Wednesday, July 13, 2011

The Glazier


This is a deceptively simple table that took quite a lot of research work.  Windows and mirrors are quite difficult things to estimate in price, as they are put together with frames, lead solder (for stained glass), transoms and so on ... all of which had to be measured in creating a final price.

Of course, some will say that mirrors do not belong on this list.  They are technically not the purvue of glaziers, but I wanted to put the paned glass-working products together on one list.  So here it is.  I'm really not worried about the lack of perfect accuracy.  Shutters, too, should be part of the carpenter's list, technically, but they are included here for player convenience.

A couple of items, which probably require images.  Here is a lunette, the window above the door, one that would be much bigger than the one identified on the list (but it is an excellent old image, I couldn't resist):


The temporary orangery was difficult to find; most of the ones on line are permanent examples built generally in the 19th century.  Still, the general appearance would be something like the below, except that I conceived it as an free-standing octogon (calculating the wood and glass from that basis):


These things were built to be immense, particularly in later centuries, but even in the 17th century some examples could be large enough to stage a campaign battle inside.  I think it might be marvelous to have players fighting among orange trees while separated from the freezing outdoors.  It would be memorable, particularly if pieces of glass began to fall from the ceiling as the structural integrity started to decline.

The half-glazed window would be this depicted below, where the bottom wood section opened as two doors:


What possible purpose a lot of this table could serve for a party, I don't know.  I suppose it depends upon how much it helps to visualize the exterior of the houses you buy, perceiving the windows to look just so, by specializing prices for varying types of window.  I always think more is better, particularly as I don't know how it will be used when I add things to the table.  That is up to the players, really.  My job is to give them as many options as are reasonably possible.

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