Showing posts with label Clerical Sage. Show all posts
Showing posts with label Clerical Sage. Show all posts

Sunday, January 4, 2015

Clerical Amateur Sage Abilities

In accordance with the goal of this post, I am happy to say I've completed (more or less) the list of amateur skills that a cleric in my world has the potential to possess. These are gained according to the details on this page, which also lists the 18 possible studies that a cleric is able to pursue (directly or indirectly, according to my rules.

What follows is a complete list of amateur abilities, with links to the wiki:

  • Aid Rest: increases hit points restored from rest. (medicine)
  • Beast Forms: allows recognition and identification of beasts, with some knowledge of the dangers they present. (beasts)
  • Binding Wounds: improves skill at ending hit point damage caused by wounds. (medicine)
  • Burial: the magical protection of a corpse, denying forces of evil to make use of the body in the grave. (ritual)
  • Business Dealing: the ability to make sound business contracts that will safely benefit both parties. (law & policy)
  • Celestial Navigation: identify location on the surface of the earth or measure any angle between two visible objects using a sextant. (astronomy & astrology)
  • Choose Prognostication: allows insight in choosing the best divination method. (divination)
  • Define Morality: gives the character perfect knowledge of whether a circumstance or action is right or wrong. (gods)
  • Diagnose Ailment: identifies a disease or poison affecting the patient's health; does not provide treatment. (medicine)
  • Essence: provides a general illustration of the known outer plane. (outer planes)
  • Functionary: choose a position of responsibility within the known political entity. (politics)
  • Heraldic Code: permits understanding of the code and rules within heraldry. (heraldry)
  • History of Empire: presents an overview of great civilizations throughout the world and throughout history. (history)
  • Identify Artifact: determines if a given object is or is not a magical artifact. (artifacts)
  • Identify Manifestation: allows knowledge of encountered manifestations and their influence. (dweomercraft)
  • Immersion: strengthens a character's belief, empowering them to pursue knowledge within their chosen faith. (ritual)
  • Judge Belief: defines the piety of others. (gods)
  • Know Deity: identify or recognize the presence of a given demi-god through imagery or influence. (demi-gods)
  • Military Studies: presents a clear grasp of events surrounding wars in the past, as well as conveying some insight into enemy tactics. (history)
  • Marriage: binds together two believers in the eyes of a religion, empowering them when in each other's company. (ritual)
  • Patronage: enables the location of artists worthy of financial support and commissions. (religious art & music)
  • Preach: the power to deliver a sermon, influencing an audience to adopt moral truth, right conduct and worthy leadership. (faith)
  • Proselytize: the skill to speak with others and encourage them to adopt the cleric's faith. (faith)
  • Recognize Heavens: ability to identify individual stars, constellations, planets and other phenomenon. (astronomy & astrology)
  • Recognize Hero: allows recognition of great persons and celebrities. (heroes)
  • Recognition of Signs I: permits recognition of heraldry, signs & sigils relating to monarchs, emperors, high ranking religious leaders and heroes. (heraldry)
  • Religious History: provides some practical knowledge into the wax and wane of religions throughout history and insight into their strengths and weaknesses. (history)
  • Ritual Slaughter: knowledge of the correct practice in slaughtering creatures for sacrifice and divination. (divination)
  • Schmooze: make friends and allies, gain knowledge and provide for the exchange of agreed-upon favors. (politics)
  • Seek Shrines: enables the location of shrines, graveyards, crypts, hallowed places and other holy locations. (religious design)
  • Solicitor: sufficient knowledge of the legal system needed to give meaningful advice to others. (law & policy)
  • Sphere of Influence: knowledge of a demi-god's form and extent of influence. (demi-gods)
  • Standard Bearer: offers greater resolve to fellow combatants during battle. (heraldry)
  • Studied Artifacts: a list of artifacts about which the character possesses knowledge. (artifacts)
  • Studied Beasts: a list of unusual beasts about which the character possesses knowledge. (beasts)
  • Studied Heroes: a list of heroes about whom the character possesses knowledge. (heroes)
  • Telescope Making I: a discipline enabling the character to manufacture effective mounted telescopes. (astronomy & astrology)
  • Theistic Design I: enables the player to identify and recognize elements of religious design. (religious design)
  • Theistic Expression: enables the player to identify and recognize elements of religious art & music. (religious art & music)
  • Transmogrification: provides an explanation elaborating on how living, become the dead, become residents of a known outer plane. (outer planes)
  • Turn Undead: the ability of clerics to force back undead through knowledge and will. (dweomercraft)

There, that should keep the reader busy for a little while.  Finally, I have one of these in the bag.  Druid next (finishing off the work I did on the work blog).