generally I don't feel giving children self esteem and encouragement or teaching them it's okay to fail is a bad thing.

    Our generation is one that seems to be under constant criticism by the media and powers that be. I tend to see the actual factors as heavily economical and societal rather than particularly to do with the individual, the 90s were a positive period economically, we were encouraged, told to be positive and told if we studied, avoided crime, got a degree we could find a good job and prosper and a lot of people did that.

    Then 9/11 happened. Then then 2008 crash happened. Massive, world changing events we are still feeling today and that impacted our generation at the bottom of the societal ladder. Degrees we were told would kead to propsperity became useless financial burdens, fear became embedded across large swathes of the population, violent and bloody war erupted. We were pushed entirely out of the housing market. We struggled to find work that even paid. All whilst now being told we were entitled.

    Couple that with the massive growth in technology and social media of which nobody had any real idea of the ramifications of , beyond perhaps a few minds behind the tech, and its no wonder mental health conditions along with suicides have spiked hugely especially amongst our generation.

    Every generation tends to look on the next as flawed compared to their own, I tend to think each just has a vastly different set of complex circumstances to deal with.

    Adventurers league seems succesful to me because it's structured and has the support of a company with a big enough budget to run it consistently. People like structure and consistency and I don't think that's a particularly new phenomena. I dislike the format myself and think it could probably be just as succesful if they let GMS run their own games how they wanted to but that's the unfortunate nature of corporate control of a product they want to sell, that's how capitalism does its thing.

    I have started running an OSR meet myself locally with a far more free form albeit still consistent structure to it and people are already playing and running more games than they otherwise would have which seems a positive step I think in countiring the power of the company as it were.

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  4. I may be a parent one day, and my only wish is that I don't forget what it was like to be a kid.

    One of my best friends has several kids was recently complaining about how unsportsmanlike the baseball team he was coaching against was, because they were trash talking, and I'm like, "we grew up playing basketball on NYC playgrounds in the early 90s, and we talked trash CONSTANTLY. We used to curse each other out and get into fights regularly!" He did not understand my point.

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  5. Panny,

    Thank you for commenting, and glad to have you with us.

    Allow me a correction: in the persons I cite, it is not the media, but experts in psychology who are criticizing the generation BEFORE yours, the one that raised you. When the experts start criticizing, it ceases to be relevant what opinion the media, or the lay community, believe. At some point, we have to do more than handwaving at things that are becoming a problem on campuses and with other social communities.

    And also: Adventurer's League has been hit increasingly over the last few years on the subject of safe spaces, inclusivity and the regulation of player & DM free speech:

    http://dndadventurersleaguedublin.org/play-al-dublin/code-of-conduct/

    The above link is unimaginable. I have almost nothing in common with my generation; did not like my generation when I was forced to be a part of it, and I don't much like it now. But I find the above disturbing, because of the crippling effect it has on speech and resilience. I could not function under such circumstances, much less provide a game based on tension, drama and artistic freedom.

    Be well.

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  6. James,

    I taught my daughter how to box when she was two and three. It was one very surprised 15 y.o. boy who got in my daughter's face in High School and she decked him. Laid him right out. He was 5'7". She was 4'11. She'd never given anyone a reason to think she could do that.

    Teach your kids to trash talk; teach them when not to do it.

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  7. We moved to new neighborhood when I was 7/8 and there was maybe a 1/2 square mile of open field with a creek running through it that all the neighborhood kids paled in. My best friend moved into the neighborhood when I was 11. He and I and later another friend, and sometimes my younger brother, would play out in those fields almost every weekend and sometimes during the week up until the middle of High School. We played all different kinds of 'make-believe' games, traditional fantasy, cowboys, sci-fi that we made up on the spot, lord of the rings, star wars, and so many other random stuff. The games we played outside was a greater outlet for my imagination than D&D ever was. Most of my fun memories of games played are from those 'make-believe' games and not D&D. Many of the maps/worlds and characters from those games we later incorporated into our RPG games. My handle on forums and such, Wangalade, is from those games. My homebrew world is a mismatch of continents that we played in. I would still be playing those styles of games if I could convince anyone to do it with me.

    As far feelings that a younger generation is coddled or is raised in different ways, I'm not an expert, but I always remind myself that old people have been complaining about young people since the dawn of time. Having said that, I am always shocked when I meet a teenager or 20 yr old who can't remember 9/11. 9/11 had an enormous impact on my generation; everyone I know remembers everything about that day, it is seared into our memory. I can't imagine life without remembering it. We don't remember a world without a war on terror or a time when it din't take 3 hours to get into the airport, or any number of other little consequences. So when I meet young people who can't remember 9/11, it is just jarring and they seem to be just a little less cynical than I and my friends were at their age.

