For those who may be considering pledging to my patreon, today is the last day if the reader wants to see any publisher maps or trade content before June 1st. As promised to those whom I've contacted, the main content on the prices table has been created: more or less, with a few exceptions of things that may occur to me in future, I've made a complete transfer from my old document regarding the material costs for things. In terms of the trade system, this means the price of the thing that something is made out of: not the price of a gold necklace, but the price of the gold used to make said necklace. This has taken me a couple of months.
Going forward, there is only left to calculate the prices of the goods themselves. Unfortunately, I have some 950 goods to add . . . but so it goes. I estimate that there are something like 2,000 calculations on the materials tab. It isn't that I like to go big with these things. I'm trying to account for every object that anyone could ever want to buy: not only the things I've invented but all the things that I imaginably might invent one day, most often on request from someone in my game. This is a monumental task, particularly when one considers that I'm not limited to real objects - there is room in the system to calculate everything imaginary, as well.
Yesterday I was told by Chris, a well-meaning fan that I should expand the wiki, keep it free and accessible to all and allow patrons to request content. Good advice. For those who might be wondering, I have no plans to make the wiki into a pay site. I think the greatest mistake that I see every artist around me making is the desire to turn everything into cash. I know that of late I've been pushing hard across the board - circumstances have been forcing my hand. However, I rush to point out that I haven't diminished any of the content that I have always supplied for free.
Admittedly, this blog has suffered from a number of time-oriented obstructions. I talk too much about money, I talk too much about the jumpstarter and patreon, when I do get around to writing about D&D it is all opinion and without rule systems . . . it isn't the bygone days when I was writing tons of opinion and proposing rule systems that sometimes made it onto the blog. When I compare to other blogs, however, which seem to be full of opinions and chatter about books written by other people, game cons and deconstructing endless disconnected info details because it is 'interesting' - but lacking in any gaming adaptations - I feel I'm not doing too bad. Yes, I know, it's another disappointment when Alexis bitches about his life and does not advance something really practical like eight posts on how to start a campaign or get characters all moving in the same direction, but please have faith: tomorrow, I may get my crap together and post some of that.
Straight up, there's nothing a blogger likes more than a reader (and patron!) requests content. Content is the hardest thing to come up with on a blog. I write a surprising number of posts based on someone poking me in the ribs: told to watch something on youtube, asked if I really mean Shakespeare, challenged on my wisdom, pushed into detailing something about a system I'm writing and so on. This blog is, for those who haven't caught on yet, wholly interactive. If I'm not writing enough about things the reader cares about, the reader has only his or herself to blame. Between the book and the pricing table, along with trying to make my way in the dumbfuck world, I'm pretty distracted here - requesting content is the very best way to get me on a page we can both consider.
I am going to keep thinking of things that people would think are worth paying for. I'm sure more than a few people wondered why I didn't announce upon losing my job that I was going to start charging for D&D games. Fact is, this would be a very bad time for that and it isn't something that should be rushed into. It's a big step and it requires consideration, planning and commitment, something I can't do as long as I'm invested in the Fifth Man (book I'm writing - have you heard?). I don't want to do anything half-baked, ever. I'll launch that and anything else I can think of when its ready - and in the meantime, I'll be thinking over services that are worth launching.
Rest assured, however, that none of those things are going to be services I'm providing for free - like the podcast or the wiki. If anything, when I have the time and the wherewithal, those are things I'm going to keep expanding, hopefully forever. I know I can get the hang of this podcast thing if I can just do it enough to get a proper feel for it. I'm not happy with any of the content so far: it seems scattered and too casual to me - yet I know instinctively that is part of its appeal. I don't know yet what a 'right' podcast will sound like . . . but I didnt' know what a right blogpost would sound like 8 years ago or what a right campaign session would sound like in 1980. We learn these things from experience.