I do hope to write another post later today, but for the moment I wanted to address a negative response someone - can't remember who - gave me about the complete lack of need for my trading tables in the MMORG world. They weren't needed, went the response. They've been created already, and exist right now in online games like EVE.
I am not familiar with MMORGs. I've never played one. I don't have any interest in playing one. But I know that some of my gentle readers have, and I would like to have some questions answered.
1) Do online MMORGs which make use of economic frameworks, like EVE, have the value and price of materials in those frameworks affected by the distance the miners, farmers and acquisitors of raw material wealth are from depots where those goods are sold?
2) Is the value and price of manufactured things participants in the game want to buy affected by the distance they are in the game from the source of the raw materials needed for manufacture?
3) Is it, rather, that all materials and manufactures acquired or paid for in the game have one single static price, regardless of where that material is obtained, or where that material is manufactured?
If (3) is correct, then NO, no existing economic system in an MMORG has anything like the system I've built for D&D, which means I do have something to sell. If (3) is not correct, please identify the game and provide me with information on how I can play it. I may need to take my first step into that culture.