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  8. This is why my daughter had been walking a mile to school since she was in second grade. I try to combat this attitude wherever I can.

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  9. Sure, there is a time and a place for everything. Seems like that kid found that out, as well.

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  10. Hm. Okay, I'll bite Lance. But please take it in good faith.

    9/11 had an enormous impact on everyone, it seems. But it didn't on ME. Not that the towers coming down wasn't awful, not that the people dying and the newscasts weren't awful, but ... "impact" on me? I'm hard put to find any impact on me.

    The world was a violent, vicious, illegal place before 9/11, something that was evident to me going back into my teens, as I lately posted about. What about Beirut, what about El Salvador in 1982? What about the Kurds being slaughtered? Hell, I was alive for Cambodia and Pol Pot and the killing fields that were photographed. What about Timor? All that was happening in my lifespan, it just wasn't happening here. But I knew a woman who had lived four years in the Bialystok ghetto during WWII, I knew folks who had walked through the camps during the war, I met and talked to people who were aware of Armenia. Mass murder and killing going on in my generation and the one before has been evident to anyone who was, pardon the expression, "woke."

    For years and years the United States was bombing folks in Africa and Asia and Central America, or selling bombs so others could do it, and everyone outside America knew it. They all knew it. Why do you think the Third World is running to the Chinese? But Americans seem utterly ignorant of the mass slaughter they perpetrated and supported for years. Americans gave money to Pol Pot. They gave money to the Turks to kill the Kurds. They gave money to the regime in El Salvador. They gave money to the Ethiopians who starved their people. They gave money to the Indonesians and let Timor happen. American money was spread around and given to everyone who would pretend they weren't interested in Communism. And I know Canada sold arms to the El Salvadorean regime as well, and so did the Brits.

    I was not made a soldier because of 9/11. No one in my family went to war, though my country did. No one was drafted. Business was carried on as usual. Americans, Canadians and Brits continued to sell arms. Everyone sold arms before, everyone sells them now. We're killed innocents before, we kill innocents now. The world isn't scarier, it's actually less scary. Read the news from 1975 to 1980. Dig into the details. This is relative peace.

    Material wealth didn't become less available. Jobs didn't go away. There was no oil crisis, like there was in 1973/75. I didn't have to give up any rights. Where is this "enormous effect," except in the minds of people who couldn't believe that their sacrosanct existence couldn't be violated in a world where EVERYONE else's existence was being, is being, violated daily. What did 9/11 change, except it gave an opportunity for Halliburton and other Black Ops business venture capitalists and opportunity to rape and pillage foreign countries? What was this enormous change? Because I can't point to it. I can't describe it.

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  11. (... cont)

    As far as I can tell, it's a "feeling." A feeling of not being safe. Except that people HAVE already forgotten it. It was hardly covered on the news last 9/11. It won't be covered seriously again until 2021, and then only because it's a 20th anniversary. That's what it is now. An excuse to slate numbers of years on the news.

    You want surprise? Ask people why Remembrance Day was established. Or Memorial Day. Most have no idea. It didn't happen to them. But it was far, far, far worse than 9/11 and it didn't really change anything either. Memorial Day and the thing to be remembered didn't stop the Jim Crow laws or the slaughter of American Natives that took hold in the 10 years after. Remembrance Day didn't stop the Red & White war, Manchuria, Ethiopia or WWII. Why do people think that some horrible event means so much, when there are so many horrible things happening all the time?

    I have no idea.

    Sorry Lance. Like I said. Please take it in good faith. It is way off topic for this post.

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  12. You're right, it didn't have huge material effects other than giving the US an excuse to interfere in more countries. I meant to emphasize the psychological effect and the difference between my generation and those just a few years younger who can't remember it. The event shapes how I think. When I hear someone talking about terrorists or terrorism in general I immediately picture the 2 towers, when the war in iraq or afghanistan is mentioned I am thinking of bombings and saddam hussein and have to mentally correct myself to the current state of affairs, there are so many little ways that I've been affected. I don't think my oldest sister was effected in the same way, but those of us who were still children but old enough to remember were shaped by it. I just meant to use it as an example in talking about younger people. When I interact with people as little as 5 years younger than me sometimes we just can't relate to each other in some fundamental ways because of when we were born

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