PLAYER’S HANDBOOK
Creating the Player Character ~ character creation ~ player character index
Character Abilities: ability stats ~ charisma ~ constitution ~ dexterity ~ intelligence ~ strength
Character Races: character race limits ~ character race relations ~ dwarf race & physiology ~ elf race & physiology
Character Classes: assassin ~ bard ~ cleric ~ druid ~ fighter ~ illusionist ~ mage ~ monk ~ multi-class characters ~ paladin ~ ranger ~ thief
Alignment & Background: alignment ~ character background generator ~ skill gaining
Character Readiness: assassin combat abilities ~ bard combat abilities ~ cleric combat abilities ~ druid combat abilities ~ fighter combat abilities ~ illusionist combat abilities ~ mage combat abilities ~ player character hit points ~ thief combat abilities ~ weapon proficiencies
Secondary Skills
Inherent Abilities: martial music ~ on guard
Sage Knowledge ~ knowledge points ~ sage field ~ sage study
Class Sage Abilities: assassin sage abilities ~ bard sage abilities ~ cleric sage abilities ~ druid sage abilities ~ fighter sage abilities ~ illusionist sage abilities ~ mage sage abilities ~ monk sage abilities ~ paladin sage abilities ~ ranger sage abilities ~ thief sage abilities
Sage Abilities ~ definition
A-E: acceptance ~ acupuncture ~ affirmation ~ aid rest ~ amputation ~ arboriculture ~ assay ~ assassination ~ audition ~ avian behaviour I ~ avoid encounter ~ balance load ~ bargaining ~ beast forms ~ beast origins ~ beekeeping ~ binding wounds ~ biography ~ birdwatching ~ burial ~ business dealing ~ butchering ~ camouflage ~ carve sigil ~ cave finding ~ caving I ~ celestial navigation ~ choose prognostication ~ climb walls ~ cognitive history ~ comprehend aura ~ concentration ~ conspiracy ~ construct bivouac ~ contrive ~ control golem ~ cultivate ferns & mosses ~ cultivate mushrooms ~ define morality ~ detect land ~ detect mania ~ detect slime ~ detoxification ~ diagnose ailment ~ diagnose & treat farmyard disease ~ distill liquids ~ domesticate horses ~ domestic brewing ~ dowse for water ~ dual attackers ~ endurance running I ~ essence ~ extemporize
F-I: faculty ~ falsifying ~ fame ~ farming ~ firm footwork ~ fishing ~ floriculture ~ foraging ~ free diving ~ free spirit ~ functionary ~ grassroots movement ~ greater history ~ heraldic adoption ~ heraldic code ~ heraldic registration ~ herding ~ history of empire ~ horse breeding ~ horse feeding & diet ~ horse handling I ~ horse handling II ~ horse jumping I ~ horse-mounted combat I ~ horse-mounted combat II ~ horse physiology ~ horseracing ~ horseshoeing ~ hunting ~ identify amphibians & reptiles ~ identify artifact ~ identify bugs & spiders ~ identify clean water ~ identify earths ~ identify mammals ~ identify manifestation ~ identify sea life ~ identify slime ~ immersion ~ insect behaviour I ~ inspiration
J-R: judge belief ~ know bioregion ~ know deity ~ know fungi ~ land suitability ~ leap to feet ~ letters ~ leverage ~ locate self ~ locus infrastructure ~ machinate ~ make a reading ~ make art ~ make fire ~ mammal behaviour I ~ mandragora ~ mariner combat ~ marriage ~ metacognition ~ military studies ~ minor invasive surgery ~ mistletoe I ~ mountain routefinding I ~ mushroom hunt ~ navigation ~ noesis ~ parkour ~ passing through ~ pathfinding I ~ pathfinding II ~ patronage ~ phalanx ~ predict emergence ~ predict meteor events ~ prepare ingestive poisons ~ preach ~ predict beasts ~ primitivism ~ proselytize ~ prospecting ~ protective bracken ~ pruning ~ purgation ~ reading ~ reading tides ~ recognition of signs I ~ recognition of signs II ~ recognition of signs III ~ recognize heavens ~ recognize hero ~ religious history ~ repertoire ~ repose ~ reveal approach ~ ritual slaughter ~ rock foraging ~ running
