Thursday, April 23, 2026

Getting to Know Me

If the reader will look to the tag line, it's been change to read, "New to the blog? See here."

The explanation for this is in the link, but it's been explained that there's too much "me" for a complete newcomer to actually find out who I am or what I've done. So I've created a page on the wiki that describes me... but the Gentle Reader shouldn't worry, because any sense of ego on my part has been completely sabotaged by my being an asshole with my opinions. That's something I didn't want anyone to miss.

If you honestly can't think of any comment you'd like to attach to this, may I humbly ask you to write in when you started reading me, why you still read me and why my nature isn't sufficiently curmudgeonly to actually drive you away. That would really sincerely help me. I could use the support. Writing this content about myself, I feel like I've performed seppuku.  

4 comments:

  1. While not actively running Dungeons and Dragons and also not agreeing with all you write (which would be impossible with anyone), I still find your work intellectually engaging and challenging. Your posts played a large role in my journey into adulthood (I discovered the blog in my late high school, early college years) beyond just being a Dungeonmaster. I still check in regularly, albeit as a non-commenter.

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  2. I found you back in the summer of 08', right as it kicked off. The maps were my initial draw searching for good material about hexes, but the price sheet was the big wow factor for me. The blog has gone through a lot of phases, but what kept me reading was that a new rule was always on the horizon to help enrich the game. The background generator, the tarot cards, the formation of the sage abilities, the city blocks, the development (then called tech) system and the adoption of the hex types. There's been so many phenomenal ideas, each of which is worthy of exploration and inclusion in making a game with more varied and interesting decisions. I'm glad to have been a fan for all this time.

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  3. I can't remember exactly when I started reading, but somewhere in the vicinity of 2013-2015. What drew me in was your approach to the campaign, the sense that you were doing this at a higher level than the other on-line DMs out there. Certainly at a higher level than I ever did, or probably could, but it's both aspirational and inspirational. And you continue to write material I find enlightening, even (and perhaps especially) when it strays from D&D. As for being a curmudgeon... what can I say, I like writing with a bit of character to it, and while you can be an asshole at times, I never get the sense that you're like, a for real asshole (I hope that makes sense). Anyway, you're still producing high-level written material, and the internet is running thin with that these days.

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  4. I honestly don't remember when I first found your blog or how. Since then, I've always enjoyed your intellectual approach to the game and your candor. I have found your stunning and xp rules add so much to the game that I recommend anyone find a way to incorporate them into their game, whatever edition or system they use. I think the same of the trade tables, mapping, and sage abilities in concept, but they are a much larger effort and so I haven't been able to use them in my own game yet. I hope to eventually do so. I honestly feel there's enough ongoing value there to weather the crumudgeonly attitude when and if it gets directed toward me.

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