tag:blogger.com,1999:blog-3871409676946408069.post3976691189081322733..comments2023-10-14T03:58:59.333-06:00Comments on The Tao of D&D: Expand, Keep it Free, RequestAlexis Smolenskhttp://www.blogger.com/profile/10539170107563075967noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-3871409676946408069.post-25812525035838912142016-05-03T14:23:43.361-06:002016-05-03T14:23:43.361-06:00Hah, LTW. Yes, you caught me there. I made an er...Hah, LTW. Yes, you caught me there. I made an error.<br /><br />You're quite correct, I do "award" followers for players who have reached name level. I had completely forgotten, since I've never looked at this as an award but rather the fixed rules of the game. But you're absolutely right. It is an award.<br /><br />The followers gained upon name level do follow the same characteristics as the followers page on the wiki - but on the whole, they don't tend to have any lives BUT the service of the name-level character (npc or not) - so the chance doesn't exist that they'll get bored and wander off to adventure, whereas someone the party meets and befriends might. So in a way, these followers are half-way between "follower" and "henchman."<br /><br />Hm. Maybe they need another designation? Minion? Cohort? Partisan? Perhaps it should be different for each class, so that thieves would have toadies, clerics would have proselytes/votaries and fighters would have ranks. Needs thought.<br /><br />So, holy army. Totally doable. I still use the principles established in the original Dungeon Masters' Guide for this.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-1103715276052633202016-05-03T13:20:10.269-06:002016-05-03T13:20:10.269-06:00Thank you for your response and consideration. I ...Thank you for your response and consideration. I have read the followers, hirelings, and henchmen pages closely. It shows that you have put an extensive amount of thought into these systems. <br /><br />I really like your status chart. I've been using it to create NPC's and their stats. There isn't much guidance in my purchased rulebook for non-leveled characters. <br /><br />Ah, OK so any PC can gain a follower, as long as they are reasonable and fair to someone who wishes to stick around for coin an accomplish shared interests and goals. I thought you used homebrew and AD&D rules like the 9th level fighter 10th level ranger are awarded followers. <br /><br />My player wants to create a holy army. I haven't made it "that far" in a campaign yet, so I've put a lot of thought into how to make this come about. I was considering incorporating an awarded follower system that was tied to levels. It did seem too complicated and a bit limiting. <br /><br /><br />LTWhttps://www.blogger.com/profile/14280926541054573911noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-67928476768148458482016-05-03T11:28:22.282-06:002016-05-03T11:28:22.282-06:00At the moment I have no fixed rules for non-levels...At the moment I have no fixed rules for non-levels increasing to level status that I want to include in the wiki at this time. As a stop-gap, the games I've been running have been using a loose rule that 500 x.p. is needed to for a non-combat trained non-level to achieve combat trained status. Combat training affects <a href="http://tao-of-dnd.wikispaces.com/Morale" rel="nofollow">Morale</a> of non-players in combat. I've then been saying that 1000 x.p. is needed for a combat trained non-level to achieve level status. We've had people progress up both levels in the games I've been running.<br /><br />However, I hope to someday improve on these rules, as they are far too simple and don't take into account "training," which I hope to make a fighter sage ability (if I am EVER able to come back to my sage tables . . . sigh).<br /><br />Obviously, this seems complicated, since I have no better word than "non-level" to describe persons who not of level in my world. I do not want to use "zero level" as the implications of that are too many and sends the wrong message. I have gotten rid of the zero-level idea, preferring instead to think of EVERYONE having a hit die and levels being additional hit points on top of that hit die. Therefore, a non-level is a 1 HD creature, not a "zero-HD" creature.<br /><br />I don't actually "award" followers. I do award henchmen. I make the <a href="http://tao-of-dnd.wikispaces.com/Followers" rel="nofollow">distinction</a> on my wiki. Followers are obtained through gaming and agreements between players and strangers, when I perceive that NPCs have the same general motives as the party and they are treated fairly and decently. This fair treatment is affects morale, which if it gets very bad will mean the NPCs will fail to participate in player activities. As such, followers are not necessarily of any level.<br /><br />The post you linked, LTW, refers to a system I abandoned in large part some years ago, particularly with regards to players. I am still conscious that it may provide some value in the future, but it's clumsy just now and needs an epiphany. Do look at the followers link on the wiki and at both henchmen and hirelings.Alexis Smolenskhttps://www.blogger.com/profile/10539170107563075967noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-91865975070812685662016-05-03T11:04:04.333-06:002016-05-03T11:04:04.333-06:00Are all of the followers that are awarded to your ...Are all of the followers that are awarded to your player characters leveled? Since I have read of your world's <a href="http://tao-dnd.blogspot.com/2010/05/specifics-of-status.html" rel="nofollow">social hierarchy</a> and I know that all npc's relevant to your PC's level up, I am wondering if you can describe how you treat unleveled NPC's that gain experience. Do they also increase in status as well? If so do they get an ability score bump? <br /><br /><br />LTWhttps://www.blogger.com/profile/14280926541054573911noreply@blogger.comtag:blogger.com,1999:blog-3871409676946408069.post-90094052859402039512016-05-01T05:47:43.973-06:002016-05-01T05:47:43.973-06:00I've got a request: please answer some questio...I've got a request: please answer some questions about the difference between market and non-market towns in your system.<br /><br />I recall from earlier versions of the trade system that towns without a market reference have their resources assigned to the nearest market-having town. Am I right on that?<br /><br />I especially desire details about the following: what's the <b>gameplay</b> difference between market and non-market towns? Can the players actually not buy anything at all in non-markets? If they can buy some things, how do you determine what they can buy? Is it related to infrastructure?Maxwell Joslynhttps://www.blogger.com/profile/02309867478186083339noreply@blogger.com