Wednesday, April 8, 2026

Session 5: Fight!


Most of the session consisted of setting up for this fight, having the fight, then sharing out the treasure and experience after. The battle consisted of 9 goblins with 7 to 10 hit points each (goblin soldiers-at-arms, hardened, selected for unusual constitutions) and one "cavewight," which is the equivalent of the AD&D ogre... though augmented through the cult he'd organised around himself, and a total of 44 hit points. In addition, two ochre jellies, whose presence was inexplicable... even more so since they did not attack the goblins but rather ignored them, while freely attacking the party. So, in all, 12 opponents against six party members, levelled 5, 4, 2, 2, 2 and 1.

The battle was close. I am sorry that I did not take screen shots throughout, I simply didn't think of it, trying to manage combat rules that I've forgotten, which the players knew and had to keep calling me out on. It's a trifle embarrassing, but I felt it proved the wiki's value, since the players were using the wiki's rules to correct me. That's how a rule system is supposed to work.

Mikael the mage, 2nd level, suffered most, after likewise probably landing the most successful hit of the game. The black border around the shrine is a five-foot wide pit, which the cavewight was pressed against when Mikael hit him with an attack, knocking him back across the gap and taking him out of the fight at a critical moment. That gave a chance for Pandred to deal with the second jelly (the first had been killed early) while the others managed goblins for a time before the cavewight could get back into it. That breather, I believed, was much needed. Unfortunately, Mikael was knocked down to -3 by an attack by a goblin... then got in the way of the jelly, the average damage of which would have killed him. The jelly did five damage, leaving the mage with -8... whereupon a miraculous 2 in 20 roll was made that allowed the mage to retain consciousness. Left with only the ability to move one hex per round, without the ability to fight, and with his intelligence being essentially between 3 and 4, the character just tried to keep from being hit. Unfortunately, the cavewight had gotten back in the fight by then, had remembered Mikael, and came forward to crush him — only to miss the mage by 1 point. Mikael lived, while Pandred finished off the cavewight; two of the goblins broke ranks by failing morale and the players were able to mop up.

Ti, going into the battle weak, kept to the outskirts and struggled through the fight. Xoltan missed and missed and was missed and was missed. By round eight or nine, he had still not done a point of damage or suffered one. But both characters kept opponents busy and off the backs of Lexent and Pandred, the highest levelled characters. Pandred was wounded early and bled steadily for at least six or seven rounds; Lexent was also wounded, but neither could do anything about it, since they were needed to keep fighting. It's an awesome image... the combatants bleeding from open wounds, still fighting, keeping the rest of the party alive under difficult conditions.

And a call-out to Arduin, Pandred's hench; the faerie fire spell, plus Lexent's dust devil, were unquestionably both effective; Mikael's telling hit would not have landed without the former, and it would not have stunned if the latter had not bled the cavewight's hit points. Well played, all around.

Treasure offered an average of a thousand experience to everyone in the party; I had to be reminded of my proposed rule, that silver give 1 x.p. for every three coins, regardless of silver's value compared to gold, and 1 x.p. for every four coins of copper. I think that rule works well, as it means I don't have to pile up 55,000 copper to make it worthwhile. A few thousand were enough. The total weight of treasure was 170 lb. — though I'm not certain if that includes the gem or not:



This monster common opal, size shown by the 8 in. tall bullseye lantern (not counting handle), weighs 61 lb., 1 oz., and is worth a thousand gold pieces in Ozd/Miskolc, where the party is. If they can get it out of the Sanjak, the political province where they are, it will be worth more. Broken into pieces and polished, it's probably worth ten times as much. The party chose to split the experience for it. An opal of this size is extremely rare; an opal mine might find a head-sized opal once in a lifetime. The above is liable to be found once in a century. The party checked it for magic and it has none. They managed to heft it out, but the risk of moving it is that if found by a random guard, either an Ottoman in the empire they're in, or a customs' patrol should they try to smuggle it into Hungary, they'll either get dinged so hard for the tariff that it won't be profitable, or it'll be simply grabbed. I don't know how much the party understands about this yet, but I'm sure these smart guys have thought about it.

Anyway, that was the running on Friday, pretty much. Next game is the 17th.

P.S.,

Two things I forgot.


The above is the experience for combat only, experienced by the participants.

The other is that the whole combat, using my "complex" system, took about 2 hours and 45 minutes to play. And that's online; it would have been faster in person. I understand this is fast, compared to how normal D&D, and especially 5e, would do with a total of 18 combatants. I know there are some who have trouble with "tactical" combat, but one thing: it isn't boring.

4 comments:

  1. It was a fun fight. I was pretty convinced Mikael was going to die and I would need to roll a new character for a solid hour or so.

    Similar battles I have run in 4e took about 3-4 hours in person, for a comparison.

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    1. Really did look like the party in general might go under; I think only Zoltan in the end had more than 10 h.p. I imagine in 4e it would have been more one-sided.

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    2. You are right, there haven't been too many fights where things looked as dire for the party in my game. Though the early levels were 12+ years ago, so I don't recall them terribly well.

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  2. Now I really want to replicate this in 5e just to compare.

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