S-Z: sailing ~ scaly behaviour I ~ schmooze ~ scrambling ~ sea life ~ seek bedstead ~ seek shrines ~ senses I ~ set injury ~ sheltering ~ sight & fire ~ skiing ~ smelt natural metals ~ snatch & grab ~ solicitor ~ sphere of influence ~ stability ~ standard bearer ~ steadfast ~ stealth ~ studied artifacts ~ studied beasts ~ studied heroes ~ swimming ~ sylvics ~ teamstering ~ telescope making I ~ theistic design I ~ theistic design II ~ theistic expression ~ timesense ~ tinkering ~ tracking ~ transmogrification ~ treat disease ~ tree climbing ~ turn undead ~ underground mining ~ validating heraldry ~ vegetable gardening ~ vigor ~ warhorse training ~ water discipline ~ woodcutting ~ woodland foraging
Sage Studies
alchemy ~ amphibians & reptiles ~ animal physiology ~ architecture ~ artifacts ~ astronomy & astrology ~ athletics ~ backstabbing ~ balance ~ beachcomber ~ beasts ~ birds ~ blightlander ~ bugs & spiders ~ bushes & shrubs ~ camelback riding ~ chicanery ~ collaborate ~ concealment ~ conceptualism ~ conducting ~ creativity ~ criticism & composition ~ current affairs ~ demi-gods ~ disciplinarianship ~ divination ~ dog training ~ double-dealing ~ dweomercraft ~ empowerment ~ engineering ~ faith ~ falconry ~ flying mounts ~ flowers & sprigs ~ forester ~ forgery ~ fungi ~ geography ~ geology ~ gods ~ golems ~ grasses & grains ~ guile ~ heightened senses ~ heraldry signs & sigils ~ heroes ~ history ~ horseback riding ~ instruction ~ jack of all trades ~ judgement ~ jungle bushcraft ~ language ~ law & policy ~ lockpicking ~ logic & ethics ~ logistics ~ mahout ~ mammals ~ martial discipline ~ medicine ~ mercantilism ~ morale strengthening ~ mosses & ferns ~ motivation ~ murder ~ natural astronomy ~ occultism ~ oceanography ~ outer planes ~ performance ~ mountaineer ~ physics ~ pickpocketing ~ piety ~ poisoning ~ politics ~ pragmatism ~ publishing ~ puissance ~ religious art & music ~ religious design ~ ritual ~ scouting ~ setting & removing traps ~ setting traps ~ sharp practice ~ slime molds ~ sure-footedness ~ trees ~ tutoring ~ unarmed combat ~ underwater mounts
Spells
Spell Use & Acquisition: bardic spell acquisition ~ cleric spell use & acquisition ~ druid spell acquisition ~ illusionary spell acquisition ~ magical spell acquisition ~ spellcasting
Bard Spell Lists: bard 1st level spells ~ bard 2nd level spells
Cleric Spell Lists: cleric 1st level spells ~ cleric 2nd level spells ~ cleric 3rd level spells ~ cleric 4th level spells ~ cleric 5th level spells ~ cleric 6th level spells ~ cleric 7th level spells ~ clerical spell tables
Druid Spell Lists: druid 1st level spells ~ druid 2nd level spells ~ druid 3rd level spells ~ druid 4th level spells ~ druid 5th level spells ~ druid 6th level spells ~ druid 7th level spells ~ druidic spell tables
Illusionary Spell Lists: illusionist cantrip tables ~ illusionary spell tables ~ illusionist 1st level spells ~ illusionist 2nd level spells ~ illusionist 3rd level spells ~ illusionist 4th level spells
