Okay. I apologize for making a lot of hay about players and methods on Friday. I don't mean to imply that I intend to stop running, or to leave this campaign in the lurch at this time. I said when I started this that I would give it at least three months, and it hasn't been that yet. I feel I have a responsibility to you fellows, and I intend to live up to that responsibility; to help you along, get your characters on track and to make this enjoyable for everyone.
I don't say that people have been playing in a way that has impugned me. I find myself baffled from time to time, and yes, it would be easier if goals were clearer. But I can understand that there is a lot of information, a lot of baffling characterizations and apparent purposelessness in my descriptions and that the methodology of the blog can compromise interaction among the players. You fellows have been tremendously committed in coming here and giving it your best shot and I want you to know that I'm not blind to it. I sincerely appreciate it.
Let me suggest that if things really seem that out of phase with you, that you go ahead and ask me outright what the hell is my motivation. Get out a d20 and tell me that you've made your intelligence check and maybe then I can give you the information that you need. The problem must be communication.
Regarding the campaign, then.
Anshelm and Tiberius will both arrive back at the Pig tavern independently. Matters in the square have reached something of an impasse. The armed guard has begun pushing people (insistently but not threatening) off the streets. Tiberius attempts to have a message sent to the Merchant's Hall and is denied. Further attempts to take action will clearly have to happen surreptitiously, as the guard have become quite wary. The sky is beginning to show signs of a storm coming, and somehow this seems linked into the general mood of the city.
Delfig and Kazimir,
At this point it is well that you're dealing with a Christian cleric, who in the face of your confession forgives you at once. "My son," he will say, "You must make an act of contrition. This gold you received you must pass over to your church father, in recognition that it was a gain from those who would do evil, and not from good work that you might have done.
"As regards this Triskoon. He might very well be the master of this creature here on the table. I spoke that it would have served another--clearly you have discovered one of the doppelgangers that plot to destroy the city. They are evil creatures, who will invent whatever reason they can to destroy man.
"The story given to you was a lie, to trick you into giving your blood willingly. You are right in your guess. The blood is needed to raise Reekhova. It must come from a bard and it cannot be taken by force if the dweomercraft is to be successful. This is an old legend, but perhaps not one that is known outside the circle of some clerics.
"I cannot say now what we must do to make it right. Someone must be told--but it is perhaps too late." The cleric will go to the doorway. "See? A storm rises. It is a sign."
Emmanuel will ask: "Who? Who must be told?"
The cleric thinks. "There is only one who might listen. You must tell the paladin Hornung. But to do so would first require entering the town."