I would imagine that some regular readers would wish now that I would talk about something else. All week I've been at this one subject, and they have already decided that it isn't for them. So patiently they wait for me to finish with this and move on ... to another screed, to more history, to something else about ordinary gameplay, etcetera.
I have been happier these last three days than I have been in the last three months, not because I am talking about this subject that I am terribly excited about, but because I am getting rid of this 'thing' that has been haunting every other project I'm interested in. There is no one more than me who wishes to get the hell onto something else ... since I haven't been able to since inventing this system five months ago.
My first impressions were the same as many who have made comments. It was clever, it was potentially universal to a lot of systems, it could have influence on computer games, I could sell it, I could create expansion packs and go on selling more and more ideas forever and ever. But I must tell the gentle reader that if something truly is remarkable, you don't get bored with it in five months.
I have finished novels ten years ago that still compel me to think about the characters, and how I would write them today if I were to start all over again. Truly compelling things don't get tiresome for the creator. The mere fact that this got tiresome for me in just two months, and the fact that it is obviously not something 'amazing' to most of my readers proves that I just haven't reworked RPG's as much as some might say. Those saying it are only reflecting my own mood in the two weeks after my inspiration. They haven't had time to grow bored.
On the whole, I think I've done good work. The cards are creative, there's are a number of them that think out of the box and in general they have done something to teach some of my less experienced players about roleplaying. I'm happy about that. But right now I am happier to put them down, or rather to leave them to the gaming table, where they can't rule the rest of my life.
I am happy to start thinking about maps again, and monsters, and trade, and most of all about writing novels. I am happy to be free, at last, to work on something else.