Monday, July 4, 2011
Carver's Shop
These are naturally an assortment of treasure items, and for the most part unavailable (being produced worldwide is such relatively small amounts compared to, say, carpentry). Granted, some items are worth very little money, but as a substance like meerschaum is found in only one place in the old world, one mustn't expect it to appear readily on the table. Likewise, meerschaum being the sort of thing that doesn't endure very well, one mustn't expect it to cost a lot.
Still, as a random object found in someone's pocket, particularly at a low level, a pipe, a pair of dice, a little cameo of the stranger's wife, pendant, a common agate figurine ... these things make a good alternative to just more copper or silver coins, as well as making good adventure hooks. Players, too, can recognize that their character might like a small figurine of a bear they killed or some little idol. I have it on good authority that D&D players like figurines.
The better list is the buyer's list, that gives what the player might expect once returning said item from the orc nest that was cleaned out in the last session. I argue that having the price written out here helps save the DM time during a session, when the player can sell items as well as buy them.
I don't have much to say about this table. Again, it is hardly exhaustive. When I have worked out an algorithm to pick treasure off these tables (I've made several stabs at it without much liking the stabs), I plan to expand the table until there are one hundred total. I don't think that will be that difficult, really ... any curio-shop online would be filled with ideas.
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