Saturday, March 14, 2020

Wiki Lottery

As a strange and new experiment, I'm going to provide a list of sage abilities for which I have never written any proper content, and allow my readers to vote on them.  Thereafter, EACH DAY, gawd help me, I'm going to write up one of these abilities as a wiki page, as determined by the number of votes the proposed sage ability receives.

For the moment, I'm going to limit the possible sage abilities that can be voted upon to those associated with amateur-levels of knowledge ~ the sort that characters would start the game with.  I have a great many of these to write and they are the most important, as it is improbable that a specific higher-level sage ability would come into the player's possession.  However, if this experiment works out, I'll begin to add new abilities to the possibles list.  Hell, later on, I might start adding rules from other facets of my wiki.  It would be a very good thing if I did create one new wiki page a day, virtually in perpetuity.

A few caveats:

  • There's a possibility that a sage ability I've proposed isn't possible, at least in the form proposed.  In which case I will have to rethink the ability.  If this happens, I will explain the problem and work on the ability with the next post.
  • If some injury happens, such as occurred with my finger of late, I maintain the right to excuse myself from the task until such time as I'm able to continue (the finger is fine, by the way).
  • Occasionally, I will need to take a holiday.  I will try very hard not to do this too often; and when I do, I will explain why I am not creating the wiki page.

Voting

All persons receive at least one vote.  Those who contribute to my wiki (and can demonstrate this, as I know many of you by your emails and not by your blogger nicks) receive two votes.  If you wish to make your identification clear without informing the internet, my email address is alexiss1@telus.net.

If you wish to vote twice for the same thing, add "x2" to your choice.

If you wish to change a vote, please write, "delete [choice] and replace with [choice]."

When I complete the writing of a wiki page, I'm going to delete all comments voting for that choice and remove that choice from the list (so don't include a long comment with your vote; write a separate comment if you have something to say).  Thereafter, you can vote again.  I will break all ties by voting myself.  Each day, I will update the list to show how many votes each wiki page has received.

This tactic is an attempt to get more people to support my Patreon account.  The harder I work, I figure, the more respect my patrons will have for me.  Larger patreon donors are sure to gain my vote when I break ties.

Here is the list I'll start with.  As time goes on, and I work on upgrading the new wiki, I'll add to this list.  Links describe "studies" ~ vote on the list of "abilities" listed after the study.


Architectural Aesthetics: building allure, recognition of style, site judgement
Athletics: kayaking, skating, surfing, throwing
Beachcomber: steershand
Blood: amend self (1), resist fatigue
Breath: fleetness, jump
Calligraphy: characters of beneficence
Claw: paired weapons, speed of blow
Clay Masonry: adobe, brickwork, kilnwork I, tile-work
Clay Materials: find clay, prepare glues & acids, ready clay
Concealment: burrowing, freeze
Construction:  construction tradecraft, foreman, simple design
Dragon: other self, protective aura (aut.)
Falconry: companionship, rouse to hunt (1), train falcon, waken regard
Fist: disarm, headbutt, pin
Foot: back kick, kick practice, snap kick
Fortification: defensive obstacles
Glaze: flux I
Guile: beggary
Hand: correct form, hammer strike, target strike
Insight: commune with magic (1), sense attention, sense vibration
Lockpicking: pin-lock (1)
Martial Discipline: artillerist I
Mindfulness: resist fear or curse, wakeful sleep
Moat: correct stance, evade missiles
Modelling: pottering, putty & knife, wheel balance
Murder: exhaustive questioning (1)
Oceanography: net fishing (1)
Pedestal: root feet, strength of the pillar
Poisoning: acid use, drain venom (aut.)
Puissance: close drop, gain proficiency, shield as a weapon, strengthened arm
Setting Traps: animal trapping, trapping pit
Smoke: back tumble
Tranquility: meditation, rested state, smile
Use of Materials: material tradecraft, strengthen material
Wall: block pain, correct fall, invigorate body
Yin & Yang: backflip, drunken art, healing energy

(aut.) ~ indicates authority level ability.


