Found my name referenced on this page and so I read through it. It proports to be a frank, querying discussion of experience points, but as usual, it winds up being a sort of hen session where DM's quibble about how much to give and in particular what player behavior should be rewarded.
I don't suppose most people see what the problem is there.
Apparently, one of the responsibilities a DM has is to make sure that the player ain't gettin' too much experience for doing whatever the player wants with his or her money. I think most gentle readers are familiar with this idea - that experience points should be rewarded according to what the player spends their money on, and NOT upon the actual total of money gained.
When I first heard this - from James Raggi, I think - my first reaction was, "Gee, that sounds like a good idea." If you look really, really hard through the first year of this blog, you'll find an example of me saying that. (Tell me when you find it - I couldn't myself, but I know the sucker's there).
Then I had a fridge logic moment and never actually implemented the idea. Why? Because who gives a fuck how much experience the players get?
Here's a very simple matter, that won't take a lot of words ... but what's wrong with the players going up levels, exactly? I mean, at whatever freaking rate you choose to give them coin for. If you don't want them going up levels quickly, DON'T make up bullshit rules about what they can do with their money which gets your experience point sign off ... just give them less fucking coin. How hard is that? Or is it that you want them to be rich, you just don't want them to be powerful. Or some other ad hoc ideal you have for what a player should or shouldn't be, according to the great Economic Policy Rules you've invented to stop what you think is your player's moral turpitude?
In case you're not clear on the concept, moral turpitude is "conduct that is considered contrary to community standards of justice, honesty or good morals." And that seems to be all this "experience points for the RIGHT manner of spending" seems to be about. FORCING behavioral standards upon players in order that they excel according to bullshit reasons pulled straight from the DM's ass.
Give them their goddamn gold when they kill the monster. Then get out of their face, Mrs. Grundy. Let them excel according to their standards, as far as they like.
You may be the DM, but their money is none of your fucking business.
(and this is as libertarian as you're ever likely to hear me get)