Friday, October 4, 2013

Reworked Page 1

Thank you Gentle Readers, greatly! I have rewritten and reformatted the first page of the rules proposed from the last post (smaller text with 9 point font, to enable more content). I think the language is much improved. I will continue to rework the remaining document, and much more, and have a bunch to show following the weekend.

Updated Oct. 7

The best laid plans ...

I managed to twist an ankle while loading half a cord of wood up three flights of stairs to my 4th floor flat, the one without an elevator, and where I thought I was going to spend the day working on my combat rules, I spent it with my leg up watching Amadeus and a host of much worse movies.  I have come to the conclusion that people like bad movies better than good ones, because seven people can agree on what makes a movie BAD, making them feel a greater kinship, while at the same time seven people can't even agree that a movie is good, much less discuss what makes it good.

This may be the answer to all the misery in the universe. 

I shall try to post something new today. For those who are not interested in the combat rules, I'm sorry that I cannot help you. These things become obsessive, you know, to where we have no interest in working on other things.


  1. Excellent.
    I no longer have doubts about AP. Thanks Alexis.

    I find particularly useful that you've included the reasons for the rules alongside the rules, what I call the "design discourse". That helps immensely when you have doubts about the meaning of a rule.

  2. That's due to the willingness of people to comment with GOOD suggestions, Scarbrow. I can learn and fix it, if I know what's wrong.

  3. Hah. I just realized I made a total error with the weight = AP.

    0-14 lbs = 5 AP
    15-29 lbs = 4 AP
    30-44 lbs = 3 AP
    45-59 lbs = 2 AP
    60-75 lbs = 1 AP

    There's no need at all for the half AP paragraph! Doh.

    Will fix later today.

  4. It's been a very busy week, so I haven't had a chance to follow along with this. The one thing I'll point out is that it may not be imediately clear to some readers that 15 is 1/5 of the allowed weight. I think it would be helpful to still specify that the 15lb increments are calculated.

  5. I really think you must be on to something about the movies, Alexis.

    Hauling is what 14 year-olds are for Alexis. There must be some in your area who need money for explosives.

    I hope you feel better soon.

  6. You have discussed the problems with movement rates at length in the past, so I feel no reason to revisit them. There is something odd about the turning radius, however. At triple speed, it would take 6 rounds to make a 90 degree turn, or, if you had a movement rate of 4, 72 hexes/360 feet. That worked really well with your cavalry charge that you posted a few years ago, but seems a little outlandish for foot soldiers. (A consequence of your proposed "burst" rules for horses would mean that horses would also be more maneuverable than men. (that's not entirely unrealistic, but might have been unintentional)
    Where this gets really interesting is in the charging rules (which I know are in limbo at the moment.)
    Using the previous rules, the attacker can never successfully complete a charge against an unwilling defender, since if the attacker ends the previous round close enough to charge and strike, the defender can easily avoid. That's not necessarily a rule problem but it is important tactically.

    If the runner were able to make a 15 degree turn every AP(very difficult to track, but you could use an overlay of available targets as in the image.) they could make a 90 degree turn in 2 rounds, or 60 feet. That's still almost twice the radius than a running track, but your argument that this is not occurring with the singular focus of a track runner easily accommodates this.

    Do you get much charging in your offline campaign? I always imagined Max charging into battle, but I haven't had a chance to try it out yet.


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