Mage Spell Lists: magical cantrip tables ~ mage 1st level spells ~ mage 2nd level spells ~ mage 3rd level spells ~ mage 4th level spells ~ mage 7th level spells ~ mage 9th level spells
Spells
A-C: abjure ~ accompaniment ~ aerial servant ~ affect normal fires ~ aid ~ air walk ~ alarm ~ alter self ~ animal friendship ~ animal summoning I ~ animate dead ~ animate object ~ animal trance ~ armor ~ atonement ~ audible glamer ~ augury ~ avatar ~ barkskin ~ bind ~ blade barrier ~ bless ~ blindness ~ blink ~ blur ~ burning hands ~ call lightning ~ call woodland beings ~ change self ~ chant ~ charm person ~ charm person & mammal ~ chromatic orb ~ cloak of fear ~ cloudburst ~ color spray ~ combine ~ command ~ commune ~ comprehend languages ~ confusion ~ conjure animals ~ continual light ~ control temperature ~ control weather ~ create wildfire ~ create food & water ~ create water ~ cure blindness ~ cure critical wounds ~ cure disease ~ cure light wounds ~ cure serious wounds
D-G: dancing lights ~ darkness ~ darkness 15 ft. radius ~ deafness ~ death’s door ~ deeppockets ~ delude ~ detect charm ~ detect illusion ~ detect invisibility ~ detect lie ~ detect life ~ detect malevolence ~ detect poison ~ detect snares & pits ~ dispel emotion ~ dispel exhaustion ~ dispel illusion ~ dispel magic ~ dispel malevolence ~ divination ~ dust devil ~ earthquake ~ endure cold & heat ~ enlarge ~ entangle ~ enthrall ~ erase ~ ESP ~ exorcise ~ faerie fire ~ fascinate ~ fear ~ feather fall ~ feign death ~ find familiar ~ find traps ~ fire trap ~ firewater ~ flame blade ~ flame strike ~ flame walk ~ flaming sphere ~ fool’s gold ~ forbiddance ~ find the path ~ fog cloud ~ forget ~ forte ~ friends ~ gate ~ gaze reflection ~ giant insect ~ glyph of warding ~ goodberry ~ grazioso ~ grease
H-O: hallucinatory forest ~ hallucinatory terrain ~ heal ~ heat metal ~ heroes’ feast ~ hold animal ~ hold person ~ hold plant ~ hold portal ~ holy word ~ hypnotic pattern ~ hypnotism ~ identify ~ illusionary script ~ imbue with spell ability ~ improved invisibility ~ insect plague ~ invisibility ~ invisibility 10 ft. radius ~ invisibility to animals ~ invisibility to undead ~ irritation ~ jump ~ knock ~ know intent ~ Leomund’s trap ~ levitation ~ light ~ limited wish ~ locate animals ~ locate object ~ locate plants ~ lower water ~ magical vestment ~ magic missile ~ magic mouth ~ magic stone ~ massmorph ~ material ~ meld into stone ~ Melf’s arrow ~ melt ~ mending ~ message ~ messenger ~ minor creation ~ mirror image ~ misdirection ~ mount ~ murk ~ neutralize poison ~ non-detection ~ Nystul’s magic aura ~ obscurement
P-R: paralyzation ~ part water ~ pass without trace ~ penetrate disguise ~ perception ~ phantasmal bow ~ phantasmal camp ~ phantasmal feature ~ phantasmal figure ~ phantasmal guard ~ phantasmal killer ~ phantom armor ~ phantom steed ~ plane shift ~ plant door ~ plant growth ~ prayer ~ precipitation ~ predict weather ~ preserve ~ produce fire ~ protection from cantrips ~ protection from fire ~ protection from lightning ~ protection from malevolence ~ protection from malevolence 15 ft. radius ~ purify food & drink ~ purify water ~ push ~ pyrotechnics ~ quest ~ raise dead ~ ray of enfeeblement ~ regeneration ~ remove curse ~ remove fear ~ remove paralysis ~ repel insects ~ resist cold ~ resist fire ~ restoration ~ resurrection ~ rope trick ~ run
