A Blog With Too Many Words
Imagine what it would be like if adventure parties actually encountered other D&D parties run by another group of players at the same time. The social consequences of such would drastically alter the behavior of individuals within a party and parties themselves. For example, maybe you wouldn't pick a fight with that npc because he might be the brother of a 4th level fighter. Would a party defend their group's troublesome player's character against scorn from another party, even if they would have gladly throw that character off a cliff two sessions ago? Or would they side with the new group, leaving their least favorite player in the dust.
I'd like to see a D&D comic that addresses that very concept. All the comics I've read basically assume that the party is the only group of PCs out there (implicitly or explicitly). There's a lot of potential in a comic with two sets of PCs.The initial meeting alone...
Well, conceivably in my world, the party in Norway could deliberately just "decide" to go to the same general part of the world as the other party. There are two other offline parties as well, with groups in the Canary Islands, Poland, Transylvania and Afghanistan. But these are also on a different time line - quite far ahead of the previous two parties.For example, one of my present offline parties, in Afghanistan, in May of 1650 was also in Transylvania, on its way into Serbia and Montenegro. The other offline party, in 1650, when they were just first levels, started in Voronezh province, Russia, and were on their way to the Volga River.But I digress. I haven't got a joke for a comic on this subject, Ozymandias. The trick is to think up a joke.
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