"On occasion one player or another will evidence a strong desire to operate as a monster, conceiving a playable character as a strong demon, a devil, a dragon, or one of the most powerful sort of undead creatures. This is done principally because the player sees the desired monster character as superior to his or her peers and likely to provide a dominant role for him or her in the campaign."
Direct and to the point. The motive here is undeniably a selfish power-grab. Players will invent all sorts of reasons — that they're bored of playing with "ordinary" characters, that they want to have something different, that the game is about imagination and "what's the difference" between playing one kind of race or another. The argument presages the host of racial classes that would emerge decades hence, including the named dragon type — and the personal problems that arose. Make no mistake, however, even if the player legitimately believes the excuses made: this is an end run around the DM's campaign. Since the rules are lacking for running strange and different monsters, even those that are less powerful than the ones Gygax lists, the wiggle-room for the player increases.
"A moment of reflection will bring them to the unalterable conclusion that the game is heavily weighted towards mankind. ADVANCED D&D is unquestionably 'humanocentric,' with demi-humans, semi-humans and humanoids in various orbits around the sun of humanity."
"Men are the worst monsters, particularly high level characters such as clerics, fighters, and magic-users — whether singly, in small groups, or in large companies. The ultra-powerful beings of other planes are more fearsome — the 3 D's of demi-gods, demons and devils are enough to strike fear into most characters, let alone when the very gods themselves are brought into consideration. Yet, there is a point where the well-equipped, high-level party of adventurers can challenge a demon prince, an arch-devil or a demi-god. While there might well be some near or part humans with the group so doing, it is certain that the leaders will be human. In co-operation men bring ruin upon monsterdom, for they have no upper limits as to level or acquired power from spells or items."
Marvellous point that. Most DMs play the game world with humanity as the underdogs: they're so weak and spongy, so easily speared or torn apart with vicious teeth. The perspective helps excuse the atrocities committed upon dungeons by player characters. But if the monsters are the lords of the earth, then why is it the humans live out in the open, in scattered farmhouses and in easy to find settlements, while the monsters live in secret, cowering underground behind trapped defenses?
Gygax is making the argument, why would you want to be a monster? Sure, they look powerful, but we kick their ass, every time! Being a human character is cool. Isn't that obvious?
"The game features humankind for a reason. It is the most logical basis in an illogical game. From a design aspect it provides the sound groundwork. From a standpoint of creating the campaign milieu it provides the most readily usable assumptions. From a participation approach it is the only method, for a11 players are, after all is said and done, human, and it allows them the role with which most are most desirous and capable of identifying with."
Again, Gygax fails here to intrinsically make the point — because he sees the point as painfully obvious. Oddly, for me to make his point clearer, I have to give credence to the argument that Gygax is writing from the cultural perspective of an entitled white male whose essentially racist.
Where he speaks of the "milieu," he refers to the traditional game setting: cities with human residents, trading with other like cities, surrounded by a settled rural and hinterland production complex that provides raw materials to the manufacturing base. Because this structure is "logical" and forms a "solid groundwork" for the expectations the players will have of how the world fits together — being that it's the world they know — it stands to reason that threats to that world from the outside, i.e. monsters, don't have a place in this humankind-oriented place. Therefore, if you're a player character and you want to visit the town, or roam safely past the farmer's fields, or wave hello in the morning to passersby on the road, then it's probably a good idea if you don't look like a demon or a dragon. Gygax is arguing that the world would rightfully deny you access to the marketplace and the tavern; that no, you wouldn't be welcome at the festival, and that the king's guards would kill you if you showed your face on the city streets.
In short, you'll be deliberately persecuted as a monster if you don't fit the acceptable standard for appearance and race, because we don't want your kind around here.
Get it? This kind of sentiment is awfully squicky in the present 2021 culture. Players don't see why it should be this way. This is a fantasy game. "If I can fantasize playing a weird-looking monster type character, why can't I also fantasize about a cultural game world that totally accepts that character as 'acceptable' and 'respectable.' Why all this racism? I don't identify as a human. I identify as a gargoyle. What's wrong with that?"
This is hard to answer. To begin with, personally I'm not a gargoyle or any other fantasy creature, I'm a human being. I traditionally (which means, "old white man") view those who seek escape in cherished falsehoods — who then insist that I play lip service to their cherished falsehoods — as part of the abusive small-'e' evil in this world. From my fool-on-the-hill vantage, I question whether this four-decade experiment with individuality has contributed to our liberty or happiness. I see the plethora of viewpoints gathering themselves in groups to use the same tactics of accusation, propaganda and ostracization that have permeated world history ... I'll be damned if I see more than a grey sludge of hatred and demands for constant attention, regardless of the individuality in full bellow.
I think it does players good to get a slap in the face when they're told, "Nope, you get to pick from these seven races. No, I don't give a good gawddamn for your feelings. No, I'm perfectly fine if you don't want to play. My emotional pity is not your human right."
Yes, that's right. Humans are the real monsters.
Let's continue this on another post.
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