For those not following me on Patreon, this is a list of adjusted or rewritten Authentic Wiki content compatible with 1st edition D&D, or merely of interest, updated in the last week. This will be adjusted throughout today, as new pages are created.
- Gust of Wind (spell)
- Polymorph Self (spell)
- Endure Cold & Heat (spell)
- Culture (development)
- Dust Devil (spell)
- Map A.09 - Melville
- Map A.06 - Aryania
- Coloured Lights (cantrip)
- Bless (spell)
- Map A.11 - West Greenland
- Resist Cold (spell)
- Identify (spell)
- Detect Snares & Pits (spell)
- Predict Weather (spell)
- Helpless Defender
- Map B.04 - Ob Gulf
- Dirty (cantrip)
- Polymorph Other (spell)
- Stone Giant
- Shillelagh (spell)
- Anauroch
- Dahak
- Halfling Race & Physiology
- Mirage (cantrip)
- Spill (cantrip)
- Tangle (cantrip)
- Bulgrastan
- Map A.02 - East Spitsbergen
- Fear (spell)
- Pass without Trace (spell)
- Recognition of Signs III (sage ability)
- Map B.05 - Lower Yenisey
- Map A.08 - Arctic
- Map D.08 - Altai
- Spell Immunity (spell)
- Dusty (cantrip)
- Polish (cantrip)
- Exterminate (cantrip)
- Character Creation
- Map A.03 - Jotunheim
- Altslok
- Prayer (spell)
- Serenade (spell)
- Word of Recall (spell)
- Wood Elf
- Stitch (cantrip)
- Warm (cantrip)
- Map A.04 - Kara Sea
- Map A.12 - High Greenland
- Steam & Gasgear (sage study)
- Erinyes
- Running (sage ability)
- Adobe (sage ability)
I find elements of your rules to be inefficient, and I despise inefficiency
ReplyDeleteBUT
As I said before, the game you run *is* engaging, so *this does not matter.*
I find elements of your rules to be inconsistent, and I despise inconstancy
BUT
The game you run *is* fun, so *this* does not matter.
(I say this all genuinely.)
And so, what boggles my mind is that: It is not for a lack of time, nor a lack of effort, yet these aspects still remain.
Finally, I should say that the only reason I *find* any of this, is because I find it interesting. When a piece does not fit in a puzzle I am fascinated by that piece, and I begin to wonder: how and why does it not fit?
"The puzzle was all designed intentionally, so why is this piece so different?"
They say curiosity killed the cat, and my cat has, proverbially, been run over by a semi-truck, thanks to that curiosity.
Sell it somewhere else, James. Your vague unhappiness is not my responsibility.
ReplyDeleteDear sir,
ReplyDeleteLet me simplify, if only for my sake:
1: I am trying to agree with you that: my opinions do not matter when it comes to your rules.
2: The reason I asked questions in the first place was because I was curious.
3: I have the answer to those questions, which is the second half of #1 above.
I did see your comment (its gone now), so in response to a few of those points:
ReplyDeleteThe 'sir' bit was a bit of dig, and I apologize for that. As for the rest, I wish I had been trolling, because then I would feel like I actually accomplished something, but, no.
In the mean time, I've had some thinking to do, and what I can confidently say by now is that your rules (of Authentic D&D) make for a bad adventure wargame.
However, I also realized that this is an entirely unfair criticism, as I have no idea what your rules are supposed to be working towards.
The rest aside: What kind of game is Authentic supposed to be?
I could guess, posture and ramble all day, and look high and low on the wiki and here, all in an attempt to find an answer, but, somehow, I do not think I would find one that is satisfactory.
In terms of expressing myself fully: I find the rules to be reminiscent of grimdark, with a primarily cynical viewpoint, and I have yet to decide what I think about that, or even what I want to say about it, if anything. So, first, I must know, what is Authentic D&D?