Moskva is, of course, Russia. Both it and the maps for Milan have been posted on the Wiki. Enjoy finding them ... heh heh heh.
But very few of you are here to look at cities. For monsters, I updated the Presence and Encounters tables to match the Biology table I posted about a month ago. This means that all 0 to 1 intelligence creatures have been created, as well as canines and felines with 2 intelligence. You can find the latter at the bottom of each table, highlighted in yellow.
Finally, I've updated the Germania map again. It is slow going, as each region I work on with this map is complicated and difficult to sketch out. Compare the changes to where it was last week:
This is about as cluttered as the map gets. After this point I start cleaning up the notes and smoothing out the coloring, and it becomes easier on the eye. I messed about for quite awhile before getting a color scheme that was comfortable to look at, but still gave the necessary information. Aesthetics are important.
This is one of the reasons I like working on a graphic design program, and having complete control of a map I make myself. Last week people asked me why I bothered, why I didn't just use an existing map. The answer: flexibility. With my own map, where everything is a constructed element on the program, I can change any element I wish, whenever I wish, without having to re-pixillate someone else's imagery. Believe me, this is greatly needed.
As well, if you haven't considered learning how to use Quark or Publisher, I would point out how I can make many little notes on how I'm going to color this hex or take that river, right on the map, so that I'm not dependent on my memory for each feature. I can work on all the features at once, graphing them in general, before going in and microdesigning each one. For myself, I keep it relatively simple - this looks a mess, but it really isn't too bad. Admittedly, these little tiny states of Europe have raised some signficant bumps on my forehead, and a slightly grooved place on my desk; but a little sanding should sort both out.