Wednesday, October 28, 2009
This one is a golem shaped as a horse, this one is yet another giant of a different shape and size and having the features of a mage or an assassin; that one is yet one more race with a sadly cliched historical background, and that other one is one more low-level jinxkin designed to steal magic weapons from players.
Two criticisms spring to mind. The first, if the only way you can think to change the texture of your campaign is to replace fangs with barbs with various stabby things and ultimately with spells and breath weapons, your campaign is obviously all about the fighting. I get the feeling that it is always the same routine: ‘stand up and fight the new thing.’ This is variety? This is not stale and dull?
Besides, are your players really getting a whole lot out of discovering their hard-earned +2 sword doesn’t work on this monster? Isn’t it just another way to screw them over ... you thought you were tough, but wait until you run up against this monster!
Sounds like a DM with confrontation issues.
But coming up with plots and motivations is much harder work than coming up with a monster that has a breath weapon and sprays acid. Kewl.
I know that many of you just find new monsters ‘kewl’. So for you, for a special treat, I offer a brand new monster I’m sure hasn’t been done before:
No. of Attacks: none
Bed sitting rooms make suitable hirelings, gaining loyalty very quickly, but can have a high upkeep depending on their market value. They do not have offspring, but other creatures are known to make their lairs within the sitting room’s body. These creatures can sometimes attack without warning.