I have had forest fires and grass fires start in my games because players were careless about where they were casting their fireballs, though it never occurred to them to use it strategically.
Fireballs are part of the "limitation" I have for mages ith AD&D. I see the fireball as a "flash" ... it lasts a blink of time, enough to immolate and cause damage (as it happens within as well as without objects), but insufficient time to raise the air temperature sufficiently to set things on fire. I do have other spells for that, but fireball is powerful enough otherwise.
I have had forest fires and grass fires start in my games because players were careless about where they were casting their fireballs, though it never occurred to them to use it strategically.
ReplyDeleteFireballs are part of the "limitation" I have for mages ith AD&D. I see the fireball as a "flash" ... it lasts a blink of time, enough to immolate and cause damage (as it happens within as well as without objects), but insufficient time to raise the air temperature sufficiently to set things on fire. I do have other spells for that, but fireball is powerful enough otherwise.
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