Monday, October 7, 2013
Combat Pages 2 through 4 ... Movement
The pages above are posted without much preamble, I'm afraid. I've cleaned up the language, I hope, reshaped or redesigned some of the graphics, redesigned the pages and - I hope - improved the whole mess. Page four has new material on it.
Neklan in the last post made a point about units turning 360 degrees and needing 72 hexes to do so. If you remove the straight-away from a standard 400 meter track, you get a circle that is approximately 553 feet in diameter, which would be 110.5 hexes side-to-side. The total circumference would be 867 feet, or 173.4 hexes.
I think the movement rules are fine for turning.
Take note that for combat purposes, there are means in the movement rules to sharply change your facing by slowing down briefly at pre-planned moments.
Anyone, player of mine or otherwise, who'd like to nit pick the pages below are welcome to do so, and will get no counterargument from me. I will select the comments that are most useful and will adjust the pages as necessary.