I know my players have been anxiously awaiting for this list to be put up.
As ever, please let me know of any links that don't work. I am still in the process of adding backlinks to many of these pages to make the wiki easier to navigate.
Arboriculture: identification of genera and species of shrubs on sight.
Assay: identify type of mineral or gemstone and measure the physical and value content of metal in rock.
Avian Behaviour I: allows limited prediction of a bird's attack and movement in birds of semi-intelligence or less.
Beekeeping: ability to keep colonies of bees in order to produce honey and encourage pollination.
Binding Wounds: improves skill at ending hit point damage caused by wounds.
Birdwatching: the practice of seeking for and observing birds, gaining skill in their identification.
Control Golem: seize control of rampant or threatening golems for as many rounds as possible.
Cultivate Ferns & Mosses: gather plant material sufficient for making essential oils, soap, tonics or dye.
Cultivate Mushroom: grow fungi of any variety.
Detect Land: gives reasonable expectation of finding land from the observation of birds at sea.
Detect Slime: improves forewarning through scent recognition of puddings, oozes and jellies when they approach.
Diagnose & Treat Farmyard Disease: identifies a disease affecting a domestic animal's health; provides basic treatment.
Distill Liquids: purify or concentrate a variety of non-magical liquids.
Domestic Brewing: allows the fabrication of ales and beer for consumption.
Dowse for Water: a type of divination employed in a locating ground water.
Farming: provides knowledge into the process of ploughing and tending land in preparation for grain harvesting.
Floriculture: knowledge of the names of genera and species of flowers, with the ability to grow those locally appropriate.
Horseshoeing: care of the equine's hoof, including the trimming and balancing and the placing of shoes.
Identify Amphibians & Reptiles: knowledge of naturally scaly creatures and the dangers they present.
Identify Bugs & Spiders: knowledge of naturally insectoid creatures and the dangers they present.
Identify Earths: gives a name for naturally occurring substances and liquids.
Identify Mammal: knowledge of creatures within the chosen mammalian order and the dangers they present.
Identify Sea Life: knowledge of creatures within the chosen sea life order and the dangers they present.
Identify Slime: allows distinction between different forms (jelly, ooze, slime, etc.) and species, enabling knowledge of the danger presented.
Insect Behaviour I: allows limited prediction of a bug or spider's attack and movement in insects of semi-intelligence or less.
Know Bioregion: identify common animals and creatures dwelling within the surrounded locus.
Know Fungi: identify name of genera and species of fungi on sight; recognize edible from poisonous mushrooms.
Land Suitability: recognizes land value and offers techniques to provide higher yields.
Locate Self: precisely determine location within locus once features of the landscape can be observed.
Locus Infrastructure: gives knowledge of the infrastructure and layout of the surrounded locus.
Mammal Behaviour I: allows limited prediction of a mammal's attack and movement in mammals of semi-intelligence or less.
Mandragora: allows the animation of the mandrake root.
Mistletoe I: allows the cultivation of mistletoe, with attention to cutting sprigs and proper harvest.
Mushroom Hunt: know when and where to search for edible or poisonous mushrooms in a wild environment.
Navigation: setting a course over land or sea, derived from the position of the sun or stars.
Predict Emergence: foretells the impending appearance of a creature swimming up through the water, about to break the surface.
Prepare Ingestive Poisons: enables the manufacture of poisons that must be imbibed to be effective.
Prospecting: identify a likely outcrop for the production of base metals, with knowledge of how best to exploit a tell-tale sign or 'show' in the rock.
Protective Bracken: allows the character to seek protection from fern growths.
Pruning: allows for the intensive improvement of shrubs by cutting away superfluous or undesired growth.
Reading Tides: knowledge of tides, currents and eddies along sea and lake shores, largely by observation and the feel of the water.
Recognize Heavens: ability to identify individual stars, constellations, planets and other phenomenon.
Sailing: the management of a vehicle on the surface of the water, driven by wind, with rigging, rudder and keel.
Scaly Behaviour I: allows limited prediction of an amphibian or reptile's attack and movement in creatures of semi-intelligence or less.
Seek Bedstead: an ability to find a bank of sylvan moss, that it might be slept upon to gain from its magical qualities.
Smelt Natural Metals: smelt and purify metals that can be derived from ordinary ores or coarse nuggets.
Swimming: provides the character with the basic ability to swim.
Sylvics: identification of genera and species of trees on sight.
Timesense: estimate the time of day, give or take a period of thirty minutes.
Vegetable Gardening: enables valued ability in growing distinctive vegetable and tuber crops.
Woodcutting: skill at selecting and cutting timber to sustain a forest while drawing it's resources.
Fighter next. I'll be talking about that in the next week.