In the meantime, I'll generate some characters and show off how the page looks so far:
I debated with myself at length about the legitimacy of including items such as "stoutly equipped as a man." The beauty category also includes dropping features on characters such as pimples, a weak chin, a fragile frame and freckles (it occurs to me, I'd forgotten to add stuttering; oh well, next time). Is it fair to force a nerd to play a roleplaying game where his character's appearance actually isn't an improvement?
Poor 28-year-old with her bald patch, her large breasts and her low forehead. Kind of brings the 9 charisma into light, doesn't it? But then, that +3 with a sling is a nice addition. I should add that the age for an elf won't satisfy a lot of people. I've said it before, but it's easier to have a planetary history when the elves don't remember personally shaking hands with Charlemagne. Gentle readers may disagree. Of course, any one with some time could get in back of the excel spreadsheet and change it to suit themselves (pretty easy, actually).
You may also notice there are no character details like spells or thieving abilities on these. This is just their background, things they've learned or picked up, mistakes they've made, chance bits of luck, natural talents, their general health and so on. This thief, you've got to love that bit under reflexes & coordination. In actual fact, you have to have an 18 dex to even have a chance of getting this, and even then it's only one in 20. Nice to have for a thief though, eh? And yes, I was thinking of Big Trouble in Little China when I worked it in.
These do reflect a lot of rules I apply to my world: the 'field of knowledge,' for instance, which would be one of the fields found in the sage tables of the DM's Guide (tailored a bit for my world). Those may not be of use to you, but you're free to take them out or ignore them. This character, obviously, isn't going to use a bow for a weapon, but they'll probably be popular in the market place.
Last one. Picture Woody Strode:
|Looks like 18 strength to me.|
I like that the player has no actual money, but does have 'credit' ... that is, can borrow up to 750 g.p. on 6-8% interest. Obviously, the player can screw the lender and run off, but up until this time the character has always been good about paying their debts. I should also explain about the Tendency and interests: once the character has entered combat, there's no need to roll under wisdom to keep at it. The roll only conveys that the character tends to be hesitant about jumping in and hacking away. Quite a different combat behavior - obviously certain people wouldn't like it (the power character in my offline world got saddled with it for his paladin - and boy, does he hate it!)
I generated these in just a few minutes. There's a lot of ideas for character development both for PC's and NPC's, and plenty of opportunity for ribaldry at the table too, I can assure you. The generation of these stats has long been a much-looked-forward-to part of my world. So nice to have it in an instantly generated-and-printable format.
What the heck, here's another fighter: