Sunday, February 13, 2022

Teaching Myself 2-mile Maps

Teaching myself how to make 2-mile hex maps: zooming in on the 6-mile map the way I did the 20-mile map.  Don't like much of this so far.  I want to portray forests but I don't like the colour scheme.  Haven't figured out how to roads on this scale work.  Finicky, unsatisfying, unstandardized work.




 

But this is how worldbuilding goes.  We try different things, experiment ... and slowly set practices for how the map will look going forward.  We go back to the old way of doing things and give it more time.  We play around.  Each new discovery is a step forward ... and becomes a formula for solving problems in the future.  It takes time.  It's frustrating.  There's a tendency to throw it out; but don't.  Keep working at it.  The shape and solutions and appearance we want will emerge in its own time.

4 comments:

  1. I've been working on 1-mile hexes off and on for about a year. Yes, quite unsatisfying so far, but small improvements come here and there. That's the process.

    Can you elaborate on what the issue is with roads at this scale?

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  2. Is there a way you could leverage the trade system and resource references, maybe apply a finer grain of resolution to them, to aid in designating where the roads and paths would be tramped?

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  3. Have stepped back, and contemplating varying solutions.

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