Okay, so here we are, with some of the work done. Those who are interested in "a page full of taxonomic detail" and who have trouble "filling hexes" may find this information about moving through hexes in a taiga environment interesting.
"Happenstance" refers to a single random roll that occurs each day, which yes, incorporates the possibility of a random monster encounter. Sorry, can't help that, this is still D&D and that's what the monsters are for. Throughout the content being shown, there are hints and links to as-yet not created content, which I'll get to work on when I'm able over the next few days. So far, there are nearly 4,000 words written on the page and I feel like patting myself on the back and putting up a post here about it.
"Agency" refers to the last post here that I wrote Sunday. In addition to these things occurring randomly, most of them can be actively searched for, usually two per day, apart from anything else the players might also want to do that day, such fabricate something or meditate. This includes trying to find the next hex (basically, "travel"), locate food, locate a nearby river should one exist, this sort of thing. This is the next portion I'll be working on.
It's a first attempt, and many will argue that it needs "testing," which is patently obvious. This is exactly what I intend to do with it, having Arliss and Bertrand run through it. I think the larger point is that the randomness is, in fact, irrelevant. It's a place to go if the DM wants to invent something out of thin air, that applies to this environment. The randomness only exists because I'm inventing a self-play mechanic for the purpose of teaching my game.
Anyway, I've written lots already today and I'm cutting this short. Enjoy the link; there will be more content on it soon, perhaps tonight, definitely tomorrow.
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