Lance: pinlock, rouse to hunt
Pandred: commune with magic
Sterling: net fishing, exhaustive questioning
Vlad: amend self

Please vote.

32 comments:

  1. Please, my deepest apologies. You're both Patreon supporters; I wish you'd tell me x2 votes. Unless outing you is something you're avoiding.

    ReplyDelete
  2. The Set Snares ability can be read here:

    http://wiki.alexissmolensk.com/index.php/Set_Snares_(sage_ability)

    Be sure to follow the link on that page to the Setting Traps sage study; that has also been updated and parts of it are relevant to overall trap employment.

    ReplyDelete
  3. Oceanography - net fishing
    (repost of previous vote to separate)

    ReplyDelete
  4. Late voting has propelled "Harvest Poisonous Herb" to the front, so that will be today's post. Not an easy one, I must say. Poison has always been a thorn in my side, though I've tried and tried to adjust the rules for this potentially game-balance destroying aspect of play. I'll be looking a herb lists and coming up with a description. Sterling, you get one vote back, Samuel, you get back both of yours.

    ReplyDelete
  5. I feel like I keep missing the window for each day.

    Whenever the next vote comes due, put me down for Fortifications: Rudimentary Structures (2x).

    ReplyDelete
  6. I'm behind my time today, but rest assured I'm here. I see there's a three-way tie, between dosing, bring comfort and rudimentary structures; if it's good with all, I'll do the oldest (by voting) and put together the Dosing post. That gives a vote back to James and Lance.

    I'm thinking of a way to track this, so that both I and you know how the voting is going (and how many votes a person has).

    ReplyDelete
  7. Whew. Had to spend some time running around. I've got 2 pts. for bring comfort, vitality and rudimentary structures. On one level, Ozymandias has precedence as a contributor; but I think I'm going to need a little more time than I have to bring rudimentary structures to fruition; so I'm going to use the excuse that bring comfort is older. Sorry, Oz. Unless something goes 3 votes, you get 1st place tomorrow. Samuel and Maxwell, you each get a vote back. I'll have something up as soon as I'm able.

    ReplyDelete
  8. Murder - exhaustive questioning

    ReplyDelete
  9. I'm adding Falconry to the list: with four added sage abilities. I'm ready at last to go on these.

    ReplyDelete
  10. Today, I've made the rudimentary structures ability, renamed defenses. I'll post it on the blog soon. Here's a link to it on the wiki:

    http://wiki.alexissmolensk.com/index.php/Rudimentary_Defenses_(sage_ability)

    I'm going to suspend making a sage ability for Sunday, March 22nd. It's good to give myself a rest now and then. Self-care, you know. Still taking votes, obviously.

    ReplyDelete
  11. Haven't had a chance to check back up on this until today.

    My second vote goes to Falconry:rouse to hunt

    ReplyDelete
  12. Doing some things this afternoon, but I see that today's sage post ought to be Vitality, from the Monk's study, "way of the blood" (full name).

    I'll complete that by the end of the day. Vlad and Pandred, you can have your votes back.

    ReplyDelete
  13. I've made the vitality ability:

    http://wiki.alexissmolensk.com/index.php/Vitality_(sage_ability)

    I'll hold off posting it on the blog until tomorrow.

    ReplyDelete
  14. Second Round of Voting

    Insight- Commune with Magic.

    (plus Camouflage from before)

    Very glad to see these abilities getting filled out.

    ReplyDelete
  15. I'm way late today; I had to rebuild the grappling page before I could start on clinch-fighting, today's sage ability. Maxwell and Stealth, you get your votes back.

    I hope the clinch-fighting rules don't become exhaustive; I haven't yet read the material, I just know it's a "thing." So I'll have to go find out what clinch-fighting is and then interpret the knowledge for game play.

