Below are four essay questions. Choose two and write a 500-word essay on each. Be concise and do not exceed the proscribed length; it is enough to give a clear indication that you understand the material.
1. Dreyfuss describes five stages of skill acquisition. Explain the progression from competency to proficiency from the perspective of preparedness (research, estimation, planning, resources, education, practice or rehearsal) using whichever form of preparedness seems most applicable to you.2. Describe ways in which mentorship can advance the creation of game consensus and effectively situated learning; then describe ways in which mentorship can obstruct game consensus and undermine situated learning. Relate positive and negative mentorship to meaning-making.3. Explain how unrestrained subjective thinking in managing role-playing games leads to the calcification of ideas and creative ability, particularly in the progression of novice to competent player. Relate your answer to the course definition of conventions and axioms.4. Give reasons for why we prefer to use the enigmatic term "story" to describe the process of stability-rupture-reconstruction-stability rather than a more anatomical approach when describing to others, "how to play?" Given that "create a story" is a more popular form of advice than, "create a set of obstacles that will force your players to reimagine their characters," how do we expect the first advice to serve as a template for the creation of game worlds?
Grades will be posted Nov 17-18th as I am able.