Tuesday, January 27, 2015
No, killing another player is depicted as an act of cowardice.
Online, its validity is defended as the personal right of a player's agency. PvP is freedom. The freedom of a player's character to act in a predatory fashion towards other players, who - it must also be argued - have no right to live if they will not defend themselves.
That is, if they're given a chance to defend themselves. Because it is always better, and easier, to shoot the fellow player in the back. Hell. Dumb bastard should have known not to let his guard down.
Are we tired of this subject? I'm not seeing that in my numbers. My numbers are very high right now. For a 'non-issue,' it is getting a lot of attention. I'm seeing a distinct rise in toxic comments - but to be honest, nothing to compare with the comment on a previous post that described PCs dropping their gloves and helmets in order to go at it "like men."
I am flogging this horse today because it is not yet dead. I'm quite certain that it will never be dead. I'm equally certain that my futile attempts to kill this horse will fall far short of making a meaningful change. It is only that . . . those here rushing to the defence of player-versus-player clearly feel threatened by the discussion.
Why should they care. I have no power to enter their campaigns and put a stop to it. I have no influence with the game makers or with gaming stores that could be encouraged to ban the practice. I'm just a guy with a blog. Where is the threat? Where does the vehemence directed towards me come from? What is this need to insist that I am somehow challenging the freedom of anybody?
The reader can figure this out. It isn't hard.
Well, the horse is still alive. And I haven't anything I can think of to add. We can probably leave the matter in the street, thinking perhaps that someone will quit a toxic game or that someone will end the toxicity in their own game. Hope, yes? The hope that we can find better ways to express freedom than through contests of manhood perpetrated through fictional constructs.
There is only hope when reason fails.