From what I hear, the jury is out until this weekend or the next, when people actually try the system. At present, it hasn't exactly stunned the D&D blogger world. People have given me some considerate praise (thanks all around to everyone, I mean that sincerely), but if I were to judge the response in terms of market surveying, then yes, I made the right decision in not putting money behind this thing.
It might be a grass roots thing, with people getting interested once they test it ... who knows? To that aim, however, I am pushing myself to get a printable set of cards up today, hopefully by 6 PM Eastern Time. Then if anyone wants to get the set printed (there will be 19 pages, or 171 cards, suitable for a typical party of five players) tonight or tomorrow, they can. Card stock is best, 100-110 weight. It'll cost a pretty penny if you have someone else do it, so shop around. The lowest price I found was $1.10 a page, but that's a shop I know in Montreal, and the quality is about 80% of very good. (I got the cut for free, too, since I'm a friend, but it has to be mailed out to me).
A note about that (something I should probably say again, but I might forget): I wouldn't exactly say the cards are "publication ready." I hurried a little this week, so there might be a spelling error or something worse. I'd have a look at the cards if you can, if you're going to have someone else print them. Let me know and I'll fix them ASAP and get the corrected copy up. People, if you love your D&D brothers and sisters, you might want to help me by checking them yourself. (Incidentally, the word 'defence' on the images below has been fixed already).
On to a quick discussion of the more unusual cards, then.
Of course the listener might want to reduce what they expect of you by the use of defence cards, but the DM might not want to have them do that.
One element you might want to impose is that the card is only effective against the opposite sex, or - alternately - against the same sex when the proclivity is there. Otherwise you might want to impose an immediate insulted & violent response ... this is up to how you run your world.
The tendency would be to think that the bard should get extra bonuses as the bard increases in level, but I would argue that what makes an artist better is not combat level, but experience levels. The gaining of experiences, and therefore modifiers, would compensate for the bard's increased ability with game play. For example, once the bard had taken steps to join a guild, that would prove an increase in the bard's play and thus a better result when telling a story to the bar.
In answer to the query about the the number of cards indicated. The notes here are just to say that an individual with an 18 wisdom should have 3 cards for use. It does not mean that when the card is played the user should get three more. Players with higher wisdoms, therefore, are more likely able to quell others when they get insulted or violent.
The chance of rolling 12 twice in a row on 2d6 in 1 in 1296. It would really suck if one of the listeners were able to pull out the necessary resistance cards to spoil the player winning the card.
Where it says that any die roll may be re-rolled, that means anywhere on the table (I had intended it with regards to the combat system only ... but a DM might rule otherwise). The re-roll only affects one die, however, and not both dice. Thus, if an opponent rolled a '1' and a '6,' the 6 could be discarded in favor of another roll. Also, the roll need not be against the holder of the luck card. It can be any die that is played in the luck holder's company ... a friend's die against someone else, or an opponents die against a friend could be re-rolled also.
The card works particularly well in conjunction with pretending to be a member of the guard or some such (see the 'Heraldic Sign' card), since any '3' that was rolled could be mitigated by the luck card.
The equivalent ability in the hands of someone with a low intelligence just seemed obvious. And I do understand the irony of associating someone who is very stubborn and intelligent with someone who is very stupid. Neither are inclined to listen.
The card can be modified as other cards. It's effect is fleeting at best - only one round. It too is here to suggest that a wider set of cards could be developed for use in special circumstances.
So, that's what I see that obviously needs discussion. Are there any other cards I've missed?