    ReplyDelete
  16. Well. I've got no clear winner today; none of the abilities voted for have two votes. If it's fine with everyone, I'll go with the oldest vote; that's camouflage, from Pandred.

    I'm going to have to rethink "Lockpicking"; I think it needs to be reduced to a sage Ability, not a Study; but, I think there must be a mechanical non-trap concept that lockpicking could fit into. I have a few ideas, but no name ... I'll have to think about it. Pinlock was voted for by Lance; if you want to change your vote, Lance, that's fine; I'm going to file pinlock under locksmithing and then file locksmithing under the new concept.

    I'll try to have that new concept worked out as soon as possible.

    In the meantime, like I said ... camouflage.

    ReplyDelete
  17. Being that Ozymandias' last vote is the only 2-pt. result, I have to go with it. Voting has definitely been off the last few days; obviously, people are a little distracted. I get through the days by doing this, watching movies, occasionally talking about the virus with Tamara and necessarily relaxing. But I like to work at this sort of thing; and it is easy for me to stay in, day after day, for the sake of it.

    So, siege-weapons. I see from the initial description, I intended this ability to describe the fabrication of siege weapons, so I've renamed the ability, "siege weapon-making." I'll be working on it forthwith ~ and Oz might be able to rule the voting if he consistently casts his two votes on a subject, no one changes their vote to something else or others don't join in and tip this paltry balance.

    Siege weapons are a great headache. No decent system for determining damage done to a fortification exists, nor in what way a wall collapses so that it is breached. I don't suppose most role-players care much, as sieges, bombarding walls and waiting for a breach doesn't fit with the "short-cut" version of D&D, where straight-up battles are avoided by talking our way around Everything. Pity that in real life we have to dig in and get our hands dirty, while players in D&D fuss and bellyache, if they can't bellyache their way around a mess of orcs, as killing them is just too "boring." Ah, what has become of the game I loved?

    ReplyDelete
  18. We had a spontaneous phone party and nothing got done. I'll address the hereditary weapons ability tomorrow.

    ReplyDelete
  19. Okay, that's the hereditary weapons I ability made. Pandred and Shelby, you can have your votes back.

    Been pretty quiet this week. Hope the readers are all healthy and well.

    ReplyDelete
  20. Thank you Pandred. As I did last Sunday, I'm going to take a personal day. And my finger is re-infected. Yay. Doctors figure the infection has gotten into the bone-marrow and it is keeping this thing alive. Six weeks now and counting.

    ReplyDelete
  21. I see that Pandred has taken to piling onto someone else's vote, ensuring the ability gets written.

    I've produced the cliff-diving rules, here:

    http://wiki.alexissmolensk.com/index.php/Cliff_Diving_(sage_ability)

    Maxwell and Pandred get their votes back.

    The disinterest is starting to show; if this keeps on, I won't have any sage abilities to write.

    ReplyDelete
  22. And it will be execution today. Won't be as exciting as might be hoped.

    ReplyDelete
  23. You'll find the execution ability written here:

    http://wiki.alexissmolensk.com/index.php/Execution_(sage_ability)

    Embla and Shelby, you get your votes back.

    ReplyDelete
  24. Lock-picking - pin-lock

    Construction - tradecraft

    ReplyDelete
  25. This post is old enough and this comment thread long enough that I feel like it would be well served to put an update or even a sidebar somewhere, I for instance failed to realize I had a second vote!

    I'll be putting it towards Blood: Amend Self.

    It's been really great to see the new material coming out, even if I'm sure the pace must be rough to sustain.

    ReplyDelete
  26. I agree and it needs a repost. The pull-back has not come from the pace; but rather, from the decline in reader interest. On the whole, like everyone else in the world, I've been doing some soul searching. This is the time for it. As such, I've decided to work at the moment on the immediate needs of myself and my partner, and relax some on the wiki.

    After all, I may not live to finish it.

    ReplyDelete

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