"In my recent campaign, there was an army of hobgoblins being a threat to a major city. I wanted to go back my dwarf mountain to get the help of my fathers military who I was a high ranking officer in. I told everyone about it in my backstory in the beginning of the game. Now as I go back to the mountain the dm [sic] disregards my backstory and puts in his own version of my characters home. He makes it so I'm a nobody dwarf and my family name is shared by everyone and nobody knows who I am. Even though i stated earlier about where I am from and who I was before I went into adventuring. How should I talk to the dm [sic] about this. He just makes jokes and says he doesn't care. Mostly because he doesn't want me to do that. What should I do?"
The remainder of the thread consists of others who deeply respect the suffering of the player, who rush to condemn the DM, and who create examples of how they would run the campaign, catering to the player's needs and backstory. From the point of view of many players, including a lot of my readers, the angst and abuse of the player in the thread is no doubt something they feel themselves, as the bad, bad DM broke the rules ... after all, the DM approved the backstory, so the DM is clearly in the wrong.
I won't contest that. That back story should never have been approved.
Oh, your father runs his own military. How wonderful. And you were a high ranking officer in that army. Marvelous. It sure is great when, as a player, you can take five minutes and dream up an army on tap for your needs, whenever you want it. That's what I call earning your way in the game.
It takes half the thread before someone points this out:
I would guess that the probable situation is that neither the player nor the DM are very experienced. The DM no doubt approved of the story because it sounded pretty good at the time, never thinking what the consequences of that might be. At the same time, the player was probably just spiffing around with a story idea ... and then after the fact, realized that he could use it to his advantage. The player is so dissonant about the enormity of the backstory's personal benefit that it's probable the player can't see what's wrong.
That sounds like "new campaign" to me. Hey, we're all just heroes anyway ~ and heroes in stories always get to go back to their father's and get the help of a big, convenient military for the last showdown with the big bad. Can't we all think of about thirty movies that end that way?
The remaining commenters appear to have the opinion that, if the DM approved it, then it has to stand, no matter what. That is complete bullshit. DMs make mistakes. They're human. Even those with a few years experience are capable of missing the consequences of a brief, poorly thought out decision. The only thing that matters here is that Dad's Army (unless it's the British farce) is an UNFAIR advantage and effectively game breaking.
"But he laughed at me!" ... sob, sob, cry, whine ...
If you're a new DM, as I wrote in the previous post for New DMs, stay far, far away from the backstory. A marginally clever player, with a week to think about it, can engineer a piece of work that will spear you in the ass in ways you never thought possible.