Thursday, October 8, 2020

Mongols

I'm not very well today; I have a cold or something, with a temperature well below 98.6 F.  I've laid down several times today and I've got a humidifier sitting next to me keeping my sinuses open; I'm covered in sweat, which is a good thing.  I should be sleeping.  Instead, I'm poking at a wiki page I wanted to get finished today; my own take on a master-race of orcs, the haruchai (name stolen from Donaldson's Thomas Covenant series and replacing the Fiend Folio's ogrillon).  Not a friendly people.


Historically, they fill in a huge gap in the record, replacing the Mongols and several Mongol-related peoples, going back further in time and, of course, not being human.  I sometimes wonder what a living Mongolian or Oirotian person would think of my co-opting their ethnic background this way; they probably wouldn't like it and no doubt that makes me a racist, after a fashion.  Personally, being a member of which I consider to have been the worst race on the planet, I don't have much use for white people who think they're better that other people.  I could have made a world where orcs and other races replaced the white people in Europe, but then I'd still be called a racist if I tried to represent history by saying the Mongol humans came out of the east and butchered millions of orcs, goblins and bugbears, then occupied their lands and forced those humanoids to pay tribute for two centuries to keep from being further slaughtered.

Facts are, people have not been nice to people.  My representing the Mongols honestly, or as haruchai, won't change the barbarism perpetrated in the 13th century either way.  Still, I might someday have to answer to someone who steps up to me, angrily, to tell me that he or she was born Mongolian and that I'm a pig.  They will almost certainly be absolutely right.  I'll have to make amends somehow when the time comes.

Mind you, I'm willing to make amends to those people, but I won't to you, if you're not Mongolian.  No matter what race you happen to be, you have a lot of answering to do regarding the practices of your ancestors, just as I have; there isn't a single race on the planet that would be served especially ill by our depicting them as not human, given how we try to define human these days.  Anyone and everyone who tries to defend their people's "perfect innocence" based on their skin colour simply isn't going back far enough in time.  We all have our hands covered in blood.

That said, yes.  For the sins and crimes of my awful people and ancestors, I feel reparations should definitely be paid.  And were I elected to the House of Commons in my country, I'd be ready to get on my feet everyday and fight for that.  I will sign any petition that calls for a standardized tax that will redistribute wealth.

None of that excuses me, naturally.  I'm an entitled white person; always have been, and will always be incapable of being anything else.

But ... I've got to put these haruchai somewhere.  And explain how they got there, and what they did with it.  If it feels better, the reader should just realize that these peoples slaughtered the humans who were meant to live in Mongolia ten thousand years ago, and later in history co-opted the name of Mongol.  I'm not actually saying the Mongols weren't human.

3 comments:

  1. Totally sensible on all fronts.

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  2. How does the game benefit from replacing Mongols (or other peoples) with orcs and such? "I've got to put these haruchai somewhere" raises the question of why you have to put them anywhere at all.

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  3. Hm. Homer, I know there are numerous DMs who feel there ought to be little or nothing out there except humans; or that orcs and other humanoids ought not to be granted the sort of power described here, but should just be stick figures in dungeons and such.

    The benefit to having my Mongols be massive, dangerous humanoids is that my "historically-driven" game world in the year 1650 does not have a Russia whose eastern border is upon the Pacific Ocean. It allows me to mix larger elements of the 16th, 15th and 14th centuries into a unique and challenging game mix, while yet retaining a certain familiarity. The absence of guns means that the Europeans haven't and can't simply conquer the globe; and the presence of monsters running huge parts of that globe greatly restricts the European hegemony, as well as the homogeneous westernized feel of a world set in the 17th century.

    I could accomplish that if I set my world in the 13th; but then, I'd have to find some other excuse for the presence of so many aspects about culture and technological development, or forego those things. Either way, the choices we make about our individuals worlds is a balance of things we want and things we don't want. I don't want guns in my game; I feel that the need to store gunpowder would make the use of traditional guns in the game rather impractical in the face of a tiny bit of magic. Others differ. There are always people who differ.

    I think recognizing that much of the world is in non-human hands contributes a feel in the human player (whatever the race they're playing) that they aren't the masters of this world. I think that makes them humble. I like humble players. When they see an army of haruchai on the horizon, I want them thinking that this isn't just a staged battle for D&D's sake, but that there is a whole empire behind those haruchai.

    In any case, "I have to put them somewhere" was rhetorical. There was never any question in my mind that the Mongols wouldn't be haruchai.

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