S-Z: sanctuary ~ scare ~ scrying water ~ serenade ~ shadow monsters ~ shatter ~ shield ~ shocking grasp ~ silence 15 ft. radius ~ shillelagh ~ sleep ~ slow poison ~ snake charm ~ snare ~ span ~ speak with animals ~ speak with dead ~ speak with monsters ~ speak with plants ~ spectral double ~ spectral milieu ~ spell immunity ~ spider climb ~ spike growth ~ spike stones ~ spiritual hammer ~ spook ~ starshine ~ sticks to snakes ~ stinking cloud ~ stone shape ~ stoneskin ~ stone tell ~ succor ~ suggestion ~ summon insects ~ symbol ~ Tasha’s hideous laughter ~ taunt ~ Tenser’s floating disc ~ tongues ~ tree ~ trip ~ true seeing ~ ultravision ~ unseen servant ~ vanity ~ ventriloquism ~ wall of fog ~ warp wood ~ water breathing ~ water walk ~ whispering wind ~ wind passage ~ wish ~ withdraw ~ wizard lock ~ wizard mark ~ word of recall ~ wraithform ~ wyvern watch
Cantrip Tables: haunting sound cantrips ~ illusionary cantrips ~ legerdemain cantrips ~ person-affecting cantrips ~ personal cantrips ~ reversed cantrips ~ useful cantrips
Cantrips: bee ~ belch ~ blink ~ bluelight ~ break ~ bug ~ chill ~ clean ~ close wound ~ color ~ colored lights ~ cough ~ crack ~ creak ~ cricket ~ croak ~ curdle ~ dampen ~ dim ~ dirty ~ distract ~ drip ~ dry ~ dust ~ dusty ~ exterminate ~ firefinger ~ flavor ~ footfall ~ freshen ~ furnish ~ gadfly ~ gather ~ giggle ~ groan ~ hairy ~ haze ~ hide ~ knocking ~ mask ~ mirage ~ moan ~ mouse ~ nod ~ noise ~ palm ~ polish ~ pottery ~ present ~ rainbow ~ rattle ~ ravel ~ salt ~ scratch ~ smokepuff ~ snap ~ sneeze ~ sour ~ spider ~ spill ~ sprout ~ stitch ~ tangle ~ tie ~ thingamagig ~ thump ~ twitch ~ two d’ilusion ~ unlock ~ warm ~ wheeze ~ whistle ~ wilt ~ woodcraft ~ wrap ~ yawn
DUNGEON MASTER’S GUIDE
Combat ~ combat index
Armor & Weapons: armor list ~ banded mail ~ chain mail ~ crossbow ~ holy water sprinkler ~ javelin ~ leather armor ~ padded armor ~ ring mail ~ scale mail ~ shield (armor) ~ spear ~ splint mail ~ studded leather ~ using found objects as weapons ~ weapons list
Melee: attacking in combat ~ attacks with two weapons ~ combat rounds ~ critical hits & fumbles ~ damage ~ entangled & snarled weapons ~ grappling ~ helpless defenders ~ hit dice ~ hit points ~ hit points per die ~ incidental damage ~ initiative ~ melee ~ multiple defenders in one hex ~ near hit ~ necrotic damage ~ negative hit points ~ overbearing ~ precise hit ~ pummelling ~ rear & flank attacks ~ roll to hit ~ saving throws ~ saving throws for items ~ stun lock ~ surprise ~ THAC0 ~ using poisoned weapons ~ wounds
Movement: action points ~ charging on foot ~ charging while mounted ~ combat hex ~ crashes & collisions ~ drawing a weapon while moving ~ fight while unsteady ~ movement in combat ~ normal pace ~ running ~ sprinting ~ submerged combat ~ triple-speed ~ tumbling
Range Combat: ballista ~ catapult ~ grenade missiles ~ line of sight ~ mangonel ~ shrapnel ~ skipping
Further Actions: ability checks ~ fight while immersed
