Stan Brown, Gamerati. Key demographic: Grognard. Synopsis: Originated game organization in Japan; after name dropping, makes claim to "the first sanctioned Magic Tournament in Japan, ever" - finishes with cute story about Japanese citizens confusing role-playing games with role-playing sex. Impression: Kind of a self-important git.
Catherine Blessing, Gamerati. Key demographic: Children, Cute. Synopsis: Describes principles of game she would like to create; occasionally in the background, sounds of an adult chuckling. Impression: awwww . . .
Brent Newhall, Gamerati. Key demographic: Man boys, programmer. Synopsis: Details war story with typical incomprehensible disconnected phrases gamers use when going on and on about their games when no one cares; includes demographic-focused references to smoking and drunkenness and the innocence of the 15-year-old girl role-player. Impression: Carefully staged, seemed to have trouble remembering lines.
Rob Hunt, Gamerati. Key demographic: Cool people. Synopsis: Leads with reminisces of dance parties - "raves" - drugs, "weird crazy stuff," getting killed, etc., moving onto how a group of these ravers would, on Sundays, play Dungeons & Dragons. Impression: Cool people play D&D.
Gail Simone, Gamerati. Key demographic: Artist, writer. Synopsis: Following self-promotion, describes video games as means to relax when creativity-stressed; includes product placement before returning to self-promotion, followed by more self-promotion, ending with use of gaming strategy as a measurement of her value as a self-promoted product. Impression: Wouldn't read her comics.
Beth Martinez, Gamerati. Key demographic: Cosplayers, possibly Furries. Synopsis: Prefers to watch rather than personally role-play, but plays online MMOs, loves to meet people and make costumes, proud to be accepted for what she does. Impression: Mostly harmless.
Pedro Barrenchea, Gamerati. Key demographic: Hispanic, game designers. Synopses: Starts by showing stamps on nerd card (dyslexic, ADHD, fantasy novels), promotes healing powers of gaming, speaks of professional ambitions before gushing about the gaming universe. Impression: Will probably be the most successful ex-Gamerati in ten years.
There's more, but I'm a bit sick to my stomach now.
A lot of people will think that I'm being grossly unfair by scheduling these videos as directed towards a key demographic. But, you know, this is why marketing works.