". . . after seeing the thought you put into the goblin village and how open ended your world is, does your world contain dungeons in the classic sense? If so, I would love to see an example or two of the type of maps and area descriptions/notes you would use to run one."
(If anyone else has a good question like this, leave it on the Vacation Eve post and I'll start a new thread; this is for those who have anything to say about my dungeons).
I rarely draw out dungeons in the traditional sense. Like the pathway to the village, I have a conception of what the dungeon's tunnels and chambers would be like, how they would be designed, where various channels would lead and what obstacles would exist for the party to overcome.
Having this clearly in my mind, knowing the left door leads to such-and-such and the right door leads into the 'bad area,' I then draw the dungeon as the party goes forward on a 3x4 foot whiteboard that's next to my gaming table. I draw things quickly, from cut view and top view as necessary, sketching out dimensions with arrows and drawing simulated sizes for the characters themselves to gain a sense of scale when moving through a cavern or standing at the edge of a cliff.
When combat occurs, I pull out a hex-map template on Microsoft Publisher, slap a few walls up and run the combat on the program with my desktop duplicated for the players to see. The image on the right shows the level of depth that I'll employ - this one is from the online campaign where the party fought two minotaurs and their pet bull.
Setting up a map like this takes me about 10 to 15 minutes from scratch, which makes a good time for people to take a break, stretch, talk about the combat they're just about to start and get themselves worked up as they watch me design the images. In the last three years I've been forcing myself to be more creative with my imaging, so that I'm not just drawing boxes. The players gave me a lot of abuse at the beginning, as everything I drew looked like blobs, but lately they have expressed their approval and complimented many of my figures. I think the minotaur at the bottom looks quite good. The one at the top is supposed to have been killed, but I still haven't got the hang of drawing dead bodies from the top down.
So, in a sense, yes, I will run a 'traditional dungeon' - I had one of my offline parties running in one for a year, which they escaped just lately. On the other hand, I don't run traditional dungeons in traditional ways. I get the party through empty rooms by NOT having them move their miniatures along. I draw as much as is needed to make the party understand where they are and how the space relates to them. I am a really crappy artist, but even I can draw a hill and a pond clearly enough to give them a sense of where the dungeon entrance is visually.