Naval Combat ~ index ~ anchor ~ arc of fire ~ backing sail ~ barge ~ bireme ~ caravel ~ carrack ~ coaster ~ cog ~ collisions (naval) ~ crew quality (errata) ~ damage to hull & rigging ~ dekares ~ dogger ~ drifting ~ fouling & unfouling ships ~ grappling & ungrappling ships ~ hardpoints ~ holk ~ junk ~ ketch ~ knarr ~ line of sight ~ logging movement ~ movement allowance ~ movement execution ~ movement notation ~ naval sequence of play ~ ship hexes ~ ship’s attitude ~ ship’s weapons ~ ship types ~ simultaneous movement ~ sinking ~ transparency in logging movement ~ turning ~ wind (combat) ~ wind change ~ wind effects on movement ~ yawl
Campaign ~ index
Trade & Equipment ~ overview ~ coins ~ equipment notes
Animals: working animals
Apothecary: amaranth ~ betel nut ~ bloodletting ~ blue mass ~ boric serum ~ camphor oil ~ citronella oil ~ faerie oil ~ gripcolle ~ healing salve ~ mandrake root ~ monk’s head ~ poison ~ quicksilver ~ wood alcohol
Trade System: fish fins ~ fish (freshwater) ~ fish (saltwater) ~ locating references ~ manufactured goods ~ pricing equipment ~ quantity of goods ~ references ~ resources (trade commodities) ~ sea ivory ~ seaweed ~ shellfish ~ sources ~ sponges ~ trade system ~ transport ~ turtles ~ undeveloped goods prices
Travel: assisted riding ~ freight ~ horse gaits ~ interplaner relationships ~ locality ~ locus ~ mountain climbing ~ overland travel ~ riding animals & mounts ~ slope line table ~ travel & movement
Adventure ~ overview ~ addiction ~ aging ~ clothing insulation ~ clothing insulation calculator ~ death ~ dehydration ~ disease ~ encumbrance ~ experience ~ falling ~ food ~ forced activity checks ~ gaining levels ~ illumination ~ injury ~ intoxication ~ malady checks ~ mild afflictions ~ pleasant weather ~ severe afflictions ~ sleeping for rest ~ temperature grades ~ terminal afflictions ~ throwing a grapple ~ torch ~ warm weather ~ water sources
Non-Player Characters: aristocrats ~ artisans ~ bands ~ bandits ~ clans ~ crews ~ drovers ~ enlistment of hirelings ~ followers ~ functionaries ~ henchmen ~ heroes ~ hirelings ~ mercenary hirelings ~ morale ~ standard morale ~ traders ~ tribes ~ village leader
Encounters: common language ~ encounters ~ rouse sleeping creatures
Animal Friends: animal friends ~ desert animal friends ~ jungle animal friends ~ ocean-going animal friends ~ savanna animal friends ~ steppe animal friends ~ tundra animal friends ~ woodland animal friends
Magic: artifacts ~ Ardebil Carpet ~ astrological chart ~ bone throwing ~ demonic possession ~ Holy Crown of the Hungarian kings ~ numerology ~ tarot ~ Tauroblic Altar of Lugdenum ~ tea leaf reading ~ Theotokos of Kazan ~ wild magic ~ wishes
Politics & Culture: abaddon ~ agitate ~ anachronism ~ animism ~ art vs. product ~ cabal ~ civil disobedience ~ college (bardic) ~ congregations ~ conspiracy theories ~ disperse (speech) ~ European world ~ feeding the poor ~ incompetence (political) ~ influence ~ Islamic world ~ mantraism ~ modern history ~ music (art form) ~ mythology ~ Oriental world ~ pogroms ~ prehistoric world ~ rabble-rousing ~ rally ~ religious philosophy ~ religion ~ shamanism ~ sukha (philosophy) ~ upeksa ~ vegetable patch ~ war in heaven
Waterborne Adventures: diving ~ swimming combat ~ wind speed
Astral Adventures: Abyss ~ Crann Bethadh ~ demonic culture & origins ~ devilish culture ~ Eden ~ Elysium ~ ether ~ four elements ~ Gehenna ~ Pandemonium ~ Prime Material ~ Tartarus
World ~ overview
