I am conflicted.
Here is the situation (I'll try to keep it brief). The party, without going into reasons, has itself stuck in northern Russia, on the banks of the Pechora river, during the last week of October. They are about thirty hexes, 20 miles per hex, from what you could call "friendly" civilization. With the heavy snow, the taiga, the tens of thousands of gnolls, ogres and orcs blocking their way, they move at about two hexes a running. The adventure has been interesting, what with their being pursued (last Saturday it was gnolls on mastodon-back), but it has been about seven runnings since this hell started and I'm thinking I need to do some kind of deux-ex-machina to get them the fuck out of their circumstance.
The region they're in basically comprises of a large map, 30x35 hexes, representing what is today the Komi District of Russia, centered on the Timan and Ural Mountains, with parts of the Perm Oblast, the Archangel Oblast and lands east of the Urals. It was interesting to map...but it is hideously empty. In the middle ages, about the 11th century, the Novgorod traders called it "Bjarmaland," which of course is what I call it. It's importance is the furs it exports.
Now, why bother going to all the trouble of making a map, accurate in detail to real Earth, if I'm just going to boost the party out of it because it's too BIG? It's not like the party is ever going to come back here. It's pretty much the one time and that's it.
The purist in me says, make the poor bastards drag their miserable asses across the snow and muskeg and through the brutal weather conditions until they finally reach civilization. It will make them appreciate, for once, being in a town. Maybe they might settle down and let the game circulate a bit more around politics, if they get tired of hacking and slashing and cutting their way free from the endless hordes of bloodthirsty half-neanderthal races that dwell there. Why feel sorry?
On the other hand, it's supposed to be fun.
Oh well. I don't think the party will quit playing. I have plenty of ideas up my sleeve to keep it from just being about combat and occasionally stripping them of supplies (everything is running low). And if they get bored and uncomfortable, perhaps then I'll think about having them encounter some friendly mage or someone who can jump them home. We'll just have to see.