Friday, December 22, 2017

Let's Invent a Region

I know everyone is playing D&D just now (comments drop precipitously after 4 pm on Fridays, and don't pick up again until mid-Sunday), but let's try an experiment.  There's no hurry.

Updated 10:57 EST, Dec 26, '17
Here we have a simple hex map, with numbers.  As a volunteer experiment, we're going to make a game region together ~ or rather, the readers will, I'm just going to be the guiding hand.

The region will be a Development-7 region (as that's what I'm working on just now).  Don't worry what that means for now, just suffice to say it's fairly backward.

Each person will have the option of providing the following bare information:

  1. Up to three water hexes, until a total of 24 total hexes have been so designated.
  2. Up to three highland hexes, until a total of 30 hexes have been so designated.
  3. One settlement, up until 7 settlements have been named.
  4. One productive reference, until 15 total references have been named (get to this in a moment).

You don't have to use your full compliment of hexes.  Each physical feature you name should have a hex number indicating where it is (but not the reference).  If you choose to put something in a hex and someone else got their first, your choice is suspended, though you can make another choice afterwards.  You may clump all your hexes together, or you may scatter them around.  You do not have to put your settlement hex in a highland hex you pick (assume hexes that are blank as lowland hexes).  If you put a settlement in a water hex, it indicates an island or peninsula takes up part of the water hex.

You can rush to take up hexes or you can wait to add what other people have started.  It is up to you.

Water hexes may end up being seas or lakes, depending on how they scatter.  The point here is that we can build on the simplest of details, to expand the region into something interesting.

For references, please choose one of the following:

alloys, barley, bearskins, boatbuilding, boots & shoes, butter, camelhair, camels, candles & wax, carts, cattle, cement, cereals, chalk, charcoal, cloth, clothing, cod-liver oil, coffee, copper, cotton, crayfish, cream, dairying, dates, dhows, ermine, figs, fish, fish (dried), fish (freshwater), fish fins, flax, flour, fodder, foodstuffs, fowl, frankincense, fruit (dried), fruits, furniture, furs, goats, gold, grapes, grindstones, gum Arabic, hides, horses, hosiery, indigo, iron, kaolin, lead, leathercraft, limestone, livestock, looms, maize, market, meat, melons, metalsmithing, mistletoe, mustard seed, oats, parchment, pearls, peat, phosphorus, ploughs, poppy seed, reindeer, resin, rhodonite, rice, rye, salt, sealskin, sesame seed, sheep, shipbuilding, silk, silver, skins, slaves, starch, sturgeon, sugar (refined), sulphur, sunflower seed, sunflower seed oil, swine, timber, tobacco, tools, tools (wooden), vegetable oil, vegetables, wheat, wine, wolf pelts, woodcraft, wool, zinc

You can only pick one; you might pick something that's a luxury or something that's food or industry oriented.  It will make a difference on the culture, if everyone goes in a particular direction.

More than one of a kind of reference may be picked, so if someone already picked, say, horses, you can still pick horses again.  (So help me, if you all pick horses, I will make it work, but it will make the region somewhat heterogeneous).

I'll try to check for your comments as often as I can, though I'll be sleeping or unreachable for periods tomorrow (hey, it's Christmas).  I'll update the map, too, as data comes in, and update the image on the blog.

Have fun.


P.S.,

If you notice that your reactions at the bottom of the post keep disappearing, it is because the zeros reset every time I open the post and update it.  I remember that's why I abandoned the feature before.


Continue reading on the sequel to this post, Cleaning Up the Invented Region.