Funny what you find. I stumbled across this passage from the Wandering Gamist in early 2016:
"More importantly, I'm pretty well done with fantasy, RPGs, and related. The more nonfiction I read, the paler it all seems; our worlds are shallow and simplistic, our characters likewise. Even if they weren't, what's the point? To pretend to heroism or godhood has lost its appeal to me; better to strive for true abilities in this beautiful, chaotic, universe in which we find ourselves. I understand the necessity of the underlying social ritual, the weekly gathering, but the overt pretext, of The Game, is growing increasingly empty. I've picked up a couple of useful things in my several-thousand-hours of gaming and thinking about gaming over the last decade (exploiting systems, intuition for probability, memorizing rulebooks, historical trivia), but is it really worth putting in another couple of thousand hours to master DMing? I look at Alexis of Tao of D&D, who has made that investment, and I have to conclude that it doesn't seem sensible to me. There are so many other useful, interesting things I could be learning with that time. Opportunity's cousin, Opportunity Cost, also comes a-knocking on occasion."
I've had so many mental breakdowns on this blog, it's nice to be the centerpiece in someone else's breakdown.
The Wandering Gamist's blog still runs. It has published 88 posts since the one quoted above; and it still talks about RPGs. Mostly ACKS.
But I think the post above has terrific merit as a demonstration of just one thing: the pervasive belief that the game of D&D is, fundamentally, trivial. I think that's a belief that most of the gaming community has. I believe that they try to cover that belief up by constantly, dogmatically, like monks in abbey cells, chanting with Gregorian fervor that the game is fun ... fun ... fun ... fun ... hoping that in that word will be a justification for spending their lives pursuing a game that they feel certain is useless to pursue.