Design: 2015 weather generator ~ 20-mile hex ~ all cities ~ development level 5 ~ development level 6 ~ development level 7 ~ development level 8 ~ development levels ~ fishing ~ hex groups chooser ~ map key ~ mapmaking ~ original United Nations statistics ~ six-mile map ~ two-mile map ~ technologies ~ weather tables
Dungeons: Ternketh keep
Kingdoms & Provinces: Archangel ~ Astrakhan ~ Bjarmaland ~ Brinyu ~ Burgenland ~ Croatia ~ Cumana (het) ~ Cumana (sanjak) ~ Donbass ~ Guns ~ Harn ~ Harnia ~ Hungary ~ Itossia ~ Khlynov ~ Kiyev ~ Kostroma ~ Kursk ~ Little Ruthenia ~ Moscovy ~ Moskva ~ Nissi An ~ Nizhne-Novgorod ~ Novgorod ~ Nyatria ~ Ruthenia ~ Ryazan ~ Seraphina ~ Sumi ~ Tatarstan ~ Tula ~ Upper Hungary ~ Voronezh ~ West Border
Peoples: tribes of Cumana
Biomes: Balkan forest ~ mixed forest
Maps ~ sheet maps
A: A01 Greenland Sea ~ A02 East Svalbard ~ A03 Jotunheim ~ A04 Kara Sea ~ A05 Laptev Sea ~ A06 Laokkoy
B: B01 Lofoten ~ B02 Lapland ~ B03 Yak’Margug ~ B04 Ob Gulf ~ B05 Lower Yenisey ~ B06 Tunguska ~ B17 Denmark Strait ~ B18 Iceland
C: C01 North Sea ~ C02 Baltic Sea ~ C03 Lithuania & Poland ~ C04 Upper Volta ~ C05 Ural Mountains ~ C06 Ob & Irtysh Rivers ~ C07 Lungos ~ C08 Angara ~ C09 Lena ~ C24 Connaught
D: D01 Germania ~ D02 Carpathians ~ D03 Danube Mouth ~ D04 Don & Volga Rivers ~ D05 Buzachistan ~ D06 Qanda ~ D07 Balkhash ~ D08 Altai ~ D09 Khangai ~ D10 Yablon ~ D30 Brittania
E: E01 Spain ~ E02 Italy ~ E03 Greece ~ E04 Anatolia ~ E05 Asia Minor ~ E06 South Caspian ~ E07 Khorezm ~ E08 Turkestan ~ E09 Tarim Basin ~ E36 Portugal
F: F01 Gaetulia ~ F02 West Libya ~ F03 Cyrenaica ~ F04 Lower Egypt ~ F05 Palestine ~ F06 Babylon ~ F07 Persia ~ F08 Registan ~ F09 Punjab ~ F10 Himalayas ~ F11 Tibet ~ F12 Namkin ~ F41 Canary Islands ~ F42 Morocco
G: G06 Nubia ~ G07 Arabia ~ G08 Empty Quarter ~ G09 Oman ~ G10 Gujarat ~ G11 Maharashtra ~ G12 Orissa ~ G13 Bengal ~ G14 Irrawaddy ~ G15 Laos
H: H08 Ethiopia ~ H09 Horn of Africa ~ H10 Socotra ~ H12 Ladshadweep ~ H13 Madurai ~ H14 East Ceylon ~ H16 Andaman Sea ~ H17 Gulf of Siam
L: L32 Paraguay ~ L33 Parana
MONSTER MANUAL
Taxonomy: beasts ~ demon ~ devil ~ dragon ~ dragon’s lifespan ~ mammals ~ monster ~ monster & animal species ~ monster behaviour ~ number appearing & distribution ~ range (habitats) ~ slime molds
Bestiary ~ index
A-D: alpaca ~ ankheg ~ ant (giant black) ~ ant (giant bull) ~ ant (giant carpenter) ~ antelope (sable) ~ ape (carnivorous) ~ ape (gorilla) ~ axe beak ~ baboon (mandrill) ~ badger ~ baluchitherium ~ barracuda ~ basilisk ~ bat (giant) ~ bear (black) ~ bear (brown) ~ bear (cave) ~ beaver ~ beetle (giant bombadier) ~ beetle (giant fire) ~ beetle (giant rhinocerous) ~ beetle (giant stag) ~ beetle (giant water) ~ beholder ~ boar (warthog) ~ boar (wild common & hylochloerus) ~ bonesnapper ~ brownie ~ buffalo ~ bugbear ~ bulette ~ camel (wild) ~ carrion crawler ~ catoblepas ~ cattle (domestic) ~ cattle (wild) ~ centaur ~ centipede (giant) ~ cheetah ~ chimera ~ cockatrice ~ couatl ~ crab (giant) ~ crayfish (giant) ~ crocodile ~ demon (manes) ~ devil (lemure) ~ displacer beast ~ djinni ~ dog (blink) ~ dragon (huakinthos) ~ dragon (malignans)
F-Z: firenewt ~ frog (giant) ~ frog (huge) ~ frog (large) ~ frog (large poisonous) ~ frogling ~ fungus (violet) ~ gargoyle ~ gelatinous cube ~ giant strider ~ hippogriff ~ hyena ~ lurker above ~ mite ~ moa ~ naga ~ ostrich ~ pudding (black) ~ rhea ~ snake (boa constrictor) ~ treant ~ troll ~ worm (giant blood)

