Thursday, August 23, 2018

We Got Ours

Damn it.

We can agree that DMs need to be better.  We can agree that tactics designed to control people will probably fail, even if we think something ought to be put in place.  We can agree the game has to be personal and that DMs must reach out to players in moments of stress and speak plain and honest with them.

And then what?  We're supposed to just drop the subject?  We're not supposed to talk about what it would look like to make a better DM?  We just don't care?

Earlier this month, Stonekettle station wrote an evaluation of a certain part of the American character that is, no doubt, hard to admit:
"This is the philosophy of modern conservatism: I got mine, fuck you.
"This is the core of their horrible selfish religion: I'm saved, you can burn in hell.
"You’ve heard me say this many times before: It’s not heaven if everybody gets to go. The best part about Conservative Heaven isn’t being up there with Jesus, no, it’s gloating at the poor saps burning forever down below. Ha ha HAH. We’re Saved, fuck you, losers! And that horrible selfish religion shapes everything else. We got ours, our healthcare, our food, our clean water, our homes, our jobs, our retirement, our stock options, our savings, our opportunity, our salvation, so fuck you. The best part of America is that everybody doesn’t get to go. There’s no point in privilege if everybody is privileged. You can’t think of yourself as exceptional if everybody is exceptional. There’s no point in being rich if everybody else is rich too. They see liberty and justice and freedom as a zero sum game. If others get more, they are somehow diminished, lessened, cheated of their exalted status and made average."

Is that the crux behind everyone's Dungeon Mastering.  Fuck you, I know how to Dungeon Master.  Others don't, but I know how, so fuck everyone else.  My world works great, thank you very much.  I know there are other worlds out there and they suck, but what difference does that make for me and my players?  Huh?  Fuck any notion of education, evalution or accreditation. No one's gonna tell me I need to learn something about this game.  They can tell other people, sure, but not me.

Maybe this is what I'm up against.  Not DMs who see that education is an opportunity, not DMs who are sure they could kick butt on courses if there were courses, not DMs who have nothing to worry about because they really do have their finger on the pulse of what makes the game work.  No.  We have DMs who live in fear that someone will find them out, someone will expose them, someone will prove that they actually run a shit game, that they'll talk to the players in private and find out the real deal, that they're not DMs at all and they're just faking their confidence.  That's what this silence on this issue, a practical sound approach to learning about role-playing, sounds like to me.

No, no, we'd rather kick in for kickstarters that will give us real tips, that will provide for us, that will put everything into one 224 page book, where we won't have to do anything, because the book or Monte Cook or this group of internet stars will set us up.  Matt Colville has put up 50+ vlogs of advice, but here, with this book, he's finally going to give you the facts, stuff he's been holding back all this time just for this fantastic guide.  And Mercer, after 300+ hours of internet commentary and game running, NOW he's got the lowdown you've never heard from him before.  Now he's going to blow the doors off this D&D thing.  He's kept silent on this one really amazing contribution he's got ready for you.  Wow, don't you want this book?

Is it any different for anyone on this list?  Do we really think these people haven't already shown their stripes?  That this book is just going to be a rehash of the same shit you've been reading online since 2005?  But hey, they have a kickstarter, they have names, they have a budget ... so fuck you and your DM needs, they got theirs.

And the crowd online is eating it up with a spoon.

Yes ... after 40 years of writing about D&D, we're finally
going to see some original work.

Did you go to a university that told you they were going to give you an engineering degree?  Or a masters in psychology or a doctorate in political science?  I went to a university that was ready to provide the classes, while we did all the work.  We weren't "given" anything.  When people say they're giving you something, they mean something you already have, that doesn't cost anything and won't matter in the long run.

So yeah.  Let's not talk about any Dungeon Mastering based on an idea of anyone learning anything.  Or working for anything.  Or improving anyone.  Because we're already Dungeon Masters.  We got ours when it was easy to get.  So fuck everyone else. 

4 comments:

  1. I think that any talk of accreditation is going to get pushback by the very fact that none of us playingthis game has any accreditation. I don't know if it is so much that everyone DMing is thinking "I got mine" as much as they may be thinking "Well, I figured it out. It's not that hard," with perhaps the best intentioned of them thinking "Don't tell people they're not allowed to run this game!"

    Monte Cook's book isn't going to make anyone a better DM, save for maybe the people so unsatisfied with it that they seek out more and better information. I do think there are books out there that will though. They just probably aren't going to be books about D&D.

    So, rather than the reading list of ancient pulp-fantasy that Gygax left us, let's compile some sources on management, human relations, ethics, game theory, history, economics, and so on.

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  2. I'm interested in how you see products like the following compared to Monte Cook's.

    https://www.kickstarter.com/projects/theangrygm/the-angry-gm-the-website-the-book

    "{T}his book does not f$&% around. It doesn't give you any touchy-feelie, hippie-dippie advice about "making players happy" and "always saying yes, and..." or anything like that. It's like being punched in the gut by actual, practical, useful advice like "how to actually narrate a scene" and "how to know when to use dice" and "when it's time to tell your players to stop screwing around and get serious because its taking way too long to get through this combat."

    The author seems to accept the idea that learning and growth is required, and doesn't really hide the fact he's just organizing information on his website into a more usable format.

    As a side note, I am definitely more interested in seeing a small rpg publisher with a product to sell use kickstarter than Monte Cook and his gang. I don't think any of them are particularly hurting for money, but they still get to charge $20 for a PDF.

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  3. "The best part about Conservative Heaven isn’t being up there with Jesus, no, it’s gloating at the poor saps burning forever down below."

    This statement is fully accurate, but Conservative Heaven certainly extends back to the Medieval period if not earlier; St. Thomas Aquinas pointed to this particular, er, "joy" in almost exactly the same words.

    Though I'm not nearly as deeply involved in the game as I was even a few months ago (hence the reduced number of comments and posts on my part), I do still think that classes oriented around experience would be a great idea. A concrete set of documents and assignments with accountability - even if that takes the form of just having to tell someone, "No, I didn't do the assignment", which is embarrassing enough - certainly motivated me to learn about Beowulf and about analytical psychology, so why couldn't it help others learn about better Refereeing of a role-playing game?

    Also: the layout of the Cook book (heh) makes it look like the title of the book is "Your Best Game 20 Ever". Hopefully $581,673 and counting will be able to buy a better layout artist.

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  4. The Cooke book has actual recipes in it for game play; says on the website.

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