Sitting at my computer is a strange sense of unfamiliar familiarity. I just haven’t been able to get any work done ... and for a workaholic like me, that’s the meanest thing. I’m looking at a backlog of things I haven’t done. I have to start somewhere.
The polls are in. It is quite clear now that a number of people are more interested in seeing what happens if a particular dumb thing is done than in the survival of a meaningless party. I grant the party has no substantive value. However, if the party dies quickly, I’m not going to get much of my combat system described.
Albrecht’s choices were split (47% each):
1) Step one hex towards Brønn, so he can be touched and thereby blessed; then turn to defend against the goblins.
2) Move four hexes between Brønn and Cailaith, being blessed as he goes by, to rescue Darien.
I did say I would break all ties, so I will pick the survivalist option, number 1: getting blessed and defending.
80% voted for Brønn to bless Albrecht, Cailaith and Englund by moving back one hex into the space between them.
45% voted for Cailaith to move one space towards Goblin 10, and discharge missile towards Goblin 4.
And 46% voted for Englund to play pipes, moving one space right behind Cailaith.
After they move, the organization is thus:
|Party finishes moving.|
The only attack is Cailaith’s, and the magic missile hits automatically (sorry I forgot to add a magic missile graphic ... that would have been cool). The damage is 1d4+1, and Cailaith rolls a 2. Goblin 4 takes 3 damage, and dies. Cailaith gains 30 x.p.
Darien, because he’s stunned, doesn’t get a move.
This leaves the goblin attacks:
|Goblin 1 grabs sword and Goblin 9 attacks|
Goblin 9 runs straight at Cailaith. He is still charging – and Cailaith is not ‘defending’ against the charge. The rules I play by say that the charger gets +2 to hit if the defender is either armed with a shorter weapon or is not in the act of defending. In Cailaith’s case, his weapon is shorter AND he isn’t defending, so Goblin 9 gets +2. He rolls a 15 (which is reduced to a 14 by the Bard’s singing) and hits AC 6. He’s using a short sword, which does 5 damage (again, made 4 damage by the Bard).
Cailaith spins away and falls to the ground in front of Brønn and Albrecht, stunned. He falls into this hex because of the direction of Goblin 9’s movement, away from the direction of the blow. He has 4 hp left. He drops the torch and it falls to the ground behind him – and the room gets darker. Goblin 9 has 1 move left (move 3/attack 2/move 1) so he enters the hex next to Englund.
|Cailaith drops the torch and Goblins 10 & 2 attack|
Goblin 2 moves 4 and attacks Cailaith as he’s falling. Obviously still getting the +2, he rolls a 12, reduced to an 11 by the Bard, and misses.
|The rest attack.|
Just as a note, I tend to run my battles from right to left, and not in definite temporal order. You can quibble over which goblin hits who in what order, but Goblins 2 and 6 are going to attempt to hit Cailaith no matter what. There’s no penalty to Cailaith’s armor class for being stunned; he’s still considered to be defending, even as he gets bashed around like a pinball.
Albrecht is waiting for the other three and has a longer weapon, so they do not get a +2 attack against him.
Goblin 3 strikes first. He doesn’t get a +2 to hit and rolls a 4, reduced to a 3 by the Bard. Since he doesn’t stun Albrecht, he can’t move past the fighter, and due to his momentum he can’t strike and step back. He stays where he is.
Goblin 8 moves four and attempts to strike. He rolls an 8, reduced to a 7, missing.
Goblin 5 can’t attack with a move of four, so he moves five and attempts to flank Albrecht. Unless Albrecht is stunned, he can keep Goblin 5 from moving past him and towards Englund.
Those are all the moves.
|The battle updated.|
|Darien's infrared view, distorted by the torchlight|
The party is in deep, deep trouble, since the torch is almost certain to be doused by the goblin’s next move, leaving Albrecht and Englund entirely in the dark. Albrecht’s must, if the party is to survive, somehow snatch up the torch. If I offer any other choice in a poll, the dumbest option is sure to be chosen, so I’m not going to. Others may not want the party to survive, but I do.
Oh, a couple of other notes. You might want to read this old post on unarmed combat. Goblin 9 chose not to overrrun Cailaith due to weight considerations. But since I'm adding overbearing to Albrecht's actions, the reader should have a look.
The new polls will be put up in the next hour or so. I will try to accurately make them end by Friday this time.