Reading through Raph Koster's blog, which I was directed to do by a good friend, I realized that something important must be said about the prospective round table going on with my last post, and with most posts to be found in the D&D blogosphere.
It's all bullshit.
I want to declare clearly that anything and everything I've said about IMech is, at this point, utterly useless for anything except to waste people's time reading it. I have not proposed an actual system. I have not produced any game design whatsoever. I've watched others throw out possible designs, but I haven't been stupid enough to do so myself ... not for an IMech, anyway.
Why? Because I have tested jack shit.
The material you will find on the Same Universe Wiki, at least that posted by me, does not represent some mental calisthenics that have occurred to me after a late night session with booze and D&D books. It is material that I have play-tested. I know it works, not because it ought to work, but because it actually does work. And the nice thing is, when other people scarf it up for their world, they are gratified.
But at least 99% of anything you find written about by the community, from monsters to magic items to proposed gaming systems and resolutions, has never been tried by anyone, ever.
"Hey guys, I just thought up this GREAT magic item! Here's how it works!"
The lack of testing is more than evidenced by people rushing forward to write out a few hundred words about how an IMech could work, less than 24 hours after my writing the post. People do not even imagine that the idea NEEDS to be tested. Just them thinking of it is more than enough justification to barf it out all over the place.
Guess what, kiddies. It's shit until you prove it's roadworthy. If I ever come up with a system for IMech, I swear to holy lizard babies that I won't post it here until my party loves it. I realize now that my mistake was ever mentioning that I had the idea as a half-formed thing ... because people don't want to discuss what needs to be managed, they want to leap right to the fully-formed solution in an hour or less!
This must be how Call of Duty got made.
You can find me apologizing about some of this post here.