Monday, January 31, 2011

Wiki, January 31, 2011

I have very little material to offer this week, since I have been working day and night on another project.  I knew that times like this were bound to come: there's only so much work that can be done in 7 days, and for some weeks the subject of the work is bound to be too long range for regular posting.

As always, I have three maps.  The list of maps on the map index page looks awfully impressive to me, even if a lot of them are only half done or less.  What I'm offering this week is the Indus Basin, the Himalayas and Nepal.  At present, these are the maps I'm working on right now.  When I have the time, I am half way through the researching of over 600 Indian cities, some of which I have plotted.  If you look at the bottom of the Nepal map, you can see where I've placed symbols to indicate which hexes would be part of various regions inside the modern day province of Uttar Pradesh.  During the time of the Moghuls, obviously, this province didn't exist ... it was divided into Rohilkhand, Bundelkhand, Awara and other entities.  Thankfully, my world takes place prior to the British arriving and really splitting up the country in their efforts to pit India against itself.  There were many fewer regions in 1650.

Has the gentle reader ever considered that people often want to set campaigns in China and Japan, but never in India?  Do they play D&D in India?  I've never heard tell of it.  Be interesting to know what sort of take they would have on the game.

That is it for the wiki.  I hope to have more next week, but we will have to see how things go.  And please still consider posting your own material.  Contact me at alexiss1@telus.net if you wish to do so.

2 comments:

Zzarchov said...

I have run games in "india" in the same way that most people run games in "China", aka a version of india based on common misconceptions and pop culture that never existed in reality (you know, like most wild west games). Armies of monkeymen, the obligatory Harryhaussen inspired duel with Khali, lots of turbans, solving disputes with dances. all of the Authenticity of most "china" games full of 1970's Kung Fu movie themes and scenery with some Ninja's thrown in even though they don't really fit.


Now this was still a game where the characters were European Merchants ("Scottish" actually) in a small fleet of ships who reached the far off lands of "India".

So I don't know if that counts for your criteria.

Alexis said...

It certainly does. You're the first I've ever heard of anyone doing it.