Wednesday, May 29, 2019

In Which the Cook Becomes the Most Cherished Party Member

COOKING (sage ability)

The craft of preparing superior food for consumption, with additional skill in making dishes which are more healthy and palatable. This translates to an increase in the taste of fare that is cooked by the character, as described in the nutrition & preparation of food rules.

Determining Taste
The taste of food is described as ten measures: grub, chow, nosh, savoury, tasty, flavourful, delicious, piquant, mouth-watering and ambrosia. Whatever the tools or space available, a character with the cooking ability will be able to improve taste by one measure: grub becomes chow, chow becomes nosh, nosh becomes savoury and so on. This includes a concomitant improvement in the diner’s response to the food as well, producing a better chance of the character finishing the meal sated, happy or elated, with a corresponding unlikelihood of being grumpy, tired, miserable, vomitous or experiencing diarrhea or a gastro-intestinal affliction.

Cooking also provides the character with an ability to distinguish fresh foods from selective, or recognize when food has spoiled and is inadequate for preparation.


CULINARY ART (sage ability)

The expansion of food-making craft to the level of artistic achievement, so that not only is superior food prepared for consumption, the overall experience of the food itself is heightened. This translates to an improvement of one degree of effect that is shown on the nutrition & preparation of food effects table.

The Effects of taste

The food experience is described as ten effects: affliction, diarrhea, vomit, misery, tired, grumpy, no effect, sated, happy and elated. Whatever the rolled result may have been, the culinary artist improves this effect by one degree: affliction becomes diarrhea, diarrhea becomes vomit, vomit becomes misery and so on, up through happy becoming elated. Naturally, this provides a comparative improvement in the diner’s well-being.

Because the skill adds to the previously existing cooking ability, this enables a culinary artist to have a 50% chance of producing elation in the diner, even when the food would have been originally mouth-watering in the hands of an unskilled person.

Note, however, that the effect cannot exceed the best possible result at that level of taste.  The effect of tasty, for example, would not improve to "sated."


4 comments:

  1. I'm picturing the party, discussing this in world: "The new cook is pretty good. Instead of getting diarrhea after every meal, we're only vomiting!"

    Major praise to you, Alexis! No one else is putting out this quality of content.

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  2. So contract some work from me, Discord!

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  3. Can probably guess your answer but I'll ask the question anyway.

    Your world is set in a specific earth-century. What about food that "existed" but wasn't prepared yet? The two examples I recently stumbled across - maple syrup and sour cream. European maples aren't optimal but the NA version is, yet went untapped until the mid-16th century. Sour cream seems to have developed recently coming somewhat from the Mongolian beverage Kumis. The technology for producing these two food products existed for hundreds of years before this, yet the processes never came to fruition.

    OK to "allow" for the production of these two gastronomic delights since there's no technological obstacle to overcome?

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  4. Aha, yes!

    I worked devilishly hard with my menu to ensure every item was "timely" with approximately the 15th to 17th centuries. This is virtually impossible, because cooks aren't historians, but time was spent researching each dish to determine some basis for its rational existence in my game world.

    When I ran the Kickstarter, I suggested making an "American" menu, which I would have based on the 17th/18th centuries; a bit anachronistic for D&D, but many of the dishes Americans cooked were as old as Agincourt, they just weren't eaten by immigrant Europeans. That menu would have included things like okra, sasparilla and yes, maple syrup.

    I've also written that if I were to go back in time, one way I'd make money in pre-industrial Europe would be to set up a small restaurant and sell hamburgers, waffles and homemade ice cream, since all these things could be made in the 15th century, they just hadn't been invented yet.

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